111,294 Commits over 3,928 Days - 1.18cph!
increased food yield from fish
added Metal Shop Front functionality - safe trading through bulletproof glass
Add source-object based/partial sound occlusion (disabled by default: audio.advancedocclusion)
Fix rare bug causing overlapping music clip playback
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Converted fridge textures to specular workflow
fixed missing 3rd person bandage animations
Added a test glass volume to craggy
switched glass material to standard
Glass bullet impact decal files (for testing)
Manifest
Fixed server compile
Protocol++
Bunker room LODs/COL/prefabs
Added culling safemode that uses unity api sync readback; disabled by default
Fixed culling frame mismatch between camera parans and hiz pyramid
Fixed potential loss of culling result RT on alt-tab
Switched to single sphere, increased player culling radius (debugging)
Increase vis update rate to every frame (debugging)
Disabled ragdoll culling (debugging)
Vending machine purchases reset decay
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Fridge takes damage, allows more storage
removed research paper world model
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shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
Resources world model setup
merge from fridge_deployable
merge from fridge_deployable
Changed panel name
Manifest
Prefabs don't have to start disabled in the editor
fridge uses Box Storage rather than Door entity (until 2018 :o)
re-setup
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction)
Added editor.DrawCollision to draw SkinnedMeshCollider triangles
Ai.Think/Move works
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
Updated native renderer lib with adjusted readback swizzling
Fridge icon, colliders. prefab update
ItemScreenshot scene update
Made Rust Editor less tabby
Can right click effect recycler to update life time, life time is shown on inspector
Added infinite ammo cheat to editor
Fridge deployable textures, model LODs, anims, Prefabs
Foliage system optimizations