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111,294 Commits over 3,928 Days - 1.18cph!

6 Years Ago
NPC prefabs
6 Years Ago
Player prefabs
6 Years Ago
Plant prefabs
6 Years Ago
AI prefabs
6 Years Ago
Throwable prefabs
6 Years Ago
Clothing prefabs
6 Years Ago
Deployable prefabs
6 Years Ago
Projectile prefabs
6 Years Ago
UI prefabs
6 Years Ago
Sound prefabs
6 Years Ago
Tree prefabs
6 Years Ago
Static entity prefabs
6 Years Ago
Loot prefabs
6 Years Ago
Effect prefabs
6 Years Ago
Resource prefabs
6 Years Ago
Cargo ship hull progress
6 Years Ago
Clutter prefabs
6 Years Ago
Building prefabs
6 Years Ago
Batching prefabs
6 Years Ago
ship crew building interior collider
6 Years Ago
Fixes
6 Years Ago
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
6 Years Ago
ship crew building exterior and antena colliders
6 Years Ago
[D11] Fixed an issue stopping multiple D11 users joining a map
6 Years Ago
missing file
6 Years Ago
fixed invisible supply signal smoke removed debug.logs
6 Years Ago
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6 Years Ago
nre fixes
6 Years Ago
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6 Years Ago
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6 Years Ago
New prefab pooling baseline
6 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
6 Years Ago
Cargo ship hull decals
6 Years Ago
Cargo ship decals
6 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
6 Years Ago
cargo ship scene edits added a second way up to to the top floor into crew building crew building wip texturing
6 Years Ago
[D11] Use Machine Unique Id FTM until we get platform id's in.
6 Years Ago
Cargo ship hull progress
6 Years Ago
scene updates further breaking down crew building exterior
6 Years Ago
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6 Years Ago
Cargo ship hull progress
6 Years Ago
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6 Years Ago
added recycler just outside bandit town casino !fixed disable broadcast on shopkeepers oops fixed being able to turn recycler on/off if you are not the user
6 Years Ago
inventory.give takes item condition as an optional third parameter
6 Years Ago
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6 Years Ago
Cargo ship hull vertex paint v2
6 Years Ago
cargo ship scene prep breaking up crew building into smaller models crew building interior greybox pass added static ship door
6 Years Ago
[D11] Updated RustNative code / recompiled console DLLs
6 Years Ago
Cargo ship hull vertex paint
6 Years Ago
[D11] Add docker scripts