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105,999 Commits over 3,806 Days - 1.16cph!

8 Years Ago
Fixed a couple of server NREs
8 Years Ago
tugboat final touches removed tugboats from lighthouse scene
8 Years Ago
8 Years Ago
Don't drop retired or limited edition items in bags
8 Years Ago
Rolled back EAC
8 Years Ago
prepare prefab/manifest
8 Years Ago
foodbox no longer saves (fixes floating ones on server restart) added radsuit to loot table removed old radsuit from loot table foodbox now spawns at center of junkbox instead of inplace of a barrel reduced cost of bone armor reduced cost of deer helmet reduced cost of wolf headdress added protection to wolf headress
8 Years Ago
Icon fix
8 Years Ago
Fix missing deploy effects
8 Years Ago
Fixed building placement guide with pool.mode 2
8 Years Ago
Reverted effect references on deployable building parts (hoping those are all)
8 Years Ago
Update Manifest, Prepare prefabs
8 Years Ago
NRE fix
8 Years Ago
Updated phrases
8 Years Ago
Fixed workshop scroll speed Fixed httpimage sometimes not loading Added accepted category in workshop
8 Years Ago
merge from main
8 Years Ago
lighthouse stuff (temporary)
8 Years Ago
HttpImage caching Bag categories Placeholder bag hq icon Optimized inventory scroller List 'crates' from inventory schema instead of hard coded
8 Years Ago
tugboat LODs, prefab update
8 Years Ago
Steam Inventory crafting warning
8 Years Ago
Item fixes
8 Years Ago
Hazmat suit cherry pick
8 Years Ago
Reverted EAC server binaries
8 Years Ago
Added lods to hazmat suit
8 Years Ago
Load inventory when opening tab instead of on startup
8 Years Ago
Fixed icon loading errors
8 Years Ago
Fixed some item categories
8 Years Ago
Fixed salvaged hammer viewmodel
8 Years Ago
Fixed NRE ServerMgr.cs:806
8 Years Ago
tugboat textures, WIP model, materials
8 Years Ago
Slightly faster LightEx / LocalPositionAnimation
8 Years Ago
Bag opening shit
8 Years Ago
fixed SAR costing 3 semi auto bodies (now 1, oops) balanced SAR recoil/damage (easier to hit stuff now)
8 Years Ago
Generators for bag
8 Years Ago
Fixed buggy chat visuals with pool.mode 2
8 Years Ago
EAC update
8 Years Ago
Optimize ReverbZoneTrigger updates Add voice limiting to physics sounds River sounds use the local ambience system Wounded screams stop on death VIewmodel sound timing tweaks Ambient sound layer timing tweaks Fix deployable placement effects spawning at the origin when attaching to other entities Add new placement sounds for deployable building parts (doors, ladders, etc) Misc sound polish
8 Years Ago
redid the 3rd person pistol deploy animation so it matches the 1st person better
8 Years Ago
Reworked Hazmat suit source files
8 Years Ago
reduced radpill spawns
8 Years Ago
radiation has more of a gradient rather than a seemingly binary exposure updated radpill description added food box to junk piles phrases protocol++
8 Years Ago
rocket launcher more expensive rockets cost additional pipe lowered oil barrel HP removed waterpipe pipe requirement (derpy but needed for now) tightened up flamethrower fuel stream graphics flamethrower must be held to create fire can no longer tap flamethrower for 1 fuel to create a fire flamethrower holds 100 ammo instead of 50 flamethrower uses twice the fuel per second flamethrower direct damage against players increased attempt to fix empty crates/barrels added semi auto body (p250/SAR component) slightly reduced sheet metal HQM recycle yield slightly reduced spring HQM recycle yield protocol++
8 Years Ago
8 Years Ago
Bag crafting
8 Years Ago
8 Years Ago
Rebuilt plugins
8 Years Ago
Warning fix
8 Years Ago
Bag test
8 Years Ago
8 Years Ago
water bottle viewmodel updates, adding Toms bottle mesh & textures