reporust_rebootcancel

110,877 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Tweaked EntityLink default capacity
7 Years Ago
Runtime error fix
7 Years Ago
Optimized MaterialColorLerp
7 Years Ago
gas station final exterior meshes - LODs/COLs
7 Years Ago
bradley kills people when it hits them at high velocity better speed zone obedience bradley aims at chest/head instead of feet with coax proper collision with bradley and players/c4/rockets
7 Years Ago
Supermarket floor and wall damage
7 Years Ago
Merged from main
7 Years Ago
More work on improving navmesh links.
7 Years Ago
Supermarket shelves prefab / supermarket dressing and scene setup
7 Years Ago
merge from main
7 Years Ago
new layer for vehicle movement vehicle speed zones
7 Years Ago
RenderInfo debug tool no longer duplicates materials when called
7 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
7 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
7 Years Ago
Fixed material / memory leak from mining quarries
7 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
7 Years Ago
Merged from main
7 Years Ago
Navmesh Link improvements
7 Years Ago
Packed train track and wagon material set (8 materials)
7 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
7 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
7 Years Ago
Profiling
7 Years Ago
Profiling
7 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
7 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
7 Years Ago
Packed high external wall LOD material
7 Years Ago
Disabled detail layer in high external stone wall
7 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
7 Years Ago
Eliminated GC allocs from MaterialReplacement
7 Years Ago
Eliminated GC allocs from ItemContainer.Load
7 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
7 Years Ago
Compile fix
7 Years Ago
Adjusted some memory pool sizes
7 Years Ago
OnInventoryChanged profiling
7 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
7 Years Ago
gas station damage pass end
7 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
7 Years Ago
Disabled dynamic batching (experiement)
7 Years Ago
Merge from gc_optimizations_2
7 Years Ago
Prewarm memory pool of certain extremely common types
7 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
7 Years Ago
Merge from main
7 Years Ago
Optimized memory pool size for networkables and entity links
7 Years Ago
Rebuilt Facepunch.Network
7 Years Ago
FindInGroup editor safeguards
7 Years Ago
Fixed some memory pooling related issues
7 Years Ago
gas station damage pass wip
7 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
7 Years Ago
Merged from ai branch to main
7 Years Ago
Yet another merge from main