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136,073 Commits over 4,474 Days - 1.27cph!

1 Year Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
1 Year Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
1 Year Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
1 Year Ago
Item modal new design Fixes
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from qol_autosave_convars -> main
1 Year Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
1 Year Ago
Add back the premium modal Hook it into the premium tags as usual
1 Year Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
1 Year Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
1 Year Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
1 Year Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
1 Year Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
1 Year Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
1 Year Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
1 Year Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
1 Year Ago
Merge from main
1 Year Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
1 Year Ago
Fixed store NREs when Steam is down
1 Year Ago
Merge from main
1 Year Ago
Fixed store nre
1 Year Ago
Start on additional auto-screenshots for workshop submissions
1 Year Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Change log for prefabs not found in any asset scenes from error to info Only log this in development builds - occurs in AnimationEvents for things like the wire tool
1 Year Ago
Remove redundant scene unload code in LevelManager Remove LevelManager logs in non-development builds
1 Year Ago
Scientist RHIB update
1 Year Ago
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1 Year Ago
Re-enable scrappy damage fx, disabled when waterlogged
1 Year Ago
Update: BaseRaidBench - output avg projectiles per frame Helps us track changes to timers(bases made the benchmark faster as there's less projectiles on average) Tests: ran the scene
1 Year Ago
More consistent refresh button behaviour Call favourite refresh on active refresh Move a bunch of method logic out of local stacks and just into the method call like it should be Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
1 Year Ago
Update: BaseRaidBench - support skins for spawned bases Tests: ran the scene in editor
1 Year Ago
Polished the panning settings
1 Year Ago
Change ping header to 'last played' in favourites Try running pre warm without cache (cleaner behaviour - needed for the modal) Refresh all can force cache on or off New shorter streamermode sanitise
1 Year Ago
Skin viewer pan controls
1 Year Ago
Prewarm the server browser, so when you access it it's already filled with servers
1 Year Ago
potential fix for client weather.load clouds not being overridden by subsequent server load
1 Year Ago
Reset connection viewer description to the top on open Removed a bunch of crappy logs
1 Year Ago
Bugfix: BaseRaidBenchmark - walls now appear on spawned bases - Export the model bitmask for building blocks - Updated the base json Tests: ran the scene
1 Year Ago
Skin viewer takes the entire screen when fullscreen Changed button hitbox, was overlapping other UI stuff
1 Year Ago
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
1 Year Ago
Rewrite foil shader so it supports soft masking Fix broken premium icon shader Fix broken premium text shader
1 Year Ago
Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor - Done via temporarily shutting down steam connection Tests: opened the scen from the demo after running the benchmark
1 Year Ago
Update: move building hierarchy sorting to export - also fixed the bug with using Append instead of Enqueue Tests: ran BaseRaidBench scene
1 Year Ago
Update: BaseRaidBench - spawn bases around the firing circle - added the largest base from my demo Walls are borked, same issue as editor, gonna fix next. Tests: ran the scene
1 Year Ago
Go over cases where scientists can react too fast to noise / being hurt, and improve them
1 Year Ago
Skin viewer zoom controls Blur is full screen