reporust_rebootcancel

84,001 Commits over 3,348 Days - 1.05cph!

9 Years Ago
Testing html renderer
9 Years Ago
Updated steam api dll for editor
9 Years Ago
Re-organising clothing folder
9 Years Ago
Adding Coherent UI base
9 Years Ago
Linux build hunch
9 Years Ago
Profiling Bullshit
9 Years Ago
Initial commit of the new detail system (unfinished / internal testing)
9 Years Ago
Initial commit of the new grass system (unfinished / internal testing)
9 Years Ago
-made some improvements to the jog animations
9 Years Ago
Updated native steam library
9 Years Ago
Fixed effect position spawn
9 Years Ago
Fixed sound length not counting delay
9 Years Ago
Replaced old protobuf implementation. Oh god this is a lot of code change. Tweaked overlay, chat
9 Years Ago
Various effect/bone/string pooling fixes
9 Years Ago
Fixed long pause on joining singleplayer game
9 Years Ago
Added some vector utility methods in 2D space
9 Years Ago
Randomize seed up to int.MaxValue instead of uint.MaxValue to be able to safely do things like seed*x or seed+x I think 2 billion different maps should be enough
9 Years Ago
Added desert rocks Added prefabs for camera particle FX
9 Years Ago
Rolling the protocol
9 Years Ago
Refactored string pool so it works when not connected to a server Player animations now predicted properly
9 Years Ago
Fixed broken player collision
9 Years Ago
9 Years Ago
prefab for the revolver.
9 Years Ago
-checking in the rest of the revolver animations; made some improvements to the bolt rifle animations; added .wav files for the bolt action ( I just need to get them to play in unity properly..)
9 Years Ago
Fixed console spam
9 Years Ago
9 Years Ago
Fixed objects getting removed
9 Years Ago
Implemented Jog animations
9 Years Ago
Footsteps test
9 Years Ago
added new bow view model anims, meta clips & initial controller
9 Years Ago
associated with the old bow view model. Causing issues.
9 Years Ago
- Added new LUT textures for color grading
9 Years Ago
Changed particle stuff to `effects` - now spawns audio too Added placeholder sounds to generic hit, blood hit, rock swing
9 Years Ago
Fixed string pooling being insanely broken Fixed Effects that are attached to bones being broken
9 Years Ago
-half of the revolver animations
9 Years Ago
Fixed player model state not being networked
9 Years Ago
Network grid was stupid on TestLevel
9 Years Ago
Fixed beltbar errors
9 Years Ago
Viewmodel is hidden in 3rd person mode Worldmodel is hidden in 1st person mode Attack anim in 3rd person ModelState is now networked Attack anims are networked Switched more classes to the new proto system
9 Years Ago
Bad merge here
9 Years Ago
Player Model - hold type, and world model Added GameManager.CreatePrefabInactive
9 Years Ago
Made the sky dome use our own prefab the way the water does I don't like modifying prefabs in the third party folder
9 Years Ago
Put resources on world layer, improves FPS in-editor and shouldn't change anything in-game
9 Years Ago
Fixed or at the very least reduced some water reflection glitches
9 Years Ago
Log the correct terrain seed (rather than 0) in edit mode
9 Years Ago
Fixed server NRE when looting
9 Years Ago
Merge procgen branch to main branch to test the new procedural terrain generation
9 Years Ago
Protocol increment on the procgen branch
9 Years Ago
tweaking water
9 Years Ago
Tightened the hill noise amplitude interval to reduce the risk of boring monotone worlds