reporust_rebootcancel

111,294 Commits over 3,928 Days - 1.18cph!

6 Years Ago
Monument biome transfer
6 Years Ago
alternative red door for bandit town
6 Years Ago
Subtracted 27668 due to regressions (might have to look into a different workaround)
6 Years Ago
[D11] More controller support for console - wip
6 Years Ago
Wooden chairs prefabs/LOD/col
7 Years Ago
fog tweaks
7 Years Ago
tweaks
7 Years Ago
swamps sulfur spawners, new fog script added to scenes
7 Years Ago
Added dead log spawners to swamps for wood
7 Years Ago
swamp hero trees final models/colliders/prefab setup + billboards
7 Years Ago
updated reeds billboards
7 Years Ago
Swamps progress backup
7 Years Ago
Swamps progress backup
7 Years Ago
Changed fog volume renderer default mode to exp; updated main camera prefab
7 Years Ago
Manifest update
7 Years Ago
Bandit town painted building topology
7 Years Ago
Bandit town progress
7 Years Ago
Swamps progress backup
7 Years Ago
Bandit town fog color
7 Years Ago
▉█▆▄ ▄▋▇▆█▉▋█ ▊▊▊▉▊
7 Years Ago
Changed fog volume color to color over day time gradient
7 Years Ago
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
7 Years Ago
Various chip stacks
7 Years Ago
Swamps progress backup
7 Years Ago
Update from main branch, to 27668.
7 Years Ago
Added monument navmesh and npc spawner prefab to Bandit Town.
7 Years Ago
▋▅▇▅▍▉ ▄▋▉
7 Years Ago
First pass over npc spawners at bandit town (prefab only).
7 Years Ago
More regression fixes from 27668
7 Years Ago
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets. Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
7 Years Ago
Fixed corpse warnings / NREs from 27668
7 Years Ago
Potential fix for silly macOS+AMD MRT blending bug
7 Years Ago
▆▄▌▊▊▍ ▉▌▍▌▅▇ ▄▅▇▊▅
7 Years Ago
Fixed water level not disabled when ocean not instanced
7 Years Ago
Added atmospheric volume renderer to main camera
7 Years Ago
Added sample volume to bandit_town
7 Years Ago
Improved volume blending Chaned scene view blending reference to main camera
7 Years Ago
Fog volume height relative to altitude Auto assign volume to trigger layer Fixed scene view instances not updating properties
7 Years Ago
▄▇▉▍▊▉█▇▆ ▌▆▍▊▌ ▄▉▋ ▊▌▅▋▅▋█▌▉
7 Years Ago
Added sample fog volume on bandit town
7 Years Ago
Merge from fogvolume
7 Years Ago
Merge from main
7 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
7 Years Ago
merge from main
7 Years Ago
progress backup
7 Years Ago
Bandit town navmesh models for wooden walkways
7 Years Ago
Fixed ambience emitter memory leak + pooling error
7 Years Ago
Reverted unused changes
7 Years Ago
Merge from main
7 Years Ago
Finished baseline + cleanup; ready for merge Fixed scene view camera components not disabling all instances