reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
1 Year Ago
Fixed total required scrap text appearing when opening a tech tree
1 Year Ago
Merge from main
1 Year Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
1 Year Ago
Converted train tunnel train tracks to MeshLods
1 Year Ago
Merge from main
1 Year Ago
Merge from meshlod_converter
1 Year Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
1 Year Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
1 Year Ago
Fixed null reference exception when using Last Used code button on a modular car codelock
1 Year Ago
Fixed slack rotation issues when placing the light box on angled surfaces
1 Year Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
1 Year Ago
Added new fur setups to cinematic rig
1 Year Ago
merge from flamethrower_informationpanel
1 Year Ago
merge from allow_barricades_monuments
1 Year Ago
merge from qol_show_teammate_building_guide
1 Year Ago
merge from qol_show_teammate_building_guide -> aux2
1 Year Ago
fire arrow viewmodel/flight sounds
1 Year Ago
unique sounds for HV rockets
1 Year Ago
Merge from main -> aux2
1 Year Ago
merge from allow_barricades_monuments -> aux2
1 Year Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
1 Year Ago
merge from paint_qo
1 Year Ago
merge from waterpump_deploy
1 Year Ago
Possible compile fix?
1 Year Ago
merge from qol_building_blocked_visual
1 Year Ago
merge from qol_reduce_f15_volume
1 Year Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
1 Year Ago
Merge from main -> allow_barricade_monuments
1 Year Ago
Save convar to config
1 Year Ago
1 Year Ago
Slight optimization
1 Year Ago
#SERVER compile fix
1 Year Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
1 Year Ago
▊▉▇▇▆▅
1 Year Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
1 Year Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
1 Year Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
1 Year Ago
Merge from main -> qol_show_teammate_building_guide
1 Year Ago
Added an UI information panel showing flamethrowers damage and range values
1 Year Ago
added inverse mask for concrete edging cutouts.
1 Year Ago
Reduce F15 flyby volume by 45%
1 Year Ago
added first pass roofing asphalt mat for Radtown use.
1 Year Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy
1 Year Ago
Merge from main -> qol_building_blocked_visual
1 Year Ago
Updated large medkit description to include the 100% chance of recovery from wounded state
1 Year Ago
radtown gate bug fixes, collision, lods
1 Year Ago
Structures folder, converting to MeshLOD, Removing some Material Setup components
1 Year Ago
merge from samsite_togglemode
1 Year Ago
merge from paint_qol