110,878 Commits over 3,897 Days - 1.19cph!
Checkpoint gates are open
More complete launchsite pathing for bradley
many movement bugfixes
Bradley Target gathering
Bradley Finds closest node where target is visible to hunt hiding players
Bradley Engine Sounds
Bradley Tread sounds
Rudiementary coaxial gun pass
Fixed partial map support for HQN path
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Cherry picked packing processor changes
Making sure main coverage queries component is disabled on osx
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
Disabled flare coverage queries on OSX; fallback to using rays
Added "authtimeout" convar (default = 10 seconds)
unpacked all; minor partial PM correction needed for HQN
Reduced spawn density of wooden logs by around 30%
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
Fixed NRE in packing processor
Fixed packed shader default values
bradley now uses a* pathfinding to navigate roads
launch site road network path
simple bradley sounds
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Fixed keyword assignments for hq normal special case
High quality normals only when std-pm1 is 32bit
Analysis tool skipping non supported shaders for now
packed atlas_twig and metal armored set materials
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear
Fixed snow normal assignment on terrain atlas set
Repacked building atlas material for high quality normals
Added packed shader support for high quality normal packing
Changed packed shader keyword layout to reduce permutations
Added high quality normal mode to material packing processor
Updated analysis tool
Supermarket / Finished the lowpoly / Added broken glass
OSX/GLCore gamma-related darken fix candidate
Better spawn handler density enforcement
small backpack fbx/materials/textures/prefab etc
Larger coastal player spawn areas
Eliminated ~300B of GC allocs whenever a randomized sound was played
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect)
Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone)
Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
gas_station progress backup
OSX query crash fix candidate
EAC SDK update (fixes macOS startup issue)
Use query fallback only on osx, if not a dev + testing mode
wheelcollider springforce set to 10,000
Re-enabled coverage queries for debugging
Fixed fuzz in cloth shaders
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gas_station progress backup