126,617 Commits over 4,109 Days - 1.28cph!
Add demo.playernames to print all players in the currently playing demo
Make chassis colliders more rounded so they'll handle rough terrain more nicely (similar to sedantest "boat" style)
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Chassis visuals performance further improvement
Client performance: Don't animate chassis visuals if it's behind the camera
Client performance: ModularCarAudio
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
Fix missing speed parameter on windmill animation controller
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[D11] 3D asset optimisations
[D11] + SLOD Distance redone on Bandit Camp (Wasn't working for some people) + cloth_c LOD group adjusted
Removed TerrainPath.RingRoad reference
[D11] + Overhauled all the awning_900's in the game, should now work correctly
Fixed foliage being black in build.
Merge from cast_usage_optimizations
Subtracting
43422 (crash fix test)
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Merge from particle_system_ik_job
Fixed riverflow direction in materials
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
[D11] Fix for z fighting on train tracks + Lowered polycount of Launch Site Floodlights
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
Output bundle item info as useful json
fluid_splitter material improvements
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
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Fixed tree manager to handle out-of-order spawn/kill packets, removed redundant warning
fixed edge case inside terrain antihack false positive at cave_slope_600
S2P
[D11] Bandit camp gambling wheel no longer generates multiple audio prefabs when it spins.