111,294 Commits over 3,928 Days - 1.18cph!
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
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Bandit town progress and fixes
Swamp cabin dressing progress
final team fix RE disconnections
skin approval
cheaper jackhammer at vending machine
slight height modification of dots
fixed new nametags not showing up in debug mode
removed jackhammer screenshake
fixed team map markers not being cleared after leaving team
jackhammer has less durability
fixed nametags disappearing when really close to players at certain angles
fixed streamer mode not working on new nametags/map
Procedural splats for bandit town - kept the previously drawn dirt splat in the mix
Fixed losing map after changing water quality
Updated all wooden walkways with LODs and ropes. Updated cabin scene
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
try / catch for impossible to debug decor NRE
plant pot fbx update with collision meshes
Progress backup / walkway LODs
plant pot fbx fixes and moved them to the appropriate folder
basic washing line 1.5m and 3m + other fbx moves.
towel and jumper fbx fixes + moved some files to appropriate model folder
Sofa prefab, collision and LODs + pattern variant.
Jackhammer -
Improved responsiveness,
added deploy sounds,
added slight screen shake during attack
Unity 2018.2 editor fixes
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
jackhammer worldmodel
network++
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
exploit fix
manifest
phrases
reduced lerp time of nametags
slightly larger nametags
slightly less offset nametags