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106,009 Commits over 3,806 Days - 1.16cph!

8 Years Ago
8 Years Ago
Can manually re-render inventory icons
8 Years Ago
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8 Years Ago
fixed overlapping UVs on the ak47 viewmodel / worldmodel tweaked m92 worldmodel positioning
8 Years Ago
8 Years Ago
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
8 Years Ago
missing meta
8 Years Ago
ikari vertex painter script files
8 Years Ago
Wooden pallets models/LODs/Textures/Prefabs Cardboard boxes models/LODs/Prefabs
8 Years Ago
misc
8 Years Ago
Added culling volumes to military tunnels
8 Years Ago
Workshop icons are supersampled,, slightly better lighting
8 Years Ago
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
8 Years Ago
Harbor_1 vertex painting grounds Reworked concrete_b and g to work with new 4way material Added pudlles_a textures, gravel&debris textures Reworked dockwalls to exclude grounds (now placed separately)
8 Years Ago
Rotated c4 in viewmodel, updated prefab
8 Years Ago
Try building bundles without DisableWriteTypeTree
8 Years Ago
Updated to latest Facepunch.Steamworks
8 Years Ago
Better workshop voting
8 Years Ago
Fixed signs not loading after server restart
8 Years Ago
Harbor_1 backup
8 Years Ago
static prop version of the players shelf
8 Years Ago
Harbor_1 misc Junk piles models/LODs/COLs/Textures and prefabs
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_large_medium + cave_large_hard)
8 Years Ago
TerrainCheckGeneratorVolumes fix
8 Years Ago
Converted some updated skins to the new download system
8 Years Ago
timed explosive fix
8 Years Ago
Fixed SavasIsland and SavasIsland_koth issues
8 Years Ago
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage
8 Years Ago
bunch of fixes for thrown objects proper orientation/sticking, obeys deploy delay
8 Years Ago
EAC update
8 Years Ago
satchel requires 1 rope protocol++
8 Years Ago
ladder rope cost reduced floor grill cost reduced prison gate cost reduced prison wall cost reduced chainlink fence cost reduced chainlink gate cost reduced shopfront cost reduced metal bars code reduced armored bars cost reduced wood bars cost reduced embrasure a cost reduced embaruse b cost reduced salvaged tool blade cost tripled can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits wood boxes no longer produce barrel contents slightly higher metal frag count from worst-case barrel drop slightly more techparts when found slightly more roadsigns when found
8 Years Ago
Skins
8 Years Ago
codelock no longer unlocks when first entering a code, just whitelists you (QoL) codelock remove icon changed
8 Years Ago
thrownweapon.cs now triggers throw anim directly deploy/repeat changes to charges charge animators updated (bools removed)
8 Years Ago
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
8 Years Ago
Fixed a rapid fire exploit
8 Years Ago
Fixed httpimage's not showing when loading from cache
8 Years Ago
AH tweaks
8 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
8 Years Ago
AH tweaks
8 Years Ago
8 Years Ago
8 Years Ago
Updated ProcmapBench scene
8 Years Ago
8 Years Ago
Additional foundation stacking fixes
8 Years Ago
m92 buff mp5 craftable again (skin issue) thrown spear damage increased (f u)
8 Years Ago
Added more workshop item types
8 Years Ago
lowered m92 reload time manifest et al