112,015 Commits over 3,928 Days - 1.19cph!
[D11] [UI] Fixed define issues.
[D11] Disabled almost all of the camera effects for testing - and added a quick define fix
[D11][Tutorial] Removed temp gameobjects from reactivetarget_deployed
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[D11][Audio] Adds Boost, Crunch, Night mixer modes
Adds AudioMix functionailty
[D11] [UI] Server Favouriting now saves and correctly displays favourite icon when selecting favourite servers from list. Updated Rust Credits.
[D11] Including new image assets forgotten from my last checkin. Some new font assets and a small tool for calculating the required unicode character sequence of a given text file
[D11] [UI] Added press start UI Background
[D11] Cleaned up changes to player model. Removed pubic hair
[D11] Cherry Picked
30550 and
30536. Enabled player underwear
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Update US Eng to match UK Eng file
[D11][Tutorial] Craftable items for tutorial are now set in the item def
Removed strings for objects we don't use (explosives, pump jacks).
[D11] Fix broken translation files
[D11][Tutorial] Tutorial hint messages appear on death again, restricted respawn options for tutorial
[D11] Remove Switch Sticks option from Controls Page (It is still available on the controller map)
[d11][Audio] loading music levels fix
Spelling and grammar fixes
[D11] New 2.5D effect on the frontend backgrounds
Knife model, textures, material setup, collision and prefabs world model and view model
Player model bone remapping optimizations
Disable instanced texture streaming until it's working properly
Tidied up instancing code
Added reverse fresnel opacity option to additive particle shaders
Fix for tree skins being inactive (which was causing missing palm trees)
Combined reverse fresnel opacity w/ vertex alpha in Particles/VertexLit Blended Custom
Added per-vertex reverse fresnel opacity option to Particles/VertexLit Blended Custom
[d11][Audio] Some mixer tweaks and fixed missing audio from the CH47 Chinook
chinese lantern sound improvements
[D11] [UI] fixes to the map controls
pump shotgun has slightly less zoom
[D11][UI] Removed unused UI elements