reporust_rebootcancel

120,740 Commits over 4,018 Days - 1.25cph!

7 Years Ago
More work on solving orientation for AI on the Cargo Ship.
7 Years Ago
More progress on AI heading/orientation when on the Cargo Ship.
7 Years Ago
PlayerGrid now lives in world space, and other world vs local space things related to AI.
7 Years Ago
ambientLightLOD set to isDynamic
7 Years Ago
Added lifeboat arms to the cargo ship scene
7 Years Ago
Cargo ship lifeboat arms prefabs and meshes
7 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
7 Years Ago
Players don't inherit network group when parented
7 Years Ago
[D11] [UI] Fix to vital bars not updating with the correct values. Now correctly updates based on containers and using the conditions the items require for their consumable effects.
7 Years Ago
waterline test
7 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
7 Years Ago
[D11] Rebecca - Texture Metadata - 2nd batch resized textures
7 Years Ago
[D11] Throw Error in Jenkins
7 Years Ago
More work on AI side.
7 Years Ago
[D11][Jenkins] Disable Win64 and the unneeded methods to debug the master package builds on PS4/XboxOne
7 Years Ago
[D11] [UI] wrapped some functions in the UIHUD in defines to stop errors when not using the new HUD
7 Years Ago
[D11] Fixing a lost reference - includes new gamertag and version number text fields which aren't used yet
7 Years Ago
[D11] [UI] Added a HUD element to visualise players ping, added a HUD element to show players current Coordinates, added a HUD element to visualise current radiation levels, tweaked the appearance of several UI elements and images, added a drop shadow to text that needs it
7 Years Ago
[D11] Enable package builds on jenkins
7 Years Ago
Cherry picking 28703
7 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
7 Years Ago
LOD components support moving objects when isDynamic is true
7 Years Ago
Updated manifest
7 Years Ago
Made AI operate in world space more correctly.
7 Years Ago
[D11] [UI] Left Stick and DPad now work for all transitions and movement on the Main Menu Carousel
7 Years Ago
[D11] Server analytics data expanded to include network statistics.
7 Years Ago
[D11] bit of code to dump full contents of warmup bundle
7 Years Ago
Fixed a couple NREs in AI.
7 Years Ago
[D11][UI][WIP] First pass of new UI Loot panels and prefabs. Removed unneeded log message
7 Years Ago
[D11] Rebecca - Texture metadata - Tex resizing for PS4 build
7 Years Ago
higher res foam texture
7 Years Ago
Simplified collider for the cargo ship
7 Years Ago
Merge from entity_parenting
7 Years Ago
merge from entity_parenting
7 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
7 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
7 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
7 Years Ago
merge from main
7 Years Ago
merge from entity_parenting
7 Years Ago
[D11][Jenkins] Always unmount build drive on failure
7 Years Ago
Fixed NREs in AI.
7 Years Ago
[D11][Jenkins] - mount build drives and unmount
7 Years Ago
Merge from entity_parenting
7 Years Ago
Manifest
7 Years Ago
Merge from main
7 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
7 Years Ago
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
7 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
7 Years Ago
[D11][Jenkins] - copydir destination builds
7 Years Ago
Merged from AI branch