reporust_rebootcancel

108,636 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Added link-stairwell-bottom-e and link-stairwell-bottom-f to cover two edge cases where none of the current circular stairwell pieces would fit
3 Years Ago
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
3 Years Ago
backup build scenes underwater labs hatch material setup
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Player null check in RecorderTool
3 Years Ago
Added LaserBeam.debugcollisions to print out if the lasers are hitting something Moved the laser origin point slightly further out from the laser light collision box
3 Years Ago
Get the discofloor looking good with the updated audio input
3 Years Ago
Put GetFakeInput back, we actually do use it!
3 Years Ago
Select the best audio sample size to roughly cover the last frame (within reasonable limits)
3 Years Ago
Since we only care about the overall volume, use GetOutputData instead of GetSpectrumData. No more need for an FFT.
3 Years Ago
Cleanup
3 Years Ago
Removed unnecessary brackets
3 Years Ago
Now getting an RMS value from each call to GetSpectrumData by taking the square root of the squares of each value, although no one is completely sure what exactly GetSpectrumData returns for each frequency band. Removed GetFakeInput since it was unused.
3 Years Ago
Fixed crazy massive bug with the wire tool texture
3 Years Ago
Slightly safer on/off check on LaserLight
3 Years Ago
Some profiles
3 Years Ago
List disco floor large tiles variant as a unique item in vending machines
3 Years Ago
Do an commit with no real changes to laserlight.deployed, in case the build server needs a reminder to update it
3 Years Ago
Basic neutral post profile for use in underground areas with the new stack
3 Years Ago
Added a server-side double check that prevents players mounting mountables if dead or wounded
3 Years Ago
skin approval
3 Years Ago
Adding test mesh for volume_1200x1500_1way_moonpool
3 Years Ago
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3 Years Ago
Cabin crew furniture set greybox models
3 Years Ago
player eyes rotation bug fix
3 Years Ago
updated player downed anims
3 Years Ago
kitchen furniture greybox models
3 Years Ago
merge from main RC
3 Years Ago
Fixed duo sub size and rotation
3 Years Ago
fleshing out rooms and initital lighting - end
3 Years Ago
Re S2P caves - local issue introduced missing meshes
3 Years Ago
merge from 360_stairwell_fixes
3 Years Ago
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
3 Years Ago
Added initial support for modifying and deleting keyframes
3 Years Ago
Fixed water catcher drink button being under the main icon, preventing clicks
3 Years Ago
Info accessors in MovieMakerUtility will now work if no demo is loaded
3 Years Ago
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
3 Years Ago
entrance bunker reverb zone tweaks
3 Years Ago
Material name fix
3 Years Ago
Adjust solo sub fuel point collider
3 Years Ago
Move solo sub fuel LOD group into the main model LOD Group
3 Years Ago
Adjusted submarine HP and protection
3 Years Ago
Fixed bots not being able to dance because they haven't purchased the dlc
3 Years Ago
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Add Sonis Beats radio station
3 Years Ago
Merge from voiceprops/dlc