reporust_rebootcancel

121,129 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Photo mode
6 Years Ago
Fixed stack overflow in RustVerticalLayout
6 Years Ago
[D11][UI] Disabled elements of inventory that don't need to always be active
6 Years Ago
increased server browser timeout limit to 90 seconds
6 Years Ago
[D11]Optimised the grass material, removed the normal / roughness / tint material
6 Years Ago
Indent, RustVerticalLayout
6 Years Ago
Cherry picked 37505 from hdrp/world_art_revamp
6 Years Ago
Moved ASE into a local package (testing)
6 Years Ago
ProjectVersion.txt
6 Years Ago
Camera Dof auto mode
6 Years Ago
Remove unused second SingletonComponent
6 Years Ago
trainyard OOB fix Scene2Prefab
6 Years Ago
merge from excavator_fixes
6 Years Ago
Disable 'AlwaysAnimate' check in standalone builds because it slows down loading times and should have been done at build time anyway
6 Years Ago
remove an unnecessary shader var set
6 Years Ago
Fix for slow array copy in OcclusionCulling.BufferSet.GetResults
6 Years Ago
Added ButtonGroup
6 Years Ago
[D11] Don't compress map if there is nothing to compress
6 Years Ago
[D11][UI] Fix for textmeshpro decimals
6 Years Ago
[D11]Item icon now uses set text. Skip Set canvasgroup alpha on branding text
6 Years Ago
Fixed ToBaseEntity not falling back to GetComponent if called on a child object of an entity instead of the root object
6 Years Ago
Force triggers do not apply to corpses (fucks them up)
6 Years Ago
Fixed camera controls not getting initialized
6 Years Ago
Frame time analytics
6 Years Ago
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6 Years Ago
Network++ Save++
6 Years Ago
OBB blocker tweaks Reduced radiation volume Loot spawns no longer block AI Slightly reduced navmesh size Scene2Prefab
6 Years Ago
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6 Years Ago
Restore reverse mix op
6 Years Ago
Pulled terrain fetch improvements from main
6 Years Ago
Simplified, cleaned and optimized terrain shader; now ~10% faster and easier to read Nuked terrain atlas related sampling; now array only Toned down parallax a bit
6 Years Ago
Progress
6 Years Ago
Scene backup. Fixed GPU instancing being off on all excavator mats.
6 Years Ago
Progress
6 Years Ago
Dof Settings
6 Years Ago
More toolbar
6 Years Ago
New backup lights & lighting prefab wip.
6 Years Ago
[D11] temp fix for spewing error, water system will be upgraded
6 Years Ago
[D11] [UI] Fixed player being forced to stand everytime they open in-game screens when crouching.
6 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
6 Years Ago
Added platform.force and platform.exclusion test entities
6 Years Ago
Player inherited velocity is networked
6 Years Ago
[D11] fix some materials skipped from the upgrade because were still using standard shaders, but had been fixed to Rust/Standard shaders on the main branch.
6 Years Ago
[D11] merge the initial ASE checkins including first few shaders, which fixes some foliage
6 Years Ago
[D11] [UI] Fixed dodgy anchoring on Performance prefab.
6 Years Ago
[D11][UI] DIsabled element in the Inventory screen that is unneeded until opening loot panel
6 Years Ago
[D11] [UI] Fixed input for Quick Chat not working without pressing Back button at same time as touchpad.
6 Years Ago
[D11] shadow fix from 36347
6 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)