reporust_rebootcancel

97,925 Commits over 3,683 Days - 1.11cph!

2 Years Ago
█▅▆█▋ ▇▇ ▆▍▉ ▆▋▌ ▉▆▆▍ ▅▅▅▍▍▆▅▉ ▍▋ ▌██▋▆▊▍ ▋▊▌ ▆█▆█▄▅▋ ▅▌▆▇▆█
2 Years Ago
2 Years Ago
made adjustments to levels 3 and 5 and updated collision mesh Added landing pad on level 3 and better visualisation for the duck that's necessary to compensate for the collision on the pylon so it's no longer an invisible wall
2 Years Ago
Color corrected excavator and diesel engine LOD textures
2 Years Ago
Excavator scene2prefab
2 Years Ago
Almost fully finalized mid area
2 Years Ago
prefab/movement tweaks
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Testing out easing the player into position on the zipline instead of snapping into place (looks ok in first person but a bit rough in third)
2 Years Ago
Automatic coupling when train cars collide
2 Years Ago
Tweaking settings updates the water live.
2 Years Ago
TrainCar.Collision class formatting to match the others
2 Years Ago
Coupled/uncouple visual difference on the client. Sync the flags.
2 Years Ago
Functional uncoupling interaction
2 Years Ago
Fix duplicate powerline node helpers on platforms, fixes powerlines not getting properly generated between platforms Change "Mount" interaction name to "Use Zipline"
2 Years Ago
Added a train coupling piece prefab and put it on my test trains.
2 Years Ago
▍▍▌▌█▄ ▅▋▇▍ ▅▉▌▄ ▋▅▄▆▍▋_▍▍▊▇▅▄▄ (▍▍▅▅█▉▌ ▄▊▊▉▋▊▍▉)
2 Years Ago
▇▊▅▊▄▅ ▊▆▆▉ ▇▌▅▉
2 Years Ago
Fixed zipline handle not getting cleaned up if the player is dismounted and has no valid dismount Added an extra dismount point with a raised height to reduce the chance of the player getting killed if the zipline hits terrain
2 Years Ago
▌▋▄▄▊▉ ▇▋▌█ ▅█▅▄ ▍▊▇▋▌ ▆█▍▍▄ ▋█ ▉█▌▍▊'▇ ▍▋ ▊█▇▌▄█▌█ ▅▆▇▋▉▊█▍ ▇▅▄▍▌▍▌
2 Years Ago
▇█▇ ▌▆▊▍▆
2 Years Ago
Removed unused vars
2 Years Ago
Basic train coupling class
2 Years Ago
No longer track the skin used in an item craft event (was making that dataset too noisy) Added a new SkinUsed event that is logged when an item is crafted and when an item is reskinned in the repair bench or via a spraycan
2 Years Ago
Removed TrainIsland scene (it's broken beyond 69624 anyway). Use ProceduralMapTesting instead.
2 Years Ago
▊██▇ ▄▉▋▋▍▉▆▆
2 Years Ago
Excavator lights update
2 Years Ago
Tweaked some of the commonly used textures that were either too dark, too saturated or had too much contrast for the sake of consistency across different lighting conditions Tweaked materials used in the excavator monument
2 Years Ago
Merge from rail_network
2 Years Ago
Merge from main
2 Years Ago
Forgotten prefab
2 Years Ago
Fixed a number of harsh rail / road intersections
2 Years Ago
Removed water systems from bunker entrance prefabs.
2 Years Ago
█▋▇▆▅ ▋▍▅▌ ▇▍█▍▊▆▄▅ ▇▊▇▍▌▍ - ▊▋▅ ▇▄▉▍▉ ▉█▋▇▋▇▌▄/▅▇▄▊▊▊▊▉▍
2 Years Ago
merge from brick building
2 Years Ago
merge from main
2 Years Ago
merge from wfix
2 Years Ago
Add some more termination points to compound Added zipline termination points to all fishing villages (added to scene as nested prefabs in case of merge issues)
2 Years Ago
Tweaks
2 Years Ago
▌▅▆▋█▄ ▇▅▊▋▌▅▄ ▅▄▌▆▆▍▆▉█▊▉▅▇ ▍▍▇ ▄▍▋▍▄▆▉▌ + ▅▉▇█▌▌▊▍▋▋▉▌▅
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Reduce collision sweep size to help land on destination platform more safely
2 Years Ago
▆▆▅▅▄▇▍ ▉▆▊▊-▌▄▉▍▍▍▇▍ ▄▅▋▄▉▌ █▇▄▉▉▌▍▋ ▍▆█▇▅▄▊▅ ▍▄▇ ▇▄▋▉▉▋ ▆▊ ▅▊▌ ▉▅▉▆▊▍ ▌▄ ▊▋▊ ▄▄▇▉▊ ▌▆▆▍▅▊ ▋▅▋▋▌█▌▇ ▆▋▅▄▋ ▇▋▌█▊▆▍. █▉▋▄▊▅▄▅ ▇▇▍▊▋▌▇ ██▌▅ █▆▆ ▉▍▌▍▊▆ ▌▍▌ ▉▋▆▆▆█▋▄▋ █▋▍ ▌▌█▇▌▍▇█ ▉▉▌▊▅▍▋▅ ▋█▌▆█ ▉▇▌ ▉▊▅▍ ▊▌▇ ▄▉▆▊▅█▉▌▆▉ █▆▍▍▉▄▆▊ ▉▆ ▆▉█ ▉▇█▊ ▌▅▋▇▋▋▆▋▅ ▍▆ ▊▋▅▊ ▊▋▍▆.
2 Years Ago
Removed some unused code from PlayerWalkMovement
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Fix graphics random write targets not being cleared after spraying, causing rendering issues after using the spraycan
2 Years Ago
Merge Main -> Rail Network
2 Years Ago
R/W on collision meshes
2 Years Ago
Add some more line of sight checks to more accurately check for collisions along the line with slack applied
2 Years Ago
Add zipline prefabs to excavator and airfield