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110,875 Commits over 3,897 Days - 1.19cph!

7 Years Ago
fixed clipping on big cleaver, longsword and mace attack at 85 fov
7 Years Ago
Cherry picked foundation shadow mesh fix
7 Years Ago
Foundation floor shadow fix
7 Years Ago
Enabled grass shadow casting by default (gfx menu toggle soon) Added custom shadow path to foliage shader Added foliage shader ability to override shadow bias, shadow intensity and shadow alpha LOD bias Tweaked overgrowth material
7 Years Ago
Merge from main
7 Years Ago
Ice lake backup
7 Years Ago
can look around on mountable with clamped angles
7 Years Ago
Ice lake LOD/COL/prefabs Scene fixes
7 Years Ago
Cherry pick from 22121 (Blank hair prefabs)
7 Years Ago
EAC launcher fixes (needs x86 lib)
7 Years Ago
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7 Years Ago
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance Touched all relevant shaders Fixed flashlight attachment showing gun shadow all over the place
7 Years Ago
tweaked walk/jog animations added 3rd person waterbucket animations added 3rd person camera animation updated weapon override controllers
7 Years Ago
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7 Years Ago
updated bolt deploy anim export
7 Years Ago
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
7 Years Ago
merge from main
7 Years Ago
junk
7 Years Ago
Merge from main / Cherry pick from 22778 (Player model merge)
7 Years Ago
Ice lake progress
7 Years Ago
merge from main
7 Years Ago
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
7 Years Ago
chair work
7 Years Ago
Eating raw fish no longer makes the player puke
7 Years Ago
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
7 Years Ago
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
7 Years Ago
Cherry picked rust/std terrain-blend changes in 22762
7 Years Ago
Ice lake progress / slightly improved snow
7 Years Ago
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7 Years Ago
Fixed shaders other than terrain not getting adaptive shadow bias
7 Years Ago
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7 Years Ago
Increased directional light initial shadow bias to address flat surfaces
7 Years Ago
exploit fix
7 Years Ago
Adaptive shadow bias to fix shadow offseting; touched all rust/std shaders
7 Years Ago
skin approval a million mounted fixes thompson has reduced aimcone
7 Years Ago
Softer lighting via less intensity + more exposure + reduced ambient saturation
7 Years Ago
Subtracted player model changes
7 Years Ago
fixed player sit on chair code
7 Years Ago
Using steering target to judge angle of movement change works better than next position on the nav agent.
7 Years Ago
debug.log
7 Years Ago
fixed condition not visibly scaling consumable properties in info panel fixed tooltips getting stuck
7 Years Ago
vending machine really no longer drops items
7 Years Ago
Added a fix for the potential of navmesh sources to go invalid over time (so we check them before we bake). A slight improvement to animal flee behaviour and speed related to angle of next position.
7 Years Ago
Updated Facepunch.Unity (fixes manifest download sometimes silently failing)
7 Years Ago
fix for broken head collider
7 Years Ago
Rewrote rebake logic to use the bake heap. Cells and layers are now aware they're in the bake heap awaiting baking. Updated the bake heap comparer, that it more reliably prefers cells close to players.
7 Years Ago
Merge to main
7 Years Ago
Cleanup
7 Years Ago
Cleanup duplicated MainCannonAttack prefab
7 Years Ago
Bradley sound tweaks