121,138 Commits over 4,018 Days - 1.26cph!
[D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
[D11] Updated shareplayblocker plugin to PS4 SDK 6.5
[D11] Updated common dialog plugin to PS4 SDK 6.5
[D11][UI][#2670] Fixed issue where blur would remain on screen
[D11] Fix issue with rock first-person idle animation not looping cleanly, and remove textured font from disclaimer screen.
[D11] Assets\Content\Vehicles\Boat LODs
Road and pavement LOD's with a vertex material on final LOD mesh
[D11][UI][#2846] Fixed issue with dropping items from the inventory
Fix for chat popup menu elements getting input blocked by the team panel if you click the lowest chat message
Fix for scene to prefab creating nested prefabs which was preventing instancing working on some objects
Added "HDRP/Custom/Lit Base" shader
Added "HDRP/Custom/Lit Base (Specular)" shader
[D11] Scale fix on 3 assets
Hooked up report player function to chat popup menu
Send a message to the server/rcon on report
More chat/chat popup behaviour tweaks and polish, handle closing the chat/menu nicely when clicking away/losing focus, etc.
Show player that last killed us first in the report list
Don't hide death screen when opening report dialogs
Don't show self in friends list
Don't allow multiple UIDialog's to be open
Disable IncludeRecentlyPlayedWith until we have GetFriendCoplayGame in steamworks
Fixed scrolllist sensitivity
[D11] jenkins wrap with script
[D11] + Issue 2873 fix - Gap in compound walls, with player able to jump through.
Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
Remove debug code that I realised was there as soon as I pressed commit
ReportPlayer include people from our recently played with list
SteamFriendList, SteamUserButton - request the player name and refresh if it if's [unknown]
Launch site range_rails baked LODs
F7 opens new report dialog instead of website
Fixed spelling in reportPlayer success message
[D11] See if this Jenkins change works
Fix for blurry player preview
[D11] Vertex shader LODs added to assets in Structures\power_substation
[D11] New delayed group destroy code.
covers LOD2 double sided to help with lighthing
Windmill/Windmill_small/Windmill_static baked LODs
Fixed errors in Cliff shader
Edited prefabs for Rocket/Rocket_a and created LOD for minecart_a_loot in train wagons