108,648 Commits over 3,867 Days - 1.17cph!
Don't add second channel data in AudioVisualisationEntity if the source is in mono
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
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- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input.
- Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
Master effects prefab for DuoSub
Functional sonar blip effect for angle/distance params
Fix compile issues from CanPushNow changes
Subtract temp compile fixes
Enabled BaseMoveTowardsState access for humans.
Uncommitted waterplant ai wip
Set read/write access on meshes needed for navmesh generation.
Navmesh gen tests.
Temp fixes for aux branch compile errors
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
dial back the red colour filter on hurt
Underwater lab map markers
Prefab updates for moonpool water plane / underwater labs env volumes
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
Added colliders to 90 and 45 degree hatch tubes
Added S tube hatch environment volumes
Added various hatch environment volumes to underwater lab prefabs
Merge from climate_grading
Craggy underground volume
Hooked up underground volume
Adding missing vertical_hatch_tube volume mesh
Added debug volumes to craggy
hot, cold, hurt overlays smooth a lot better.
Prefab updates to support the moonpool water plane
Adding a less deep 900x900 volume to complete one of the moonpool volumes combo
Added Pool and Moonpool water body types
Moonpool water bodies are visible even when inside water culling volumes
Retired MainCamera.isWaterVisible since things aren't that black and white anymore
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Merge from voiceprops/dlc
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity
Fixed sensitivity setting being calculated incorrectly on the disco floor
Standardised sensitivity between both disco floor variants
Reduce AudioVisualisationEntity samples to 128, improve performance