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110,878 Commits over 3,897 Days - 1.19cph!

7 Years Ago
Removed GC allocs from GetComponentInChildrenIncludeDisabled
7 Years Ago
Nicer separation of editor-only entity networking cost in the profiler
7 Years Ago
Rebuilt Facepunch.Network and Facepunch.Raknet plugins
7 Years Ago
Networkable + Subscriber are pooled (eliminates GC allocs) Networkable fires events via NetworkHandler interface instead of actions (eliminates GC when subscribing / unsubscribing events)
7 Years Ago
Deleting Plugins/Facepunch (all part of Facepunch.Network)
7 Years Ago
BaseNetworkable SaveInfo / LoadInfo are structs (eliminates GC allocs)
7 Years Ago
Nav grid layer improvements.
7 Years Ago
Cherry picking improved CreateOrUpdateEntity profiling (22318)
7 Years Ago
Much more detailed profiling in CreateOrUpdateEntity (ClientSpawn, ClientInit, InitShared etc)
7 Years Ago
Reapplied EAC API 2
7 Years Ago
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7 Years Ago
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7 Years Ago
tweaked the ak47 fire ADS animation
7 Years Ago
More navmesh and agent spawn tweaks
7 Years Ago
Reverting to legacy EAC API due to server authentication issues Network++
7 Years Ago
Merged from main
7 Years Ago
Further improvements to navmesh grid and spawning.
7 Years Ago
Added LOD chain models to ore stages 2 to 4
7 Years Ago
fixed effects not playing in the right position for several viewmodels
7 Years Ago
Merge from texture packing
7 Years Ago
fixed mp5 turning player
7 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
7 Years Ago
packed 26 materials
7 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
7 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
7 Years Ago
More tweaks
7 Years Ago
Improved packed texture compression; less artifacts on mixed/swizzled maps Fixed order on 32bit image load to texture Fixed terrain texturing error when height map is not available
7 Years Ago
Phrases
7 Years Ago
Fixed rocket launcher description been slighty wrong
7 Years Ago
merge from main
7 Years Ago
bradlet test level
7 Years Ago
fixed clipping on pickaxe vm throw
7 Years Ago
Make branch compile again.
7 Years Ago
Merged from main
7 Years Ago
Some more cleanup work
7 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
7 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)
7 Years Ago
More description fixes and updates
7 Years Ago
More cleanup.
7 Years Ago
More cleanup.
7 Years Ago
Fix LOD material pop-in on rocks
7 Years Ago
Fixed animation event prefab paths not being lowercase
7 Years Ago
Merged from main
7 Years Ago
More cleanup
7 Years Ago
More prefab paths that weren't lowercase
7 Years Ago
Fixed some hardcoded prefab paths in code that weren't lowercase
7 Years Ago
Removed some crazy inefficient methods from GameManager that should not be used by anything Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners) Log warning when having to convert prefab names to lowercase (should never happen)
7 Years Ago
Added texture usage report tool Moved all packing tools to tools/textures menu
7 Years Ago
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials) Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
7 Years Ago
Supermarket shelves