121,135 Commits over 4,018 Days - 1.26cph!
[D11] Add Rustworks login test
[D11] Disable antihack for console: noclip, fly, speed
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[D11] Fix for ps4 touchpad button detection
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
Manifest & related excavator files.
Various other small stuff.
Scene & prefabbery.
Illuminated control panels.
Split into another entity
Emissive for powered control panel.
Better cabin and headlights.
Various other stuff.
Updated foliage shaders for parity on input and most functionality
Added shader functions for foliage wind and wave displacement
Fixed deprecated shader compile error
Fixed exception when scrubbing
Keyframe.Indexer.HasEntity optimisation
Profiling
[D11] [UI] Fixed pickup/dropped notifications not stacking.
[D11] [UI] Simplified notice area for pick up/dropped notifications while investigating layout optimisations
[D11] [UI] Fixed bottom right vital info not showing.
[D11] DTLS reliable-order timeout/retry made less strict as 4k servers are now disconnecting with false-positives. Needs more investigation.
[D11] [UI] Fixed property field and define issue in Vitals classes.
[D11][OPTIMIZATION] Sound occlusion interval brought down
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[D11][OPTIMIZATION] Skinned mesh collision ray casts vs the bone nodes rather than the skin which is much too slow. Selects the bone node which is perpendicularly closes to the ray. Lets see if QA see any major problems. The arrows "sticking out" are probably going to have to be re-thought.
[D11] [UI] Vital Info notices now update from the list so they can be enabled/disabled at runtime. Disabled layout element height animation while investigating layout build optimisations.
[D11] Small translation change
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[D11] Initial check-in for new style Frontend
[D11] [UI] Changed pie wheel texture filtering to bilinear to address visible artifacting.
[D11] DTLS reliable-order retransmission max attempts. Fix for orphaned connections causing large outgoing network spikes.
Fixed hunters jacket skin mat
Better culling distances on the topside.
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Fixed missing play button icons
RustButton resets its styles properly if disabled while pressed
Fixed timeline minute/second display being wrong
[D11] [UI] UI Sprite filtering properties changed to Point where possible (left certain UI sprites on Bilinear to prevent artifacting when moving). Fixed textures that couldn't be crunch compressed due to not being a multiple of 4. Fixed Various UI Texture settings that were inconsistent or not needed.
Fixed reload problems at extremely low FPS
Disconnect on checksum mismatch
Cherry picked
37573 from hdrp: fixed water system get height NRE
Fixed NRE in water system get height calls before native path was initialized
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[D11] merge from d11 main branch
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one
demo.play returns properly on empty filename
[D11] [UI] Fixed weapon reloading when opening ammo wheel.