128,734 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Increased min distance between caves so there are less on small maps
                
                
                
                
             
         
        
            
            
            
                
                Horse loot through buildings fix
                
                
                
                
             
         
        
            
            
            
                
                Bumped road mesh placement up slightly to hover 0.05m above terrain (suits the new mesh best)
                
                
                
                
             
         
        
        
            
            
            
                
                Updated code to new road mesh orientation
                
                
                
                
             
         
        
            
            
            
                
                further tweaks to road mesh profile
                
                
                
                
             
         
        
            
            
            
                
                removing unused road segments and unused folders for clarity
                
                
                
                
             
         
        
            
            
            
                
                Edited material tiling ratios to work with the provided road mesh rather than agnostic ratios
                
                
                
                
             
         
        
        
            
            
            
                
                Updated road mesh to be more accurate with respect to the new road textures (both road_a/road_b)
Aligned the road segment Z axis, rotated UVs 90 to be correct
                
                
                
                
             
         
        
        
            
            
            
                
                Rework water input gravity calculation to use handle location, not entity location (since water barrel plug is much higher than the water barrel root)
                
                
                
                
             
         
        
            
            
            
                
                Show gravity warning on crosshair when connecting two water entities that need a pump
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Collider conditional fix for physics going crazy on SetActive
                
                
                
                
             
         
        
            
            
            
                
                Fix health visuals not updating
                
                
                
                
             
         
        
            
            
            
                
                Fluid switch now disregards gravity checks if powered via pump power input
                
                
                
                
             
         
        
            
            
            
                
                MC inventory loadout edit
                
                
                
                
             
         
        
            
            
            
                
                Cache ParticleSystem and LODComponentParticleSystem in ParticleSystemContainer; was generating garbage and generally being slow.
                
                
                
                
             
         
        
            
            
            
                
                Sprinkler now runs while it has water input, updated water storage logic to be more in line with other IO entities
                
                
                
                
             
         
        
        
            
            
            
                
                Add support for gravity restrictions (if a fuel source is lower than the entity it can't use it)
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main->Vehicles
                
                
                
                
             
         
        
            
            
            
                
                Disabling more vehicle updates when asleep + minor edits
                
                
                
                
             
         
        
        
            
            
            
                
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                Better car sleep solution.
                
                
                
                
             
         
        
            
            
            
                
                Planter + Composter panel prefabs
                
                
                
                
             
         
        
            
            
            
                
                Merge from firework_benchmark
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from firework_benchmark
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Intersection regression fix
                
                
                
                
             
         
        
            
            
            
                
                Don't regenerate ASE template menus in batch mode
                
                
                
                
             
         
        
            
            
            
                
                Smoothing regression fix for non-circular paths
                
                
                
                
             
         
        
        
            
            
            
                
                Added circular path support to path interpolator (smooth start / end transition of the ring road)
                
                
                
                
             
         
        
            
            
            
                
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                [D11] + Removed old script from loot_barrel_1 and loot_barrel_2 and assigned a new one, allowing the objects to change LODs
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3295] Changed smoke texture to be a static images rather than a spritesheet to free up another 8 or 9 FPS. (On an Xbox1X)
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from skeleton optimizations
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin tint for female underwear