reporust_rebootcancel

106,013 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Added decal culling script to all static deferred decals
8 Years Ago
Might possibly fix some servers not letting some people craft skins
8 Years Ago
Hat Fix
8 Years Ago
Fixed billboard shadows in osx/opengl
8 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
8 Years Ago
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8 Years Ago
a bit more
8 Years Ago
higher accuracy collider wall.external.high.stone
8 Years Ago
Fixed skin being applied to weapon attachments again
8 Years Ago
Fixed NRE in UpdateInventoryFromSchema
8 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
8 Years Ago
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8 Years Ago
Increased tree entity bounds padding
8 Years Ago
Recalculated bounds on door barricades
8 Years Ago
updated supply signal vm
8 Years Ago
Server compile fixes
8 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
8 Years Ago
Door interaction toggles renderer batching on animator game object
8 Years Ago
Improved reload verification
8 Years Ago
merge into main
8 Years Ago
manifest, protocol++
8 Years Ago
merge from main
8 Years Ago
hemp must be planted half a foot apart repairing now costs components constituent parts instead of being free ( suckas ) custom smg slightly cheaper
8 Years Ago
Fixed server compilation
8 Years Ago
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8 Years Ago
Disabled rust/std detail layer in materials that weren't actually using it
8 Years Ago
Added back wetness layer control to rust/std shaders; cheap/simple/straightforward controls + masking Fixed shadergui inspector script handling of detail-related keywords
8 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
8 Years Ago
thrown weapons stuck into other objects use throw direction as impact normal
8 Years Ago
melee sprint block happens at moment of impact instead of strike time melee sprint block reduced mace cost reduced and damage buffed salvaged sword cost reduced
8 Years Ago
Fixed 5.5 related compilation error
8 Years Ago
added wearable script
8 Years Ago
Cloth sash assets
8 Years Ago
some powerplant ground floor painting / dressing around central building
8 Years Ago
merge from main
8 Years Ago
harbor_1 backup
8 Years Ago
Left over colliders and misc changes
8 Years Ago
Manifest
8 Years Ago
road_cones Models/LODs/COLs/Textures/Prefabs
8 Years Ago
Reload fixes Network++
8 Years Ago
Fixed reload cooldown verification issue when spamming + cancelling reload repeatedly
8 Years Ago
Added server side reload cooldown verification Network++
8 Years Ago
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
8 Years Ago
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8 Years Ago
Rebuilt plugins
8 Years Ago
Merged from main
8 Years Ago
Restored -nosteam switch (for benchmarks)
8 Years Ago
Stricter LOS AntiHack
8 Years Ago
Scene2Prefab
8 Years Ago
Reduced cave prevent building volumes