121,151 Commits over 4,018 Days - 1.26cph!
Removed linux x86 rust native
Further halved permutations on terrain shader by ignoring LOD crossfade
Fixed darkened terrain
Added skip keywords to foliage and cliff shaders
Fixed pow warnings in cliff_basic shader
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
Merge from unity_2019.2.0
Laying out vehicle modules on map
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
Added biome painting tinting support to terrain shader
[D11] More foliage changes
Added prefabs/vehicles+tools+resource+plants+npc+misc+locks and content/vehicles to streaming pool (testing)
Scene backup.
Mat/texture fixes.
[D11] More foliage grid optimisations.
Moved the OnUpdate root to EntityRealm, also iterating the buffered list directly.
[D11] Remove online requirement from fixed server button
[D11] Moves more code to bg thread for foliage update
EnvSync update was hidden by server.
Scrap Heli Carrier with temp collision mesh
All BaseNetworkables now use managed a managed Update()
[D11] foliage grid cell update rewrite
[D11][#2555] Vending machine screen changed to us image rather than rawimage so that atlas sprites work.
[D11] [UI] Further progress on new Scroll box implementation. Implemented on server find/join WIP.
[D11] Adding a missing string
[D11] More text updates to CreateServer menu
WIP replacing all the json with protobufs, also support for broadcast messages
[D11] Removed redundant calls to strings with button tokens, and fixed a number of strings in Create a Game menu flow
Scene complexity debug - add counters to log
Benchmark result reporting
Compound progress.
More mat fixes.
[D11] Expanding the font atlas to support more characters
Scene complexity debug - logging feature
Fix steam voice exceptions when running without Steam
If we disconnect when playing a benchmark, just quit
Move _BackUpThisFolder_ButDontShipItWithYourGame out of the build target folder with a _Symbols postfix instead of deleting it
Fixed bootstrap exit button not clickable
Steamwork dll platform settings
plant material instancing checked
Rendering complexity debug shader - initial commit
Steamworks latest (il2cpp friendly)