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127,040 Commits over 4,109 Days - 1.29cph!

11 Years Ago
tired / angry state animations for the wolf idle/walk/run added flinch animations for the wolf.
11 Years Ago
Menu UI wip
11 Years Ago
Updated to Unity5b20
11 Years Ago
Change torch attack sound when lit
11 Years Ago
Switched noise generation to managed backend (debugging)
11 Years Ago
Missing changes from ak74u first pass
11 Years Ago
Adjust waterpipe shotgun attack volume
11 Years Ago
Modified melee ranges to be shorter (and spear to be slightly longer) Increased melee cone for spears again, decreased melee cone for rocks fixed key lock status not showing key lock is default blueprint
11 Years Ago
Fixed errors in PlayerModel scene
11 Years Ago
First pass at ak74u sounds
11 Years Ago
fixed player not moving his feet when taking really quick short steps.
11 Years Ago
Disabled world checksum kick, logging instead
11 Years Ago
protocol++ (sorry guys)
11 Years Ago
RustBuilder - log exitcode with log file extract
11 Years Ago
Always log checksum if in-editor
11 Years Ago
Made procedural generation modular so that each part can be used standalone Forced GameManager prefab lists to be sorted by name for cross-compile consistency
11 Years Ago
Fixed some blueprint weirdness
zon
11 Years Ago
Imported DecisionFlex.
11 Years Ago
Fixed cargo plane not networking its position
zon
11 Years Ago
Merged changes from main.
11 Years Ago
halved radiation damage rock has wider attack cone
11 Years Ago
Building block guide now uses the right skin Fixed building block placement being akward, broken
11 Years Ago
bandage and low grade fuel are default again
11 Years Ago
wooden spear no longer takes cloth to craft
11 Years Ago
Fixed splats not updating in legacy terrain
11 Years Ago
Updated RustNative Updated prefab scenes Switched TerrainNoise to double precision (using native backend by default again) Protocol++ (network + save)
11 Years Ago
Unity5 b20
11 Years Ago
Client - also output warning on map checksum join error
11 Years Ago
Merged from main
11 Years Ago
Fixed input weirdness when opening a menu (using an entity twice etc) Fixed it so you can stay ducked when a menu is opened
11 Years Ago
Disable EAC when running server in the editor
11 Years Ago
Only use native noise backend if editor, client and server
11 Years Ago
Fixed error console spam in main menu
11 Years Ago
Terrain debug files
11 Years Ago
Doing legacy terrain texture binds on every update
11 Years Ago
Making sure prev added flip normal affects only the terrain material
11 Years Ago
Codemaid-ed and unix-ed atlas code Added toggle to legacy terrain in order to flip base normal, vertically
11 Years Ago
Added missing collision to some prefabs in radtown fixed barrels being too large
zon
11 Years Ago
Cherry picked animation changes from animal branch.
11 Years Ago
fixed bug with the stag running like it's on crack cocaine. added tired/angry states to the stag. added flinching for the stag and bear.
11 Years Ago
you now start with recipies for boneknife, spear, and stone hatchet + balance changes
zon
11 Years Ago
Added TimeWarnings to NPCAI and RemoteLog.
11 Years Ago
fixed bug where lootables could become permenantly occupied
zon
11 Years Ago
Cleaned up RemoteLog fail safes.
11 Years Ago
Fixed IsDestroyed warnings in dedicated server console
11 Years Ago
Reverted EAC native binary to the old .bundle format
zon
11 Years Ago
Fixed animal stamina.
zon
11 Years Ago
Animals now only have to travel 20m between foraging.
11 Years Ago
increased volume of trap sound slightly increased bear trap size