reporust_rebootcancel

98,480 Commits over 3,683 Days - 1.11cph!

7 Years Ago
Can name shops up to 32 chars in length
7 Years Ago
wip
7 Years Ago
Animal AI improvements animals properly flee when stuck animal attack range improvements animal health increased
7 Years Ago
wip
7 Years Ago
Another hack report player list ordering issue fix
7 Years Ago
Rocket factory progress
7 Years Ago
Hack report player selection UI tweaks
7 Years Ago
Fixed hack report player list ordering issues
7 Years Ago
Trigegr Test 3
7 Years Ago
Trigger Test 2
7 Years Ago
Trigger test
7 Years Ago
water triggers
7 Years Ago
more mines, cliffs & vertical goodness
7 Years Ago
Player name in death screen is the actual name on Steam (counteracts namespoofing) Don't include the entire friends list in the F7 hacker report player selection (less cluttered) Always put the most recent killer at the top of the F7 hacker report player selection
7 Years Ago
Merge from main
7 Years Ago
building parts colliders optimization and import setting corrections simplification for armored and sheet metal wall type colliders
7 Years Ago
backup
7 Years Ago
Test - navmesh generates 4x faster AI has sight cone, can sneak up behind animals AI properly runs out of stamina and flees until recharged wolves/bears are more aggressive boars/stags only attack when you get too close, then flee chicken damage reduced reduced AI popping up/down when walking on uneven surfaces
7 Years Ago
more westside & mine stuff
7 Years Ago
carpal tunnel cliff placement
7 Years Ago
wip
7 Years Ago
Fixed error from 20341 on entities that have their model component on the root entity object
7 Years Ago
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
7 Years Ago
scene stuff
7 Years Ago
Added client entity pooling to animals, presumably fucking everything up in the process
7 Years Ago
Added client entity pooling to locker Added client entity pooling to search light Added client entity pooling to liquid container Added client entity pooling to recycler Added client entity pooling to repair bench Added client entity pooling to research table Added client entity pooling to resource extractor storage Added client entity pooling to auto turret Added client entity pooling to flame turret Added client entity pooling to stash container Added client entity pooling to wildlife trap FIxed a couple of serialization fuckups (public variables inside SERVER ifdefs)
7 Years Ago
Fixed camera clipping issues with vm crossbow anims
7 Years Ago
wip
7 Years Ago
wip
7 Years Ago
megacliff wip
7 Years Ago
dressing
7 Years Ago
backup
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
wip
7 Years Ago
helmet slit overlay when wearing heavy plate armor heavy plate armor jacket prevents ADS any one piece of heavy plate armor reduces movement speed to the same level protocol++
7 Years Ago
Fixed leak in light clone shadow causing flickering
7 Years Ago
...and sleepers
7 Years Ago
When checking other players in the grounded test, ignore players that aren't standing on solid ground or recently triggered anti hack
7 Years Ago
Removed light clone mask startup log
7 Years Ago
rocket crane lift model wip backup/progress
7 Years Ago
Can no longer place large furnace on top of sleeping bags (RUST-1666)
7 Years Ago
backup
7 Years Ago
vis.lerp is available to developers in standalone builds
7 Years Ago
Can pick up chain link gate (same as prison gate)
7 Years Ago
midday progress backup
7 Years Ago
Fuck off that delayed kill message bullshit on players
7 Years Ago
Added shadow cascade blending support for stable split projection
7 Years Ago
Older SF shader compile fixes