reporust_rebootcancel

121,135 Commits over 4,018 Days - 1.26cph!

6 Years Ago
[D11] Add Rustworks login test
6 Years Ago
[D11] Disable antihack for console: noclip, fly, speed
6 Years Ago
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6 Years Ago
[D11] Fix for ps4 touchpad button detection
6 Years Ago
merge from main
6 Years Ago
[D11] DTLS server console command and extra telemetry for tracking packet loss and sizes.
6 Years Ago
Scene
6 Years Ago
Fixeroos
6 Years Ago
Manifest & related excavator files. Various other small stuff.
6 Years Ago
Scene & prefabbery. Illuminated control panels.
6 Years Ago
Split into another entity
6 Years Ago
Power states for yawer.
6 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
6 Years Ago
Fixes
6 Years Ago
Revamped scientist area
6 Years Ago
Tease sky into working
6 Years Ago
Updated foliage shaders for parity on input and most functionality Added shader functions for foliage wind and wave displacement
6 Years Ago
Fixed deprecated shader compile error
6 Years Ago
Fixed exception when scrubbing Keyframe.Indexer.HasEntity optimisation Profiling
6 Years Ago
[D11] [UI] Fixed pickup/dropped notifications not stacking.
6 Years Ago
[D11] [UI] Simplified notice area for pick up/dropped notifications while investigating layout optimisations
6 Years Ago
[D11] [UI] Fixed bottom right vital info not showing.
6 Years Ago
[D11] DTLS reliable-order timeout/retry made less strict as 4k servers are now disconnecting with false-positives. Needs more investigation.
6 Years Ago
[D11] [UI] Fixed property field and define issue in Vitals classes.
6 Years Ago
[D11][OPTIMIZATION] Sound occlusion interval brought down
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11][OPTIMIZATION] Skinned mesh collision ray casts vs the bone nodes rather than the skin which is much too slow. Selects the bone node which is perpendicularly closes to the ray. Lets see if QA see any major problems. The arrows "sticking out" are probably going to have to be re-thought.
6 Years Ago
[D11] [UI] Vital Info notices now update from the list so they can be enabled/disabled at runtime. Disabled layout element height animation while investigating layout build optimisations.
6 Years Ago
[D11] Small translation change
6 Years Ago
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6 Years Ago
[D11] Initial check-in for new style Frontend
6 Years Ago
[D11] [UI] Changed pie wheel texture filtering to bilinear to address visible artifacting.
6 Years Ago
[D11] DTLS reliable-order retransmission max attempts. Fix for orphaned connections causing large outgoing network spikes.
6 Years Ago
Fixed hunters jacket skin mat
6 Years Ago
Better culling distances on the topside.
6 Years Ago
Almost
6 Years Ago
Yawer progress.
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
Fixed missing play button icons RustButton resets its styles properly if disabled while pressed Fixed timeline minute/second display being wrong
6 Years Ago
[D11] [UI] UI Sprite filtering properties changed to Point where possible (left certain UI sprites on Bilinear to prevent artifacting when moving). Fixed textures that couldn't be crunch compressed due to not being a multiple of 4. Fixed Various UI Texture settings that were inconsistent or not needed.
6 Years Ago
Fixed reload problems at extremely low FPS
6 Years Ago
Disconnect on checksum mismatch
6 Years Ago
Cherry picked 37573 from hdrp: fixed water system get height NRE
6 Years Ago
Fixed NRE in water system get height calls before native path was initialized
6 Years Ago
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6 Years Ago
[D11] merge from d11 main branch
6 Years Ago
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one demo.play returns properly on empty filename
6 Years Ago
[D11] [UI] Fixed weapon reloading when opening ammo wheel.