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136,457 Commits over 4,324 Days - 1.31cph!

6 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
6 Years Ago
viewmodel and 3rd person oar anim updates set up throwing organised folders populated override controller
6 Years Ago
Workbench Tier 1 2 3 can now be picked up Workbenches now use condition Reduced T2 and T3 workbench health
6 Years Ago
Merge from flare_optimizations
6 Years Ago
Fix to stop CoverageQueries registering and unregistering too often.
6 Years Ago
subtracting 53975
6 Years Ago
skin approval + pre approval
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Merge from flare_optimizations
6 Years Ago
Merge from main
6 Years Ago
Possible fix for a rare exception
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
merge from searchlight_electric
6 Years Ago
Fix debug camera jitter
6 Years Ago
Added deploy guide mesh for searchlight. Moved searchlight into electrical category.
6 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
6 Years Ago
Merge Glass -> Main. Modular car cockpits now have glass.
6 Years Ago
More scene backups
6 Years Ago
Adjust glass strength on cockpit modules
6 Years Ago
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6 Years Ago
Damage texture now correctly handles renderers with multiple materials
6 Years Ago
client.connect will now fill in the connection screen properly and add the server to your history
6 Years Ago
Prefab updates
6 Years Ago
Restore missing glass impact prefab
6 Years Ago
Added new glass particle FX and assigned them to the car window glass
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
6 Years Ago
Merge from Main -> Glass
6 Years Ago
Experiments & files. Backup.
6 Years Ago
Tools
6 Years Ago
Tools
6 Years Ago
Removed unneeded anim component
6 Years Ago
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6 Years Ago
State history rendering and convars
6 Years Ago
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6 Years Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
6 Years Ago
Tools
6 Years Ago
Last few static prefabs
6 Years Ago
AnimtorLOD components
6 Years Ago
tools
6 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
6 Years Ago
Fixed third person animations not working while paddling
6 Years Ago
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh. Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
6 Years Ago
Merge from main
6 Years Ago
Fix server compile 😓
6 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
6 Years Ago
Merge from 53917 + scene backup