reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

2 Years Ago
reworked the brickskin tintmask to look like soot modified the material blend layer of brick interior walls to look like soot rather than paint. visual difference between outdoor and indoor reduced.
2 Years Ago
network++
2 Years Ago
merge from main
2 Years Ago
Merge from Main
2 Years Ago
merge from main
2 Years Ago
merge from spawn_group_remove_fix
2 Years Ago
merge from unlock_all_skins_off
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Changed the adobe skin interior wall to be visually closer to outside wall while remaining unique
2 Years Ago
Added hurt volume under the NMS hatch
2 Years Ago
Merge from /nms
2 Years Ago
NMS inaccurate hatch colliders fix
2 Years Ago
Fix server compile, move muzzle transform properties
2 Years Ago
Merge GunnerScreen -> Attack Helicopter
2 Years Ago
Hooked up "no ammo" crosshair
2 Years Ago
Minor opacity edit
2 Years Ago
More rocket crosshair setup
2 Years Ago
Different rocket crosshairs hooked up
2 Years Ago
Attack heli UI functional compass. Compass shader now supports custom offset, enabling compass UI with varied aspect ratio.
2 Years Ago
Fixed missing fire damage and heat triggers. NMS S2P
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Reduce the range Rust+ cameras can see players from Only allow Rust+ cameras to see names of players close to the camera Convars to control the above ranges Remove separate ray material for players
2 Years Ago
Splat tweaks in an attempt to make the paths within the monument more readable Attempt at fixing water disappearing when leaving terrain triggers Blocked off parts of the hatch mechanism with invisible blockers to prevent players from jumping inside the gap while it's opening where they could get stuck Added a terrain trigger to the bottom of the hatch mechanism just in case they happen to go in Scene2prefab
2 Years Ago
merge from main
2 Years Ago
merge from right_click_pumpkin_fix
2 Years Ago
merge from radial_menu_toggle_mode
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
full manifest update
2 Years Ago
Repainted the blend map in an attempt to fix floating objects and gaps in rocks near the edges of the monument Painted terrain alpha near the closed off entrance to the bunker to fix terrain poking through it Shifted some objects that were floating Moved terrain trigger near the NMS exit. This should hopefully stop players from getting killed by the terrain Scene2prefab
2 Years Ago
rf transmitter vm admire anim and updated anim controller
2 Years Ago
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2 Years Ago
Moved fences near one of the houses to allow for players passing through Deleted z-fighting decal in the office room Made one of the exit door static and added some props around it to make it clear it does not open
2 Years Ago
cherrypicking 81128
2 Years Ago
added more loops to warhead cones so they smooth nicer on LOD0
2 Years Ago
fixed elevator cabin button travel
2 Years Ago
merge from itemskins_convar_restrict
2 Years Ago
cherrypicking 81128
2 Years Ago
Added wood braces to the adobe skin interior walls
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from main
2 Years Ago
Cherrypick 81122 to NMS. Fixes chair showing as mountable when it has no valid dismount.
2 Years Ago
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
2 Years Ago
cherrypicking 81009 - disable easter
2 Years Ago
Cherrypicking 81009 - disable easter
2 Years Ago
updated office elevator cabin call call buttons
2 Years Ago
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2 Years Ago
OnDestroy() not Destroy()
2 Years Ago
Fix spawn groups not being removed from SpawnHandler when destroyed
2 Years Ago
Range indicator
2 Years Ago
Fade the damage indicator in and out a bit more