111,566 Commits over 3,928 Days - 1.18cph!
Changed gerstner displacement to affect all layers
DisableInternalCollision fixes
Fixed rhib storage being inaccessable
Fixed serialization fuckups from the Unity upgrade / downgrade
[D11] Fix for Respawn Screen losing focus when dying with the Game Options menu up, and a wayward steam achievement check sneaking into the console build
Instanced rendering tests
[D11] Updated Game Options screen with new buttons and hints
[D11][TUTORIAL] Quick fix for respawn button losing focus
Removed GA_AutoRun (update message spam)
oilrig progress backup + resolving flow/stairs between lower levels
Auto-generate gerstner waves when data is missing
Tidy up a little bit
[D11] [UI] Fixed bug 24 "'You Died' UI Text wrong" and 26 "No option to spawn at your sleeping bag"; Text for weapon on Respawn UI now shows "N/A" in cases where no valid weapon/object could be found as the killers weapon. Spawn bags will no longer incorrectly be omitted if they are the first or second sleeping bags in the game. Also re-organised defines in various menus for consistency and readability.
[D11] Couple more changes to try to fix the server builds
[D11] [UI] adjusted the slot of the lantern icon
[D11] [UI] Brought back most of the game tips (consume food is still excluded for now because it causes problems)
[D11] Bit more logging of defines
[D11] [UI] Hold navigation actions will now display hold next there key.
Added missing translations
[D11][TUTORIAL] Added label for IgnoreForWarmup ,download space enabled for ps4
[D11] [UI] fixed a couple of navigation issues in the inventory panels
[D11] [UI] more changes to the loot panels
[D11] Fix for null exception on console when closing pause/options menu
Updated material definitions in HAB prefab (ropes)
Ropes moved from basket to balloon - HAB
Updated guide mesh definition in SAM Site prefab
SAM Site guide mesh
Simplified parts of gibs in an attempt to rid of convex errors
fixed sam site orientations
broken ass sam site deployable
no inherited velocity on HAB
tonnes of SAM work
tonnes of HAB work
Cargo ship hull interior AI spawns.
Jumpsuit mesh/materials/textures (unskinned and missing decals)
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
Added cpu-side wave sampling test
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
sam sites on top of launch
manifest