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106,372 Commits over 3,806 Days - 1.16cph!

7 Years Ago
Converted some remaining stuff to invoke handler
7 Years Ago
NPCPlayer uses invoke handler (particularly due to CancelInvoke)
7 Years Ago
Added IsInvoking to invoke handler
7 Years Ago
Added DDSUtil optional partial mip chain export Re-generated terrain atlas textures with mip chain limit
7 Years Ago
Spermket greybox
7 Years Ago
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7 Years Ago
Terrain atlas generator now exports directly to dds Generated new terrain atlas textures
7 Years Ago
Fixed building atlas lod material
7 Years Ago
Added DDSUtil for texture data export to dds Added direct to dds output on texture packer Repacked building atlas material
7 Years Ago
New snow terrain tiling and material settings
7 Years Ago
New snow textures
7 Years Ago
Gas station initial dressing pass WIP gas station pavement LODs/COLs/Prefab
7 Years Ago
Bundling preprocessing fix
7 Years Ago
Each navmesh grid layer now cater to the area mask of each agent type.
7 Years Ago
Optimized Model.FindBone and Model.FindClosestBone and made them GC free Populate model bones (transform list and name list) in prefab preprocessing to avoid runtime GC
7 Years Ago
Snow mounds and atlases
7 Years Ago
Merged from main
7 Years Ago
More work on Navmesh Grid.
7 Years Ago
Gas station terrain splats, building/monument splats
7 Years Ago
Reduced GC caused by quickcraft (progress but still sucks)
7 Years Ago
Gas station scene files, prefab Scene organization and greybox / initial dressing pass
7 Years Ago
Optimized SkinSet (player gender / race setup)
7 Years Ago
Coverage shader tweak
7 Years Ago
Added sampled coverage queries
7 Years Ago
Removed a culling debug param
7 Years Ago
merge from main
7 Years Ago
Re-enabled shore wetness on terrain shader
7 Years Ago
Forced occlusion culling to always use pixel shader fallback
7 Years Ago
fixed the lr300 viewmodel attack animations being all jerky
7 Years Ago
Fixed and re-enabled culling compute shader path
7 Years Ago
Fixed erros generated when culling has safe mode enabled
7 Years Ago
CurrentVersion
7 Years Ago
EAC update (AntiVir fix)
7 Years Ago
Fixed eyelid movement & blinking
7 Years Ago
Playermodel male neck seam geo/skinning
7 Years Ago
Increased LeanTween limits
7 Years Ago
Male body geo changes
7 Years Ago
eoka NRE fix
7 Years Ago
removed ore ddraw tighter hotspot placement on new ores
7 Years Ago
fixed snow sulfur node
7 Years Ago
skin approval + icons phrases
7 Years Ago
Ore flare bundle fix
7 Years Ago
enabled mineral analysis on craters HQM only found in arctic sulfur only found in arid metal only found in temperate increased static quarry stone yield by 4x
7 Years Ago
Final refl shadowing tweak
7 Years Ago
Added missing textures
7 Years Ago
Base skin updates
7 Years Ago
reduced max aimcone on LR300 and mp5 by 90% added learnable recoil patterns to lr300 and mp5
7 Years Ago
Instantiate ore hotspot flare as effect Only add ore hotspot flare when close (eliminates update overhead in the distance) Enabled entity pooling on ore hotspots Enabled effect pooling on ore hotspot flare
7 Years Ago
baseline
7 Years Ago
Demo playback debug