121,151 Commits over 4,018 Days - 1.26cph!
[D11][#2431] Moved Retire invoke in gibs to avoid it not been triggered.
Unsubscribe implementation, bit more error handling
[D11] lower foliage density to 66% as per request
[D11] lower foliage density to 66% as per request
[D11] Visual update to the Controls screen
unfucking grass: part 2 of ? - temperate grass foliage spawn rules
Updated terrain shader to get smooth transitions with cliff shader
Added terrain tangent basis SF
Added terrain normal sampler SF
Small tweak in Terrain Painting SF
Fixed small ASE bug
updated scrap heli collision
[D11] Visual updates to Code of Conduct and Credits screens
[D11][UI[#2561] Fix for shopfronts not resetting item icons after a trade
Moviemaker works 'properly' in live mode
[D11] [UI] Fixed Yellow panel on workbench (scrap slot, was wrong colour).
unfucking grass: part one of ?
[D11] Transmit player telemetry to Rustworks when a new user joins the server, and when manually invoked from server console.
[D11] [UI] Fixed photo mode input showing on controls screen.
Coastal cliffs test scene
[D11] Support for 10 save position/rotation slots
Terrain spawned stones revamp
Fixed the sunlight colour temperature again
[D11] [UI] Player Quick Stats panel load fixed (WIP, currently firing multiple times each frame which needs fixing.)
[D11] New foliage changes... switchable via D11_FOLIAGE flag
[D11] [UI] Fast Scroll Box WIP implementation in Leaderboards pages.
[D11] makes these new changes hang off the D11_FOLIAGE flag
[D11] [UI] VisibleRange struct access changed to private - Not needed elsewhere.
[D11] [UI] Fast Scrollbox now correctly scrolls off-screen elements on. Full implementation with Server Find/Join page.
[D11] Fix for crash when attempting to access stats before anything has been initialised
[D11][UI][#2565][#2562] Fixed issues with dropbox loot panel
Fudging BaseSceneSettings to make sky render
progress backup, base work towards spawn populations v3
[D11] Fix for for light toggle
project gaea terrain backup with working topology masks
[D11][DTLS] Enabled as the default network API in place of LiteNetLib, which is still available on a command-line arg for now.
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Broadcast output changes as well so others would stay in sync, remove debug stuff
Placeholder piano samples
Reworked piano as a mountable prop
Hooked up new Tuba instrument
Added a new KeySequence class that stores a list of notes to play on a loop when the player left clicks
Hooked up trumpet notes
Don't send rpc's if a note is null
Fixed linux server build failing on File.Copy
Fix every achievement in a tutorial checklist visually unlocking when any achievement is unlocked
Chassis entities now have fuel tanks and correct collider sets + physics materials
Move vehicle module models and textures to match where other vehicle content is stored.