121,135 Commits over 4,018 Days - 1.26cph!
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Fixed binds not working with cinematic_play and cinematic_stop
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Added Rust.UI.Editor asmdef
#ifdef'd OnValidate
[D11] Added PS4 input switch option to test PS4 inputs in editor.
[D11] re-run texture streaming script to apply flags to all the new hdrp textures, fixes grass on ps4 (not sure why it fixes it sadly)
Should fix import StyleAsset:OnValidate crash
merging moviemaker into hdrp
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[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
[D11] Packets sent and received added to game server telemetry.
Remaining statics.
Cull distance pass.
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )
[D11][RAYCAST] Distance lod on helicopter update
[d11][lightjob] Fix for null reference processing job results. Done on the behalf of mattp.
[D11] [UI] Staff Credits screen broken up into canvases for dynamic content. Fixed "File End" text showing in credits.
[D11][RAYCASTS] Indirect raycast class to help track where they are all coming from within gameplay.
[D11] [UI] WIP Ammo wheel input fix on Bow weapons as well as Base Projectiles.
Moved LightEx processing to job system
[D11] [UI] Fixed Bota Bag description being incorrect. WIP fix for Quick Chat input not working on PS4.
[D11] [UI] Ammo Wheel fix WIP. Currently triggers both a reload and opens the ammo wheel at the same time. (Still needs prevention of reloading prematurely, AKA only reload on release)
[D11] pull the shadergraph package into our repository...because needed to apply codegen fix for ps4 (see CameraNode.cs, was doing a mtx44 * float3 mul)
delete some unused stuff causing errors that has also been deleted on the main hdrp branch
RustButton can have subtitle
RustText can be autosize vertically
MovieMaker settings headers
Added warning message to loading screen when joining servers with 4k maps with less than 10GB of RAM
Added TimeOfDay, MotionBlur, Fog settings
[D11] Removed some extraneous server console log output.
[D11] [UI] Profile samples in look at tooltip.
[D11] Non-dev Jenkins builds master with max optimisations
Sidebar
TabControl has AllowCloseAll
Added TabControl.Vertical
Text auto size with empty doesn't fuck with the height
TabControl
VerticalLayout becomes Layout
Added RectTransform.Fill()