reporust_rebootcancel

130,330 Commits over 4,232 Days - 1.28cph!

2 Years Ago
merge from pickup_car_lift
2 Years Ago
fixed offset in gingerbread triangle roofs colliders
2 Years Ago
merge from main
2 Years Ago
Merge from Twitch_Rivals_IV/map
2 Years Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
2 Years Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
2 Years Ago
Merge from Twitch_Rivals_IV
2 Years Ago
None mode compile fix
2 Years Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
2 Years Ago
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2 Years Ago
Added included door.
2 Years Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
2 Years Ago
Minor refactoring
2 Years Ago
Oops, already had some code for PositionTickRate
2 Years Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
2 Years Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
2 Years Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
2 Years Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
2 Years Ago
Enabled ragdoll <-> vehicle collision
2 Years Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
2 Years Ago
Merge from Twitch_Rivals_IV
2 Years Ago
Merge from Twitch_Rivals_IV/racing
2 Years Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
Improve GameObjectToggleState handling in different hierarchies
2 Years Ago
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
2 Years Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
2 Years Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
2 Years Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
2 Years Ago
Fix clan table map shader compile error
2 Years Ago
Merge from main
2 Years Ago
vm reload updates
2 Years Ago
added icon
2 Years Ago
Added ablity to pickup carlift if its not in use.
2 Years Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
2 Years Ago
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2 Years Ago
merge from main with the holy re-serialized materials of deeath
2 Years Ago
latest greybox content... and it's a wrap before review
2 Years Ago
merge from waterguns_last_burst_fix
2 Years Ago
merge from contact-shadow-intensity
2 Years Ago
merge from TugboatDeployableCollisionFix
2 Years Ago
merge from qol_diesel_despawn
2 Years Ago
WIP auth system for shelter.
2 Years Ago
Added basic priv to shelter using vehicles system.
2 Years Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
2 Years Ago
Scene cleanup & org.
2 Years Ago
Imported Legacy Furnace FBX, Textures and Materials Setup Basic Prefab for the Legacy Furnace
2 Years Ago
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2 Years Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
2 Years Ago
merge from main