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134,446 Commits over 4,444 Days - 1.26cph!

7 Years Ago
[D11] Wood Spikes Fix
7 Years Ago
protocol++
7 Years Ago
merge from xmas_2019
7 Years Ago
[D11][#3310] Restore client define to standalone default defines.
7 Years Ago
Throttle and cache foot IK traces, added player.footikrate
7 Years Ago
[D11] Launch Site Planter Fix
7 Years Ago
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
7 Years Ago
[D11] Fix for Floating Assets in Stone Quarry
7 Years Ago
[D11] Bump network protocol
7 Years Ago
[D11] Bump network protocol
7 Years Ago
[D11] Missing file from 44603
7 Years Ago
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
7 Years Ago
[D11] Fix for NRE #3306
7 Years Ago
Disable ScrollRectEx on MapView when not in use
7 Years Ago
Gate eye controller logic by distance and don't run eye controller on local player in first person
7 Years Ago
Removed a useless Mathf.Max with one parameter that was allocating every frame
7 Years Ago
updated modules
7 Years Ago
[D11] New version of anti-cheat
7 Years Ago
[D11] Merge with main
7 Years Ago
[D11] Anti cheat based on velocity
7 Years Ago
updated modules
7 Years Ago
[D11] Fix for z fighting in Bandit camp control room
7 Years Ago
[D11] Fix for Walkways having incorrect LOD vertex colours
7 Years Ago
Archipelago map
7 Years Ago
Tweaked Patrol helicopter culling distance
7 Years Ago
Fixed a bug with nametag distance check not correctly checking for same-team
7 Years Ago
Throttle BaseHelicopter ground effects update rate based on distance
7 Years Ago
Error fix
7 Years Ago
Throttle Cargo Ship UpdateSounds frequency based on distance
7 Years Ago
Increased SimpleFlare tickRate
7 Years Ago
more
7 Years Ago
SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
7 Years Ago
Merge from main
7 Years Ago
Using SeedRandom to get hair types
7 Years Ago
Moved ragdoll component caching to preprocess
7 Years Ago
[D11] Bright fallen tree fix
7 Years Ago
[D11] Fix for bandit guards clothes looking incorrect (May need further tweaking + Shirt still needs fixing as I cannot find it in filepath)
7 Years Ago
[D11] [UI] Fixed translations on map having triple underscores visible.
7 Years Ago
[D11] [UI] Tweaked message for controller disconnect popup.
7 Years Ago
Arid foliage progress
7 Years Ago
Don't bother sorting players by distance if there's less players than max elements
7 Years Ago
Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
7 Years Ago
Fix corrupted fuel tank meta and ref
7 Years Ago
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
7 Years Ago
Revert accidental ProjectSettings commit in 44407
7 Years Ago
Code gen for the new modularcar population convar
7 Years Ago
updated storage module
7 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
7 Years Ago
Reset vehicles that are waterlogged and therefore unusable after one ten minutes, provided their original spawn location is still clear.
7 Years Ago
Lower vehicle waterlogging point from 1.25m to 0.75m