112,056 Commits over 3,928 Days - 1.19cph!
[D11] Fix null modifiers reference
[D11] Fix null modifiers reference
[D11][Tutorial] Tutorial target now can only be knocked down from the front
[D11] [Audo] Removes custom spatial curve from gunshot prefab
[D11] [Audo] Removes custom spatial curve from gunshot prefab
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converted m39 from metalness to spec
Fixed riot hat skinnable entity reference
Fix for map decompression
[D11][Tutorial] Removed kill action that was not meant to be in
[D11][Tutorial] PagedUI now waits for template pages to initialise before disabling
[D11][Tutorial] Tutorial shelter door can no longer be picked up
[D11][Tutorial] Decreased amount of time to craft an item in tutorial
[D11][Tutorial] Added xbox client + server build methods
[D11] [UI] tweaks to quick drop
[D11][Tutorial] 2x resource gather on attack (when tutorial active). dropped items now are displayed - Disabled the caching on resourceref - cached server entity for client (may cause performance hit)
[D11] Moved interface method out of define
[D11] Updated some missed "Options" strings to "Settings"
[D11][UI] Local player text chat muting
[D11] [UI] disabled quick drop while splitting
[D11] [UI] improvements to quick drop
fixed MGL admire /ironsight bug
[D11] Added PS4 Local Time plugin
[D11] Removed legacy auto-bot test code.
[D11] Modified picking fruit to give reason as harvested
[D11] Fix for malformed error log in DTLS reliable-order logic.
[D11] Server command for modifying global log level verbosity at runtime ('global.loglevel N' - where N maps to D11.Logger.Level).
[D11] Network logging re-enabled on Jenkins and Editor server builds.
puzzleprefabrespawn server command editor only (DO NOT USE THIS COMMAND!!?!)
subtracting
34007 - Skin bundle issues
combat knife and binoculars now show up on the left hip when holstered
rocketlauncher viewmodel fixed
skin approval
[D11] [UI] Added server flags for server list. You can now filter servers by the carousel selections along the top of the page. Updated Rust Credits file.
[D11][Tutorial] tidy up of some of the local server setup code. sorted the habour scene so that it uses the correct prefab items.
[D11] [UI] fixed mute assigment error
fixed crossbow ADS zooming in too much
fixed binoculars not being able to toggle zoom levels
[D11][Tutorial] Fix for client side player corpse occasionally flying off
[D11][UI] Hooked up sleeping player list and removed unused connected players list. Hooked Up game data
[D11][Tutorial] Helicopter turret will now target using world bounds of target
[D11][Tutorial] Reactive target will no longer be damaged in tutorial
[D11] [UI] improvements to map controls
[D11] [UI] Leaving a server now prompts user to remove server from favourites if it is already favourited. Added favourites handler to help manage favourites list.