108,636 Commits over 3,867 Days - 1.17cph!
Added link-stairwell-bottom-e and link-stairwell-bottom-f to cover two edge cases where none of the current circular stairwell pieces would fit
Underwater labs convex mesh volumes - all the combinations should be possible from this set of volumes
backup build scenes
underwater labs hatch material setup
Merge from voiceprops/dlc
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
Player null check in RecorderTool
Added LaserBeam.debugcollisions to print out if the lasers are hitting something
Moved the laser origin point slightly further out from the laser light collision box
Get the discofloor looking good with the updated audio input
Put GetFakeInput back, we actually do use it!
Select the best audio sample size to roughly cover the last frame (within reasonable limits)
Since we only care about the overall volume, use GetOutputData instead of GetSpectrumData. No more need for an FFT.
Removed unnecessary brackets
Now getting an RMS value from each call to GetSpectrumData by taking the square root of the squares of each value, although no one is completely sure what exactly GetSpectrumData returns for each frequency band.
Removed GetFakeInput since it was unused.
Fixed crazy massive bug with the wire tool texture
Slightly safer on/off check on LaserLight
List disco floor large tiles variant as a unique item in vending machines
Do an commit with no real changes to laserlight.deployed, in case the build server needs a reminder to update it
Basic neutral post profile for use in underground areas with the new stack
Added a server-side double check that prevents players mounting mountables if dead or wounded
Adding test mesh for volume_1200x1500_1way_moonpool
Cabin crew furniture set greybox models
player eyes rotation bug fix
updated player downed anims
kitchen furniture greybox models
Fixed duo sub size and rotation
fleshing out rooms and initital lighting - end
Re S2P caves - local issue introduced missing meshes
merge from 360_stairwell_fixes
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
Added initial support for modifying and deleting keyframes
Fixed water catcher drink button being under the main icon, preventing clicks
Info accessors in MovieMakerUtility will now work if no demo is loaded
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
entrance bunker reverb zone tweaks
Adjust solo sub fuel point collider
Move solo sub fuel LOD group into the main model LOD Group
Adjusted submarine HP and protection
Fixed bots not being able to dance because they haven't purchased the dlc
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
Merge from voiceprops/dlc
Add Sonis Beats radio station
Merge from voiceprops/dlc