112,038 Commits over 3,928 Days - 1.19cph!
[d11][Audio] Improved behaviour of 'Enhanced Instincts Mode'
backup excavator core, conveyor bridge
reduced muzzle flash light range (perf)
muzzle flash starts with random size
manifest
added 40mm buckshot
Distance flares less dazzling.
[d11][Audio] Bradley Audio routed to wrong mixer channels, fixed this.
Restored
33595 + LightLOD fix
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Stops spammy boat push sfx
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds sfx to rust credits to fix bug
[D11] [Audio] Adds less spammy map zoom audio
[D11] [Audio] Adds less spammy map zoom audio
[D11] Fix missing commas in JSON
fixed rocket launcher and MGL not having third person effects
[D11] [UI] Starting full stats hook-up for sleeping player stats panel. Changed UIEx tween function to set object to active rather than only when object has alpha of 1.0f.
[D11][Tutorial] Merge from console_version
[D11][Tutorial] Fix for player colliding with rowboat on console
Fixed stray flares on Oilrig
Better oilrig window hack
Out of bounds fix
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[D11] [audio] move the frontend music trigger to a more reliable place
[D11] [Audio] Move the frontend music trigger to a more reliable place.
[D11] Achievement bug fix
[D11][Tutorial] Updated Get Fuel objective to use replaced objective key
gl vm updates, entity reload timings
[D11][Tutorial] Fix for Issue #1507, leave game popup could not be cancelled
Added d11_settings, renamed some settings, added U shaped stairs description
[D11] [Audio] Hooks up enhanced instincts
[D11] [Audio] Hooks up enhanced instincts
[D11] [Audio] Hooks up enhanced instincts
[d11][Audio] Set correct channel for testing.
[d11][Audio] Temporarily moved NPC footsteps to the rival player footstep channel to test enhanced instincts audio processing.
[d11][Audio] Fixed missing CH47 audio. Updated mixer for enhanced instincts.
Subtracting
33326 for now
[D11][Tutorial] Fix for tutorial hint triggers not appearing
[D11][Tutorial] Error message when converting map failing
[d11][Audio] Fixed silent animal emotes!
[D11] [UI] Fixed respawn focus loss. Moved calls to EventSystems.EventSystem.current.SetSelectedGameObject to implemented ConsoleInputModule.SetSelectedGameobject so we can debug more clearly when focus loss issues occur.
Subtracted
33595 (bug: excessive shadow draw); proper fix coming next
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
[D11] [AUDIO] Fix 1494 When the main menu audio is triggered it plays for a bit, then the audio ducks quickly drops a few db and stays at a very low volume. The quick drop also crackles a little.
[D11] [UI] Update to UI BG images.
Pass on moving deprioritised strings out of translation block actually complete.