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126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
5 Years Ago
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5 Years Ago
Updates for the change in deployed vehicle lift prefab name
5 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
5 Years Ago
Move BYPASS_PROCEDURAL_SPAWN_PREF out of server define
5 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
gene slot weight tweaks
5 Years Ago
Added Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
5 Years Ago
Set Craggy back to daytime
5 Years Ago
Meta file only
5 Years Ago
Send an update if any genetics change during crossbreeding.
5 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
5 Years Ago
Rough first pass on generic.genes gene type crossbreeding weights
5 Years Ago
Check only server entities in crossbreeding vis results. Tweaked crossbreeding range to give the correct neighbour results in planters.
5 Years Ago
Compile fix
5 Years Ago
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
5 Years Ago
[D11] + Cover_e and Cover_d adjusted LOD distance
5 Years Ago
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5 Years Ago
[D11] Optimised smoke grenade particles.
5 Years Ago
[D11] + Portacabins LOD distance tweaks
5 Years Ago
[D11] Altered the size of the Prevent_building blockers in both harbors
5 Years Ago
Crossbreeding only happens within a planter.
5 Years Ago
Fixed init, added some packages.
5 Years Ago
more
5 Years Ago
textures tweaks/add/remove - further cleanup on the way this week
5 Years Ago
cave_large_hard scene terrain rework
5 Years Ago
Play a particle effect when crossbreeding triggers. Using the harvest effect as placeholder.
5 Years Ago
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5 Years Ago
[D11] Fixed mesh normal issue on file cabinet objects
5 Years Ago
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5 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
5 Years Ago
TerrainMap -> NativeArray conversion start.
5 Years Ago
[D11] Lighthouse z fight fix
5 Years Ago
[D11] Fix for G2 Bradley's treads and error messages
5 Years Ago
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5 Years Ago
[D11] Lighthouse z fighting fix
5 Years Ago
[D11] Rocket factory exterior LOD3 vert colour fixed
5 Years Ago
[D11][UI] Fixed issues with kick messages
5 Years Ago
[D11] Flickering launch site elevator fix
5 Years Ago
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5 Years Ago
[D11] Terrain Texture Size Decrease
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Optimised signal grenade particles.
5 Years Ago
Merge from main
5 Years Ago
Fire stuff
5 Years Ago
hdrp ds using wrong appid
5 Years Ago
Cast usage optimizations
5 Years Ago
Water quality returns 0 not -1 when underwater.
5 Years Ago
Artificial light quality is now capped at 1 instead of 1.5, because it already provides the bonus of 24hr light and ignores the plants time of day happiness.