111,560 Commits over 3,928 Days - 1.18cph!
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
[D11] Server Overview/Feedback is now interactable on the in-game menu
[D11] Take out previous changes they didn't work
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.
[D11] Do a PCHosted build first on PS4 followed by a Package
[D11] First pass user signin to PSN on ps4
Another attempt at fixing sleepers in safe zones.
Shipping containers / 3m and 6m variants
[D11] frontend/bootstrap integration WIP. Reorganise scene slightly to preserve the navigation bar when going into a map.
Added ropes to HAB simulation
Increased blend steps to 12
Added HAB deflated static mesh
[D11] Apparently use OpenScene()
[D11][UI] Fix for HUD belt bar background
[D11][UI] Water catcher, item filter and information panel fixes
Fixed packet flooding while reskinning using repair bench (RUST-195)
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[D11] Fake Jenkins Methods
[D11] File-based logging system for dedicated servers.
tweaks to HAB-colliders-concave-merger
Split cargo ship hull interior into two separate meshes
Fixed serialization fuckups from the Unity upgrade / downgrade
Fixed serialization fuckups from the Unity upgrade / downgrade
[D11] frontend/bootstrap integration WIP. Support separate per-platform task timings. API for checking whether a specific part of the bootstrap is complete. Currently this is used to make sure the warmup bundle is loaded before connecting to a server, because if forced to wait too long the connection attempt will fail. Probably need to send a keep-alive packet during loading instead, will be more robust and overlap different processes more effectively.
[D11] WIP Game Feedback on the pause menu & fixes for context sensitive button presses going through menus
[D11][TUTORIAL] Added custom stripped manifest asset file, uses D11_LOCAL_SERVER
[D11][UI] Crafting screen expanded queue
Trying to fix LOD preprocessing sometimes going wrong by unloading the active scene & any unused assets before doing the build
Prevent double-streaming of LODs
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[D11][TUTORIAL] Added build options for Xbox One
rowboat changes (adding storage space to the front and making the rear seat better for skins)
always rebuild prefabs when doing it from the context menu
Disabled full screen exclusive again due to crashes (Unity downgrade)
Removed scriptable build pipeline test stuff (it's rubbish)
Make sure all prefabs that have been added for preprocessing are actually preprocessed
Removed unnecessary check when creating the file system backend.
Make the Frame Debugger act a bit more reliably