reporust_rebootcancel

138,646 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Improve readability of code - move try catch & "enabled" check into each Serialize() method - move some Serialize() methods into their profiler classes - set default enabled state in each profiler so the convars reflect what is turned on
1 Year Ago
merge from pipette_skin
1 Year Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
1 Year Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
1 Year Ago
Added client flags for braking, pulling over and lights
1 Year Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
1 Year Ago
Revert method change
1 Year Ago
Expose refill time Increase brake power Reduced check radius
1 Year Ago
player update. 3p updated chainsaw anims exported
1 Year Ago
merge from main
1 Year Ago
- correct WaterFactor handling with eye height - corrected deployable spawn orientation - driving animation with throttle input
1 Year Ago
Formatting fix
1 Year Ago
Switched method of equipping
1 Year Ago
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1 Year Ago
Fixed incorrect patron wait condition
1 Year Ago
Fixed a potential OOB error when clearing wires
1 Year Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
1 Year Ago
fix for 3p captive struggle anim not working
1 Year Ago
Spawned vendor now points in the direction of initial travel Client stop targets discarded
1 Year Ago
Added vendor fronts to new WIP model Removed DDdraw's Removed redudant ServerInit in vendor front
1 Year Ago
storage building large progress
1 Year Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
1 Year Ago
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1 Year Ago
Sorted wheel values Vendor moves as expected again
1 Year Ago
Added "togglecluffslocked" console command
1 Year Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
1 Year Ago
Trigger struggle 3p anim
1 Year Ago
merge from main
1 Year Ago
Craggy cliff test
1 Year Ago
decals texture sheet
1 Year Ago
Coastal cliff progress
1 Year Ago
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1 Year Ago
Hooked up first person struggle anim for unlock minigame
1 Year Ago
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1 Year Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags
1 Year Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
1 Year Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot
1 Year Ago
Set a few culling convars to admin-only as changing them might cause problems
1 Year Ago
Merge from main
1 Year Ago
correct protobuf entity name - no serialized data yet, so keeping the same field id
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
marge from hackweek_renderlod_collapse
1 Year Ago
merge from 98579
1 Year Ago
merge from SkinViewFix
1 Year Ago
merge from ScrapHeliSpeedoFix
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from LootFix
1 Year Ago
Let's fix this properly. - ALLOW swaps that take an item in a stack-limited container and try to swap it with another item that's stacked more than the container allows. - TRY to take just one from that stack and leave the rest in the old inventory, while also depositing the item that was dragged out. - CANCEL the process if the player has no inventory space for the new item (since unlike a normal drag-swap, we need an extra slot for the split item).