112,056 Commits over 3,928 Days - 1.19cph!
[D11][Tutorial] Fix for Issue #1648, missing assets and mesh references in tutorial harbour
[D11] Lights on/off moved to button + HOLD
[D11] [UI] fixed the wounded screen being offset in the HUD and the missing mic indicator, and added a spritesheet for all the flags
[d11] Added .meta files ( didn't know )
[D11] [UI] updated the inventory with a new quick dropping system in the inventory, changed the shortcut to activate ovens and such to the right trigger
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [Audio] Attempt to foce 7.1 audio
[D11] [UI] Stat translations added.
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[d11][opt] Optimise raycasting on turrets
[D11][UI][#1668] Fixed issues related to moving items to full container
[D11] [UI] Player Inspect random stats aray instead of list. Performance improvements.
[D11] [Console] Increased size of waterwell trigger update to UI BG images.
SAM and Combat knife desc fixes
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
backup excavator vertex painting
muzzlebrake 20% damage reduction instead of 15
Fixed rust/flare not instanced; toggled it on a few rust/flare materials
Fixed property block conflicts between lightGroupAtTime and simpleFlare
fixed SAM shooting through walls
Don't allow clients to attempt procedural map generation (unless D11_CLIENT_PROCGEN is defined)
Compound lighting turns off properly during daytime.
Compound s2p.
admire toggle for workshop
[D11] [UI] Player Inspect page stat hookup.
[D11][Tutorial] Fix for Issue #1646, can no longer pick up the target at the shelter
Finished diesel engine with LODs/COL/prefab
[D11] [AUDIO] Force consoles to always be 7.1
[D11] [AUDIO] Force consoles to always be 7.1
fixed MGL buckshot effect being weird
fixed issue with 3p flamethrower reload
Fixed the flare situation (I'm a knob head)
updated 40mm ammo icons to have the same rotation as other ammo
Cleaned up the build menu
tightened up oil rig spawns
improved MGL ironsights
slightly nerfed MGL fire rate to 0.4 (was 0.334)
CH47 departs landing zone when all passengers have dismounted
Fixed reflection intensity when worlf refl = 0
40mm grenades stack to higher amounts in inventory
vm knife clipping fixes
added unique animator
updated viewmodel prefab to use new animator