111,294 Commits over 3,928 Days - 1.18cph!
ship crew building interior collider
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
ship crew building exterior and antena colliders
[D11] Fixed an issue stopping multiple D11 users joining a map
fixed invisible supply signal smoke
removed debug.logs
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New prefab pooling baseline
Added PrefabPostProcess (runs after after components and children have been cleaned up)
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
[D11] Use Machine Unique Id FTM until we get platform id's in.
scene updates
further breaking down crew building exterior
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added recycler just outside bandit town casino
!fixed disable broadcast on shopkeepers oops
fixed being able to turn recycler on/off if you are not the user
inventory.give takes item condition as an optional third parameter
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Cargo ship hull vertex paint v2
cargo ship scene prep
breaking up crew building into smaller models
crew building interior greybox pass
added static ship door
[D11] Updated RustNative code / recompiled console DLLs
Cargo ship hull vertex paint