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alternative red door for bandit town
Subtracted
27668 due to regressions (might have to look into a different workaround)
[D11] More controller support for console - wip
Wooden chairs prefabs/LOD/col
swamps sulfur spawners, new fog script added to scenes
Added dead log spawners to swamps for wood
swamp hero trees final models/colliders/prefab setup + billboards
Changed fog volume renderer default mode to exp; updated main camera prefab
Bandit town painted building topology
Changed fog volume color to color over day time gradient
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
Update from main branch, to
27668.
Added monument navmesh and npc spawner prefab to Bandit Town.
First pass over npc spawners at bandit town (prefab only).
More regression fixes from
27668
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
Fixed corpse warnings / NREs from
27668
Potential fix for silly macOS+AMD MRT blending bug
Fixed water level not disabled when ocean not instanced
Added atmospheric volume renderer to main camera
Added sample volume to bandit_town
Improved volume blending
Chaned scene view blending reference to main camera
Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
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Added sample fog volume on bandit town
Fixed held entities inside unsaved item containers leaking on server restart
Bandit town navmesh models for wooden walkways
Fixed ambience emitter memory leak + pooling error
Finished baseline + cleanup; ready for merge
Fixed scene view camera components not disabling all instances