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112,038 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
6 Years Ago
40mm buckshot curves
6 Years Ago
backup excavator core, conveyor bridge
6 Years Ago
compiler error
6 Years Ago
reduced muzzle flash light range (perf) muzzle flash starts with random size manifest added 40mm buckshot
6 Years Ago
Distance flares less dazzling.
6 Years Ago
[d11][Audio] Bradley Audio routed to wrong mixer channels, fixed this.
6 Years Ago
Restored 33595 + LightLOD fix
6 Years Ago
Rig exhaust fire stuff
6 Years Ago
[D11] [Audio] Stops spammy boat push sfx
6 Years Ago
[D11] [Audio] Stops spammy boat push sfx
6 Years Ago
[D11] [Audio] Adds sfx to rust credits to fix bug
6 Years Ago
[D11] [Audio] Adds sfx to rust credits to fix bug
6 Years Ago
[D11] [Audio] Adds less spammy map zoom audio
6 Years Ago
[D11] [Audio] Adds less spammy map zoom audio
6 Years Ago
[D11] Fix missing commas in JSON
6 Years Ago
fixed rocket launcher and MGL not having third person effects
6 Years Ago
[D11] [UI] Starting full stats hook-up for sleeping player stats panel. Changed UIEx tween function to set object to active rather than only when object has alpha of 1.0f.
6 Years Ago
[D11][Tutorial] Merge from console_version
6 Years Ago
[D11][Tutorial] Fix for player colliding with rowboat on console
6 Years Ago
Fixed stray flares on Oilrig Better oilrig window hack Out of bounds fix
6 Years Ago
MGL reload timings
6 Years Ago
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6 Years Ago
[D11] [audio] move the frontend music trigger to a more reliable place
6 Years Ago
[D11] [Audio] Move the frontend music trigger to a more reliable place.
6 Years Ago
[D11] Achievement bug fix
6 Years Ago
[D11][Tutorial] Updated Get Fuel objective to use replaced objective key
6 Years Ago
gl vm updates, entity reload timings
6 Years Ago
[D11][Tutorial] Fix for Issue #1507, leave game popup could not be cancelled
6 Years Ago
Added d11_settings, renamed some settings, added U shaped stairs description
6 Years Ago
[D11] [Audio] Hooks up enhanced instincts
6 Years Ago
[D11] [Audio] Hooks up enhanced instincts
6 Years Ago
[D11] Weapon fixes
6 Years Ago
6 Years Ago
[D11] [Audio] Hooks up enhanced instincts
6 Years Ago
[d11][Audio] Set correct channel for testing.
6 Years Ago
[d11][Audio] Temporarily moved NPC footsteps to the rival player footstep channel to test enhanced instincts audio processing.
6 Years Ago
6 Years Ago
[d11][Audio] Fixed missing CH47 audio. Updated mixer for enhanced instincts.
6 Years Ago
#1590
6 Years Ago
Subtracting 33326 for now
6 Years Ago
[D11][Tutorial] Fix for tutorial hint triggers not appearing
6 Years Ago
[D11][Tutorial] Error message when converting map failing
6 Years Ago
[d11][Audio] Fixed silent animal emotes!
6 Years Ago
[D11] [UI] Fixed respawn focus loss. Moved calls to EventSystems.EventSystem.current.SetSelectedGameObject to implemented ConsoleInputModule.SetSelectedGameobject so we can debug more clearly when focus loss issues occur.
6 Years Ago
Subtracted 33595 (bug: excessive shadow draw); proper fix coming next
6 Years Ago
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
6 Years Ago
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
6 Years Ago
[D11] [UI] Update to UI BG images.
6 Years Ago
Pass on moving deprioritised strings out of translation block actually complete.