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97,965 Commits over 3,683 Days - 1.11cph!

2 Years Ago
Tweaking settings updates the water live.
2 Years Ago
TrainCar.Collision class formatting to match the others
2 Years Ago
Coupled/uncouple visual difference on the client. Sync the flags.
2 Years Ago
Functional uncoupling interaction
2 Years Ago
Fix duplicate powerline node helpers on platforms, fixes powerlines not getting properly generated between platforms Change "Mount" interaction name to "Use Zipline"
2 Years Ago
Added a train coupling piece prefab and put it on my test trains.
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed zipline handle not getting cleaned up if the player is dismounted and has no valid dismount Added an extra dismount point with a raised height to reduce the chance of the player getting killed if the zipline hits terrain
2 Years Ago
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2 Years Ago
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2 Years Ago
Removed unused vars
2 Years Ago
Basic train coupling class
2 Years Ago
No longer track the skin used in an item craft event (was making that dataset too noisy) Added a new SkinUsed event that is logged when an item is crafted and when an item is reskinned in the repair bench or via a spraycan
2 Years Ago
Removed TrainIsland scene (it's broken beyond 69624 anyway). Use ProceduralMapTesting instead.
2 Years Ago
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2 Years Ago
Excavator lights update
2 Years Ago
Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions Tweaked materials used in the excavator monument
2 Years Ago
Merge from rail_network
2 Years Ago
Merge from main
2 Years Ago
Forgotten prefab
2 Years Ago
Fixed a number of harsh rail / road intersections
2 Years Ago
Removed water systems from bunker entrance prefabs.
2 Years Ago
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2 Years Ago
merge from brick building
2 Years Ago
merge from main
2 Years Ago
merge from wfix
2 Years Ago
Add some more termination points to compound Added zipline termination points to all fishing villages (added to scene as nested prefabs in case of merge issues)
2 Years Ago
Tweaks
2 Years Ago
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2 Years Ago
Merge from powerline_zipline
2 Years Ago
Reduce collision sweep size to help land on destination platform more safely
2 Years Ago
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2 Years Ago
Removed some unused code from PlayerWalkMovement
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Fix graphics random write targets not being cleared after spraying, causing rendering issues after using the spraycan
2 Years Ago
Merge Main -> Rail Network
2 Years Ago
R/W on collision meshes
2 Years Ago
Add some more line of sight checks to more accurately check for collisions along the line with slack applied
2 Years Ago
Add zipline prefabs to excavator and airfield
2 Years Ago
Merge from powerline_zipline (stomping changes to excavator and airfield scenes from powerlines, will reapply with new prefabs)
2 Years Ago
A different fix for the double-up mount interaction options when interacting with modular car modules. Removed the Menu_Mount override in BaseVehicleModule, and told RPC_WantsMount to look up the chain if the interactee isn't directly mountable itself. Changed Menu_Mount to not be virtual, as it looks like any override will cause an interaction double-up.
2 Years Ago
Move all monument ziplines out into their own prefab (_ziplines asset next to scene)
2 Years Ago
Slightly tweaked biome postprocess profiles / unified black levels across all biomes to prevent them from being crushed in dark areas / slightly lowered gamma to compensate
2 Years Ago
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2 Years Ago
Fixed issues with river and lake materials
2 Years Ago
Moved lighthouse props and lighting into prefabs for future merge Fixed some lighthouse materials
2 Years Ago
Moved excavator props and environment volumes into self contained prefabs for future merges
2 Years Ago
Removing osx steamworks libs (doesn't look like they're being used at all, and we don't even build the osx server either)
2 Years Ago
Updating Steam libraries to latest