121,367 Commits over 4,018 Days - 1.26cph!
[D11] [UI] Fixed Loading Screen tips being incorrect. Added new translations for loading screen hints. Adjusted layout of loading screen.
[D11] Prevent DeathScreen from being stuck on screen if leaving a game with it open
[D11] Various optimizations of the uiinventory and lootpanels enabling and disabling
Adds change item sfx (it really quiet though)
[D11][Tutorial] WIP, singleplayer manifest file, updated tutorial map
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Fix for issue #1095, changed how objectives are set to prevent stuck tasks
[D11][Tutorial] Added helicopter flyby when leaving cave
[D11] Enable SFX precache
terrain conveyor belt tweakage
[D11] PS4 Trophy description change
[D11] DTLS plugin release builds added as default.
[D11] Removed flags from server info on a number of pages, and reformatted the Find/Join Games page a little on request of Design
[D11] [UI] forgot to add the new vital bar prefab file
Adds SFX for sliders in FE
Adds SFX for sliders in FE
End of greybox
Excavator scene re-organisation
Terrain dressing base
[D11] Fix achievement when killing scientist with rock
[D11] Player game data save changes - client side achievement fixes
[D11] Server side achievement fixes
Prevent RandomDestroy objects from being considered for instancing
adds info panel sfx for join server
adds info panel sfx for join server
[D11][Tutorial] Fix for issue #1032, objectives will overlap when moving between inventory and crafting screens
Experimental SFX precache for Adam to try
Experimental SFX precache for Adam to try
[D11] DTLS reliable-order message handling integrated.
[D11][Tutorial] Changed loading order of scenes during game setup
Tidied up world spawn pool and pool grouping stuff
[D11] DTLS reliable-order resend message handling in the Unity API.
Fix for MeshLOD creating empty renderers, reverted bad commit of gameObject -> rootObject (causing planter placement issues)
[D11] [UI] made the thirst bar flash when you try to sprint but you're too thirsty
[D11] [UI] Fixed grid numbers and lines having incorrect alpha values when first opened.
[D11] DTLS reliable-order retry request implemented in the Unity API wrapper. Request handling side still needs implementing.
[D11] Fix for craft first firearm achievement
AIInformationZone NRE fix for no AIInformationZone
hail mary water q=0 displacement fix
remove stray stopping music debug.log