reporust_rebootcancel

97,885 Commits over 3,683 Days - 1.11cph!

8 Years Ago
Tiny b10 shader update
8 Years Ago
Merged-in fixes from main; closer shader parity with 5.3
8 Years Ago
Merged-in fixes from prerelease; closer shader parity with 5.4b
8 Years Ago
item xp cost balance up to level 8
8 Years Ago
Procedural bush placement reboot Bushes spawn around rock clusters and forests Bushes spawn along the beach-grass transition (rather than all over the beach) Ores always spawn around rock clusters (same overall count on map as before) Ores are easier to spot (slightly bigger, always near rocks) and more grounded Small trees spawn around rock clusters and forests
8 Years Ago
merge from /main/inv-ui-sounds
8 Years Ago
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
8 Years Ago
Item setup
8 Years Ago
More sounds
8 Years Ago
Level up levels setup
8 Years Ago
Ingame Overlay boilerplate
8 Years Ago
Server save backup->moveto is more resiliant to sharing violations
8 Years Ago
Fixed viewmodelarms being specular as fuck
8 Years Ago
CurrentVersion.cs
8 Years Ago
Main to 5.3.4
8 Years Ago
Latest SteamInv
8 Years Ago
Fixed path
8 Years Ago
Builder exe
8 Years Ago
Less XP from GatherComplete
8 Years Ago
Updated to 5.4.0b11 Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
8 Years Ago
backup w.t.p.
8 Years Ago
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
8 Years Ago
merge from main
8 Years Ago
Merging light clone shadow changes and particle shader fix
8 Years Ago
Fixed merge issues and conditionals in light clone shadow
8 Years Ago
Merge from main
8 Years Ago
material tweak
8 Years Ago
enabling decal shadow on some fade materials
8 Years Ago
Replace KillerName in streamermode
8 Years Ago
Skin
8 Years Ago
Skin
8 Years Ago
Skin
8 Years Ago
Item icon fixes
8 Years Ago
Skin balance
8 Years Ago
Added skin
8 Years Ago
EAC Updates
8 Years Ago
Fixed lighting mode tag in custom particle vertex lit and pixel lit shaders
8 Years Ago
Upped queriesPerSecond default
8 Years Ago
Fixed item stack overflow not overflowing into inventory etc (RUST-670)
8 Years Ago
Added Server.queriesPerSecond Added Server.ipQueriesPerMin
8 Years Ago
first experiment
8 Years Ago
Fixed missing decal shadow shader property error in some Rust/Standard based materials
8 Years Ago
Fixed PVT-version of terrain parallax occlusion mapping on legacyGL/Linux
8 Years Ago
Reverted road_decals to previous
8 Years Ago
Added "Decal Shadow" toggle option to Rust/Standard; allows fade/transparent mesh decals to receive shadows from main light
8 Years Ago
Added forward path to speedtree shaders Disabled deferred path on billboards to allow turning off shadow receive
8 Years Ago
Fixed black cargo plane trails on legacyGL/Linux
8 Years Ago
Fixed terrain parallax occlusion mapping on legacyGL/Linux
8 Years Ago
Fixed river mesh shading in low quality modes
8 Years Ago
Slight changes to sewers drain colliders