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111,291 Commits over 3,928 Days - 1.18cph!

7 Years Ago
bugfixes and fusebox functionality more io work
7 Years Ago
merge from main
7 Years Ago
fusebox baseline
7 Years Ago
Improved return to spawn logic and tweaked related MT scientist stats.
7 Years Ago
Fixed bug in Scientist communication, which had them sometimes communicating with themselves. Cleaned up target memory updating. Made forgetting memories slightly more robust.
7 Years Ago
More robust setting of NPC destinations.
7 Years Ago
Improve weird NPC animal targeting.
7 Years Ago
More robust spawn position memory for NPCs.
7 Years Ago
Slightly more robust setting of NPC spawn location.
7 Years Ago
IOEntity work
7 Years Ago
Added world model and entity ore prefabs adding ore folders moved ore model fbx, textures and material to weapons folder
7 Years Ago
Splat map is in native code
7 Years Ago
Work started on NPCs taking note of interesting throw objects, like flares.
7 Years Ago
Added waypoints to patrol routes at military tunnel.
7 Years Ago
Height, biome and topology maps are in native code
7 Years Ago
Added stationary spawn points at military tunnels (no scene edits).
7 Years Ago
Updated patrol points at military tunnels.
7 Years Ago
Updated military tunnel cover points.
7 Years Ago
Separated the button on the big_button prefab/models
7 Years Ago
skin approval
7 Years Ago
merge from main
7 Years Ago
monument puzzle IO entity work
7 Years Ago
tweaks
7 Years Ago
Updated NPC communication ranges.
7 Years Ago
scene2prefab (prefabs only)
7 Years Ago
Improvements to AI waypoint system.
7 Years Ago
More accurate range check for AI sensations. AI Memory improvements. NPC patrolling at MT enabled again.
7 Years Ago
Cloning vat bay final models/prefabs
7 Years Ago
more MT lab polish
7 Years Ago
airfield armory polish MT lab polish
7 Years Ago
Noise levels for weapons used by AI sensory system. Junkpile Scientists are less hostile.
7 Years Ago
Enabled probex, culling and coverage queries on Vulkan Updated AsyncGPUReadback to work on 2018.2+ Disabled mesh compression on some hairstyles fbx to prevent crashes in 2018.2 beta (bug submitted)
7 Years Ago
Merge in new AI Sensory System and changes.
7 Years Ago
Merged from main
7 Years Ago
Added Texture set plastic pipes Added textured WIP cloning vat model Laboratory in military tunnels set dressed
7 Years Ago
More NPC sensory system work. Better control over tick rates for the systems involved ++.
7 Years Ago
Fixed particle addsmooth + cleaned up a couple others
7 Years Ago
Further NPC sensory system upgrades. Target detectibility (fov, noise, etc), Gun noise +++.
7 Years Ago
Improved junkpile scientist behaviour through new sensory system ++.
7 Years Ago
merge from main
7 Years Ago
Swamp placeholder material update
7 Years Ago
Bandit town scene progress added swamp tree greyboxes added placeholder swamp material
7 Years Ago
Added "Soft Camera" Fade toggle and Factor to soft particle shaders Fixed soft particle shaders not properly fading against water surfaces
7 Years Ago
More work on sensory system. They no longer freak out about flares++.
7 Years Ago
Island cleanup Compound work
7 Years Ago
clone vat greybox for tunnels lab
7 Years Ago
launch site
7 Years Ago
Monuments scene2prefab
7 Years Ago
more Hapis compound work
7 Years Ago
All levels so far: independent crate spawners for loot rooms