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105,858 Commits over 3,806 Days - 1.16cph!

9 Years Ago
plaster rendered brick walls variations prefabs powerplant dressing update
9 Years Ago
Added skin variation lookup
9 Years Ago
concrete piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Skin testing stuff
9 Years Ago
Removed hand popping into view on all hatchet vms
9 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
9 Years Ago
reactive target fbx, lods and materials
9 Years Ago
Added background texture for blog render videos
9 Years Ago
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Merge from main
9 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
9 Years Ago
Ported over fix for AO overdarkening screen top
9 Years Ago
Deleted some source psds
9 Years Ago
Fixed some errors
9 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
Merge from main
9 Years Ago
Re-added deployer for locks (until we have something better for them)
9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
9 Years Ago
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9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
9 Years Ago
blueprint unlocking
9 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Missed heli glass material
9 Years Ago
Xp Hud Shit
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
Xp per minute setup mechanic
9 Years Ago
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9 Years Ago
Level/XP on hud
9 Years Ago
Merged with /prerelease
9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Merge from main
9 Years Ago
Scene improvements.
9 Years Ago
Merge from main.
9 Years Ago
Pre-merge
9 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
9 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
9 Years Ago
backup
9 Years Ago
merge from pre-release
9 Years Ago
merge from main
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
9 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
9 Years Ago
powerplant_backup