128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                changed the decal type in roof.triangle.up
                
                
                
                
             
         
        
            
            
            
                
                Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
                
                
                
                
             
         
        
        
            
            
            
                
                Setup Minecart Planter Folder Structure
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tunnel entrance terrain check tweaks
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
87933 threadsafe_protobuf - investigating several issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed brief mouse wheel input often being missed
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add ddraw.capsule
Add ability to specify rotation of ddraw.box
Add ability to overwrite distaneFade and zTest for most ddraw
Add "help" to ddraw to show the arguments in F1 console
                
                
                
                
             
         
        
            
            
            
                
                Finally a rolling smoke atlas that isn't garbage.
Scene backup.
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked shader changes from /main/mirror2023 and /main/forward-hair
                
                
                
                
             
         
        
            
            
            
                
                Added ability to override output depth via RUST_STD_DEPTH_OUTPUT
                
                
                
                
             
         
        
        
            
            
            
                
                TerrainPlacement cliff splat fix
                
                
                
                
             
         
        
            
            
            
                
                merge from threadsafe_protobuf
                
                
                
                
             
         
        
            
            
            
                
                 merge from teleporteveryone2me
                
                
                
                
             
         
        
        
            
            
            
                
                increased quarry no build radius
                
                
                
                
                    
    
        
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                Created a mirrored t-junction prefab
Added mirrored tjunction to slope prefabs to match the pipe alignment
                
                
                
                
             
         
        
            
            
            
                
                Added Monument topology to Topology Mask
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked forward-pass shader changes from /main/mirror2023
                
                
                
                
             
         
        
            
            
            
                
                merge from load_underwear_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from bow_offset_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from console_window_improvements
                
                
                
                
             
         
        
        
        
            
            
            
                
                More loot in launch site main building of launch site
Moved light switches of LS main building to second set of entrance doors, players will now always pass one
Fixed recurring LS tower skip
S2P
                
                
                
                
             
         
        
        
        
            
            
            
                
                Actually track the act of cooking chicken as opposed to just tracking acquring the item
Fixes several bugs with the cooking stage
                
                
                
                
             
         
        
            
            
            
                
                Merge Attack Helicopter -> Main
                
                
                
                
             
         
        
            
            
            
                
                Increase mouse wheel zoom speed
                
                
                
                
             
         
        
            
            
            
                
                Added some extra supplies to the furnace mission
                
                
                
                
             
         
        
            
            
            
                
                Changed attack heli from Attack3 bind, to mouse wheel control instead
                
                
                
                
             
         
        
            
            
            
                
                Merge Main -> Attack Helicopter
                
                
                
                
             
         
        
            
            
            
                
                Don't show HML ADS UI if not in first-person view
                
                
                
                
             
         
        
            
            
            
                
                Fixed repeatcommand convar not working as expected when run via a bind
                
                
                
                
             
         
        
        
            
            
            
                
                Parachute gibs are no longer affected by the wind material effect
                
                
                
                
             
         
        
            
            
            
                
                Add server.parachuteRepackTime replicated convar to control how long a parachute repack takes
Clamped between 0 and 15s
                
                
                
                
             
         
        
            
            
            
                
                Don't spawn the unpacked parachute if BypassRepack is turned on
                
                
                
                
             
         
        
            
            
            
                
                Merge from forward_momentum_change
                
                
                
                
             
         
        
        
            
            
            
                
                Merge HomingMissileLauncher -> Main
                
                
                
                
             
         
        
            
            
            
                
                Added some overlap to edges of camera view, to hopefully fix visible lines
                
                
                
                
             
         
        
            
            
            
                
                Start modal layout changes
                
                
                
                
             
         
        
            
            
            
                
                Simpler base pyramid texture logic