111,294 Commits over 3,928 Days - 1.18cph!
Run prefab pool warmup after loading the level scene (otherwise some warmed up prefabs will be destroyed)
Fixed some entities and construction conditional models pooling on the server, which is not supported
control room deck computers
scene update
Fixed prefab pool warmup only being executed on first server connect
Fixed missing conditional model references on wooden wall
Removed some holster effect prefabs with missing sound references
Fixed building conditional model prefab bundles
[D11] UI events can now be sent to a parent objects if the select object has no use for it/has not implemented the event.
Added UIEvent handlers for shoulder buttons.
Implemented Editor script for D11Advanced Button
Reworked UI events for more consistent naming
Merge from prefab_pooling_3
More animal reasoning improvements for Scientists.
Improved animal reasoning in Scientists.
Cargo ship decal progress
Awareness of thrown objects.
Avoidance of explosives.
interiors seams polish, railings
ship deck and interior dressing
Fixed animal spawn loop when admin-spawning them via spawn console command
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can throw smoke grenades farther
smoke grenades stack to 2
Fixed small mismatch in water fogvol
Fixed censor cube glitches around smoke grenade
[D11] Removing PS4 define around TERRAIN_FAR_SPLATS
cargo ship scene prep & dressing backup
Prefab pool warmup baseline
cargo ship scene prep & dressing backup
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays
Fixed terrain texture resolution not reacting to changes in graphics quality level
pumpkins and corn and now stackable and no longer have condition
skin approval files
Red pipe variant
Cargo ship prop placement progress
Cargo ship scene progress
Cargo ship hull coliders
Ladder triggers
Fixed error on effect onfire.prefab
Added prefab pool state export to csv file (export_prefabs)
[D11] Added Option to enable mouse input for editor and standalone builds in ConsoleInputModule