119,258 Commits over 4,018 Days - 1.24cph!
ConvertToTextMeshPro overflow propertly
Menu background videos
Language chooser has link to crowdin
[D11] [Audio] Update ignore list for crossvoice plugin
[D11] [Audio] Checking in WIP... FIFO deffo causing stuttering BUT only when running in game... its fine when run standalone... need to check thread affinity maybe.
[D11] Fixed gear/weapon light toggles not working when facing an object that doesn't have a secondary action (or any action)
[D11] Updated 'bleeding' translation string
[D11] Fixed cabin reverb layer issue
Moved progress bar to GameUI
New news alert hides when you've viewed the new news
Removed unused NewsButton.cs
Fixed not being able to scroll if cursor between servers
[d11][Audio] Added missing reverb to water tower and Gas Station.
[d11][Audio] Fixed remaining missing cave reverbs
[D11] [Audio] Checking in WIP ... Tested chat with plugin in the VOICE channel of the Unity mixer and speech was stuttering... Not sure if this is my FIFO not getting fed enough data or if this is another issue as QA have reported similar before.
flashlights in first person now cast an area light as well as a spotlight to simulate bounce
slightly faster puzzle reset tick time
[d11][Audio] Fixed missing reverb in caves. Fixed Colliders not marked as triggers on Wooden Cabins.
[D11][TUTORIAL] Golden nodes saving, tutorial tip text not showing fix
[D11] [Audio] WIP correct stereo mixdown for chat.
[D11] Update Game Manifest failing to generate fix.
"New Shit" icons, don't do anything yet
Don't copy steam_api64.dll to root
LoadingScreen TextMeshPro
Show last wipe on server list entries 😍
Can order by last wipe on server list
Server favourites work again
Show when server was last played in history tab
Fix for errors about missing collision meshes
[D11] Added new string for changing building tier
[D11] Remove prompt from controller map to change tier when building
[D11] Fixed an issue with the Navigation Bar not updating correctly in all instances
[D11] Unload Ammo now works the same for the Chainsaw as for ranged weapons
[D11] [#2100] Force viewModel animation on when deployed. [#2090] remove censorship cube on player ragdoll
[D11] [UI] Fixed unused assigned variable in TutorialGameOptionsUI.
[D11][Tutorial] SP bundle now adds .asset files as well as prefab
[D11] [Audio] Checking in a snapshot before I make changes to open up a stereo stream on the PS4 Headset. Currently got custom audio routed from Unity to PS4 Headset but its mono and only on the left ear.
[D11] Muzzle flash optimisations from main branch -
33853 part 1
Standalone shotgun shell from the spas.
Shotgun ejection vfx wip.
Thompson muzzle attachments don't clip so badly.
Don't alter animation update type on server (causes collision box to not animate on doors)
[D11][UI] Assigned new sleeping bag hud alert implemented. Server WIpe alert partially implemented.
[D11] [UI] Fixed tutorial objectives showing when game is paused. Fixed main pause menu not appearing correctly after backing out from options sub-menu.
[D11] Fix for 'Create Key' requirements string showing up wrong when not having the required amount of wood
[D11] Updated Rotate string when using a hammer with a construction block
Because silenced shotguns are a thing.
[D11] [UI] Microphone check in Loading Screen and HUD voice chat indicator implemented.
Fixed terrain sampler shader func missing directives
[D11] [UI] updates to the metal shop front UI
Fixed workshop being default tab on menu
Fixed workshop NRE errors when on publishing tab
Fixed workshop interface blocked due to layer order
Removed UIWorkshop.unity (no longer used)
Fixed skin list not working on workshop list