111,844 Commits over 3,928 Days - 1.19cph!
[D11] [UI] Implementation of updated radial menus. Updated shaders to support soft masking. Added new assets for managing radial menus. Added sprite-sheet for text symbols for in-line sprites on TMP texts. Updated UI animation handlers. Added new textures for radial menus.
[D11] [Tutorial] Updates to map, adjusted cabin to fix access to crate.
Back to same priority for all textures
Added streaming controller to main camera and player preview
Added streaming debugging script
Added tool to report non-streamed textures
Tweaked quality/pool size settings again
Occlusion pass on the big one
This should not have gone in yet
Fixed a test terrain asset ending up getting bundled
Fixed SoundDefinition.OnValidate NREs on library rebuild
Compile fix for standalone build
Moved audio clips to assets.bundle, better check for terrain data
Moving a couple of prefabs for correct bundling
[D11] [UI] fixed navigation issues on the rename sleeping bag popup
[d11][Audio] Reduced music volume. Added runtime dsp to large scale sound sources to filter sounds with distance.
Moving a couple of prefabs for correct bundling
[D11][Tutorial] Temp fix - removed filestorage server call for signage (crash)
[D11][Tutorial] Fix for issue #919, tutorial construction events now use network position rather than socket position when placing foundations
ItemDefinition bundle assignment
[D11] [UI] stopped your own name from showing in the assign sleeping bag UI and implemented the search
[D11][Tutorial] Fix for issue #883, starting campfire health was set to 0
[D11][Tutorial] Fix for issue #917, was able to leave cave without destroying stone
Re-enabled prefab pools and added PrefabPoolGroup to allow trees to share prefab pools
[D11] Use a capsule cast for looking at object detection - WIP
[D11][Tutorial] Moved map hint to cargo drop task and cleaned up tutorial events
Fixed potential indexing errors on LightGroupAtTime
[D11] Update PlayFab SDK to
190219
[D11] [UI] added the UI for assigning sleeping bags to other players
Fixed gloves.leather.skinnable and guitar.weapon.skinnable having a null mesh references
[D11] DTLS network library. Handshake only, single client connection, doesn't make it into game yet.
[D11] Updating loot containers that have LootSpawnSlots
[D11] Allow hold Interactions on world objects
[D11] Added PlayFab calls for RequestFriendLeaderboard() and RequestFriendLeaderboardAroundPlayer()
[d11][Audio] reduced volume of music
Defaulted light occludee radius scale to 0.5
Fixed changing radius scale at runtime
[D11][Tutorial] Changed tutorial food highlight to support different object types, added highlight to refuel engine task
[D11] Lazy Sync Up the Platform Friends with PlayFab
[D11] [UI] updated control UI to most recent design change
[D11] Design request - swap crafting/quick craft/inventory for config B (left/right dpad swap)
[D11][UI] Hide LT icon when opening interactable loot panel. Fixed issue with interactable loot panel LT action. Fixed issue with workbench panel
[D11] 'Wear' Quick Action added when highlighting dropped wearable items