121,138 Commits over 4,018 Days - 1.26cph!
Nuke controller subscriptions, merged into building subscriptions
Nuke controller subscriptions, merged into building subscriptions
Merge from Main -> Vehicles
Merge from Main -> Vehicles
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Disabled ASE custom shader inspector until 2019.3 update patch
Disabled ASE custom shader inspector until 2019.3 update patch
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
Fixed occlusion culling; now only runs compute path
Fixed occlusion culling; now only runs compute path
Can now split a third of an item stack off by holding shift when middle mouse dragging.
Can now split a third of an item stack off by holding shift when middle mouse dragging.
Fix synced sounds not recycling properly
Fix synced sounds not recycling properly
Fixed large battery colliders being removed from the server
Fixed large battery colliders being removed from the server
Fixed inside terrain antihack false positive at cave_small_hard
Fixed inside terrain antihack false positive at cave_small_hard
Fix attack heli sounds not stopping on death
Fix attack heli sounds not stopping on death
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Added scrap transport helicopter spawn population
Added scrap transport helicopter spawn population
[D11] water merge to (near) latest code, merge in most of the minor d11 changes though left quality tweaks out for now. As WIP continues on main branches it should now be quite easy to merge over.
[D11] water merge to (near) latest code, merge in most of the minor d11 changes though left quality tweaks out for now. As WIP continues on main branches it should now be quite easy to merge over.
Replace IO ControllerInfo with Controllers command
Replace IO ControllerInfo with Controllers command
[D11] river material updated to hdrp ocean standin
[D11] river material updated to hdrp ocean standin
[D11][DTLS] Error message verbosity level increased again now underlying bug (should be) fixed.
[D11][DTLS] Error message verbosity level increased again now underlying bug (should be) fixed.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.