111,483 Commits over 3,928 Days - 1.18cph!
[D11] Moved Navigation Bar - Open and Close functions to prevent error when using SERVER define
AI cleanup and more tweaks.
[D11] Separated Navigation Bar from the Carousel Top Bar & some typo fixes
base prep for alternate ship dressings
[D11] Enable emails again + Set scee nptitle.dat as default on PS4
[D11] Manage Jenkins PS4 region builds
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Updated models in prefab, added gibbable scripts
Hot Air Balloon LODs and Gibs
[D11] Fix for network debug log callstack suppression causing thread exception on clients.
work in progress, only preprocess prefabs that aren't directly referenced by other assets
Fixed Cargoship interior ambience collider not flagged as trigger
[D11] WIP Options Menu now accessible from Main Menu
[D11] Server logging in JSON.
[D11] Capitalize build call
[D11] Shortened Jenkinsfile now lives in plugins
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
[D11] Turn off Jenkins notifications while I add support for these titleid's
[D11] Add PS4 TitIeD and some NpTitles
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
Enabled texture streaming
[D11] [UI] Splitting menu disabled in generic loot containers.
[D11] Fixed unityfilename issue
Texture streaming debug tools
[UI] [D11] changed the chatwheel to be in the maps bundle
[D11] XBox One publishing settings.
[D11] [UI] Splitting context menu and controls.
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removed an old test model
hot air balloon server and client collider meshes - separated colliders by material on client
prefab setup for respective colliders
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
Fixes for server+client asset bundles and running with bundles in the editor
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Always reset player parent when respawning
[D11] HTTP request/response API added. Used only by server analytics for now.
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
[D11] Re-introduced command-line override for server address.
[D11] Fix for missing name issue and adjustments to UI input