111,291 Commits over 3,928 Days - 1.18cph!
bugfixes and fusebox functionality
more io work
Improved return to spawn logic and tweaked related MT scientist stats.
Fixed bug in Scientist communication, which had them sometimes communicating with themselves.
Cleaned up target memory updating.
Made forgetting memories slightly more robust.
More robust setting of NPC destinations.
Improve weird NPC animal targeting.
More robust spawn position memory for NPCs.
Slightly more robust setting of NPC spawn location.
Added world model and entity ore prefabs
adding ore folders
moved ore model fbx, textures and material to weapons folder
Splat map is in native code
Work started on NPCs taking note of interesting throw objects, like flares.
Added waypoints to patrol routes at military tunnel.
Height, biome and topology maps are in native code
Added stationary spawn points at military tunnels (no scene edits).
Updated patrol points at military tunnels.
Updated military tunnel cover points.
Separated the button on the big_button prefab/models
monument puzzle IO entity work
Updated NPC communication ranges.
scene2prefab (prefabs only)
Improvements to AI waypoint system.
More accurate range check for AI sensations.
AI Memory improvements.
NPC patrolling at MT enabled again.
Cloning vat bay final models/prefabs
airfield armory polish
MT lab polish
Noise levels for weapons used by AI sensory system.
Junkpile Scientists are less hostile.
Enabled probex, culling and coverage queries on Vulkan
Updated AsyncGPUReadback to work on 2018.2+
Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
Merge in new AI Sensory System and changes.
Added Texture set plastic pipes
Added textured WIP cloning vat model
Laboratory in military tunnels set dressed
More NPC sensory system work. Better control over tick rates for the systems involved ++.
Fixed particle addsmooth + cleaned up a couple others
Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
Improved junkpile scientist behaviour through new sensory system ++.
Swamp placeholder material update
Bandit town scene progress
added swamp tree greyboxes
added placeholder swamp material
Added "Soft Camera" Fade toggle and Factor to soft particle shaders
Fixed soft particle shaders not properly fading against water surfaces
More work on sensory system. They no longer freak out about flares++.
Island cleanup
Compound work
clone vat greybox for tunnels lab
All levels so far: independent crate spawners for loot rooms