reporust_rebootcancel

98,481 Commits over 3,683 Days - 1.11cph!

2 Years Ago
Don't get voice processor volume on NPC's
2 Years Ago
Merge Rail Network -> Coupling
2 Years Ago
Made the snapshot prototypes static
2 Years Ago
Interpolator cleanup
2 Years Ago
A less confusing way to define ISnapshot<T>
2 Years Ago
Change PositionLerp back to using my generic interpolator, performance seems to be the same as before (and the garbage gen is now fixed)
2 Years Ago
Comment only
2 Years Ago
Reduced garbage gen in my generic interpolator to zero but now it's even more complicated. Next step is simplifying if possible (and performance testing).
2 Years Ago
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Splatting progress backup
2 Years Ago
Merge from easter2022_crash (testing)
2 Years Ago
Delete sign.egg.suit (test item used for dev only)
2 Years Ago
Final satdish sculpts & cliffs
2 Years Ago
Codegen and manifest
2 Years Ago
Update usages of RequestFileFromServer so it never retries if the image wasn't found on the server
2 Years Ago
Interaction foam shader update
2 Years Ago
Subtract 70091 - bring changes to a branch to investigate why it could cause crashes
2 Years Ago
SetDestination error spam fix. Needs more testing to make sure nothing unintended happens because it is used by every AI in the game.
2 Years Ago
cherrypicking 70089 70091
2 Years Ago
subtracting Nvidia reflex changes - sporadic performance issues
2 Years Ago
Subtracting 70069 - Easter changes with removed editor-only [BurstCompile] attribute due to continued non-responsive client stalls
2 Years Ago
Sculpts progress
2 Years Ago
Reverted PositionLerp to last month's version. Using my updated generic interpolator required casting the snapshot struct to an interface which was boxing it and generating 256 bytes of garbage per Query call. Can be avoided by pre-creating the TransformSnapshots and passing them into Query as T but that was getting overcomplicated. I'll sort out the Magnet Crane and train bogie uses of GenericLerp at a later date.
2 Years Ago
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2 Years Ago
cherrypicking 70069 - Easter2022 Crash investigation
2 Years Ago
Store the last hit info when a player takes damage If a player suicides while wounded, use the last hit info for the death screen and stats This should fix so many player deaths being reported to analytics as suicides when they've actually been killed by other means, as well as making the information displayed on the death screen more accurate
2 Years Ago
Manifest update
2 Years Ago
Raise zipline dismount points at water treatment plant, S2P
2 Years Ago
Allow the above-ground WorkCart bogies to pivot
2 Years Ago
Matched the above-ground WorkCart controls colour to the exterior (similar to the red variant)
2 Years Ago
Added above-ground WorkCart prefab variant. Set up different materials on it. Made it save/load.
2 Years Ago
Merge Main -> Rail Network
2 Years Ago
Improved dot product check on chain connections Chain connections are now multi-directional
2 Years Ago
Increased magnet crane yaw speed by 20%
2 Years Ago
Switched magnet crane back to "Normal" animator mode instead of "Animate Physics" on the client. This fixes the slightly jittery yaw movement and makes it absolutely smooth (assuming high framerate). The tradeoff is that it brings back the imperfect sync between the seated driver and the crane. However, with the updated interpolator this seems to be much less of an issue than before.
2 Years Ago
Ziplines can now travel up to 3m higher than their departure point
2 Years Ago
Merge from parent
2 Years Ago
Add ziplinelaunchpoint.report that prints out the total ziplines and some length information (total and average)
2 Years Ago
Merge Main -> MagnetCraneUpdates
2 Years Ago
Merge Rail Network -> Main. Contains two small/safe fixes: - Raised WorkCart end colliders so it doesn't hit some specific configurations of rail. - Fixed floating trains after server restart from AddTrackSpline modifying the original spline (this fix won't work until a server's cache is cleared).
2 Years Ago
Copy the rail spline - fix floating trains after restart
2 Years Ago
Finalizing Satdish island WIP
2 Years Ago
Subtract 70035 - bringing Easter changes back Remove the editor-only [BurstCompile] attribute
2 Years Ago
Push updated clan info to the app so it doesn't need to poll for it
2 Years Ago
Sat island resculpted for the new cliffs
2 Years Ago
LightGroupAtTime can now specify a power source override
2 Years Ago
Fixed junkpiles not spawning scientists since Apex removal.
2 Years Ago
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2 Years Ago
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