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121,138 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11][UI][#313] Enable full input for PollingForEngagement on ps4
6 Years Ago
Deleting unused folder
6 Years Ago
Tweaked "new content" icon on main menu
6 Years Ago
New background video
6 Years Ago
[D11] [UI] Game Version ID retrieved from Facepunch build info.
6 Years Ago
Fixed titles in pie menu getting cut off
6 Years Ago
Vitals colour tweaks
6 Years Ago
2019.3 retry
6 Years Ago
meta files that changed just due to a full reimport (serialized version increased)
6 Years Ago
Client/Server compile fixes
6 Years Ago
Mountables can now optionally suppress the hand animation layer Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
6 Years Ago
Fix drive wheel visuals bug on the client when there was no driver. Moving a couple of things.
6 Years Ago
Mountables can now apply an animation override while in use Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight) Hooked up new drum kit and piano sitting animations via overrides
6 Years Ago
Fix some issues with init order
6 Years Ago
Merge from main
6 Years Ago
Show true drive wheel RPM on the client
6 Years Ago
Fix old infinite HasDriver loop in BaseVehicle
6 Years Ago
comment
6 Years Ago
ClientUpdateMounted NRE fix
6 Years Ago
Wheel physics work + refactoring/cleanup
6 Years Ago
Fixed wires not appearing during placement with the wire tool Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok) Fixed some editor NREs
6 Years Ago
Adjust wheel collider setup
6 Years Ago
merge into main
6 Years Ago
added fuel generator autoturret not accessable without building auth updated battery artwork F1 grenades more lethal
6 Years Ago
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6 Years Ago
Conservative baseline
6 Years Ago
F1 grenades are more predictable and less bouncy F1 grenade fuse time shortened from 3.5 to 3 seconds F1 grenades do more damage to autoturrets
6 Years Ago
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
6 Years Ago
fixed IK positions due to bone scaling 40mm buckshot does more damage updated transport helicopter pilot seat fixed all transport helicopter gauges rocket launcher is cheaper and T2 HV rockets are cheaper, move faster, and are more accurate, T2
6 Years Ago
Read-only all RustPlayer models and PlayerModel
6 Years Ago
player drum & piano poses
6 Years Ago
Automatically auth player deploying tool cupboard
6 Years Ago
Fixed upkeep display Fixed loading screen button being 1 pixel smaller than the bar next to it Pick up notices hang around for a second longer
6 Years Ago
Fixes for icons in previous commit
6 Years Ago
Vitals don't use animators, cleaned up
6 Years Ago
Fixed some pow-related warnings again (lost in merge)
6 Years Ago
Updated Cliff and Cliff_Basic to new HD/Lit ASE template Renamed TerrainASE to Terrain Renamed FoliageASE to Foliage Renamed FoliageBillboardASE to FoliageBillboard Removed Terrain shadergraph
6 Years Ago
[D11] [UI] Stat values use thousands comma placement.
6 Years Ago
Switched terrainASE to new HD/Lit ASE template and removed vertex based carving due to low terrain tess
6 Years Ago
Subtracted vertex-based terrain carving; not enough tessellation
6 Years Ago
Fixed time scale affecting debug camera movement Added optional save name parameter to debugcamera_save and debugcamera_load for multiple save / restore slots Added debugcamera_autosave and debugcamera_autoload to automatically save and load the debug camera state (separate convars to enable certain use cases) Added zoom to debug camera state saving and loading Added camzoomlerp (like camlerp) Disabled noclip toggle and server input (vehicles) while in debug camera
6 Years Ago
merge from main
6 Years Ago
[D11][UI] Removed sleeping players form connected players screen. Implmented getting banned players method (WIP). Splitting amount will show on split target
6 Years Ago
Updated all foliage materials
6 Years Ago
Couple more fixes on foliage shaders ~Removed foliage shadergraphs
6 Years Ago
Small change to flag rotation calculation.
6 Years Ago
Regen foliageASE and foliageBillboardASE
6 Years Ago
Updated ASE hd/lit template to latest
6 Years Ago
[D11] [UI] Fixed leaderboards not showing profile name on quick stats panel. Decreased delay time slightly.
6 Years Ago
Fixed compile error in BaseRidableAnimal (framebudgetms was ClientVar instead of ServerVar)