112,038 Commits over 3,928 Days - 1.19cph!
[D11] disable sss for now
[D11] DTLS server reverted back to reusing single port only. Will only function on Linux servers currently. Server plugin rebuilt against OpenSSL v1.1.1b-stable.
[D11][Tutorial] Fixed objectives being hidden at start of tutorial
Pass on moving deprioritised strings out of translation block complete.
[D11][Tutorial] Tutorial shelter parts converted to real building parts
soda can silencer - shares same uv as the oil filter
Pass on moving deprioritised strings out of translation block.
renamed oil filter silencer material and removed unused textures
Pass on moving deprioritised strings out of translation block.
OilFilter Silencer material fix
[D11] [Audio] Adds PS4 surround sound settings as well as second ambient sfx channel slider.
[D11][UI] Water catcher Panel UI changes
[D11] [Audio] Hooks up 2nd ambient slider var as per Staff's email.
[D11] [Audio] Merge with main
Pass on moving deprioritised strings out of translation block.
minor Hapis fixes / improvements
Pass on moving deprioritised strings out of translation block.
sam sites lose targets after not being visible
sam sites now require electricity and can thus be toggled remotely with a detonator.. or whatever else you come up with
protocol++
low res version of the GL ammunition.
large oil rig setup
protocol++
save++
Knife model update + reduced lods.
[d11][Audio] Fixed Sound classes routed to mixer channels affected by amb sfx FE slider. Also fixed issue where occluded ambience would not have been affected by amb sfx FE Slider. Also fixed issue where occluded SFX wouldn't be ducked by gunshots, explosions or rival player footsteps. Made mix path slightly more efficient. Renamed some mixer channels so as to be less ambiguous.
Converted the big rig to the new light LOD system.
Prefab improvements.
Fixed some light fixtures using the wrong ambient sound script.
puzzlereset overhaul
all oil rig puzzles reset at the same time now
simplelight obeys puzzle reset
[d11][Audio] Some tweaks for the wounded snapshot based on FP's original settings.
[d11][Audio] Removed low pass filtering on audio when wounded. Occlusion switches off when wounded like on PC
[D11] [UI] hidden the extra monument hints on the solo play page
Shortened a few long strings
[D11] disable some of the post-fx a bit better, e.g. motion vectors were still being renderered. Part 1.
▊▉▅▍▇▊▆▋▊▋ ▇▆█▌▍█ ▊▉ ▇▊▊▄▄
[D11] [Audio] Checking in "Audio Set-Up" for putson and co to test... Only works on PS4 so far. XBox One crashes
[D11] [UI] Fixed Gathering leaderboard not correctly loading.
'Sharpen' description added, moved to post launch content.
[D11] [UI] Server Stats page ready for stats hook-up, layout now matches new redesign.
Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.
[D11][Tutorial] Fix for Issue #1516, helicopter would not fire after player has shot target
#1547, #1559, #1562, #1570, #1578, #1502
[D11] [UI] replaced placeholder strings in the quickchat activities category
[D11] Fixes for female underwear disappearing. Main Menu will skip unused monument hints
[D11][Tutorial] Fixed missing reference in find food tutorial event