reporust_rebootcancel

130,403 Commits over 4,232 Days - 1.28cph!

2 Years Ago
Added "NoEnv" variants of terrain_trigger and water_trigger - prevents pitch darkness (useful for certain mapping scenarios).
2 Years Ago
Foliage fixes
2 Years Ago
Early exit for client with server sim in SetInterpolationMode
2 Years Ago
Ported over the older interpolation fix for client-side ragdolls on tugboats, since we're still looking to support client-side ragdolls as an option for now
2 Years Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
2 Years Ago
Merge TugboatLowFPSFix -> ServerSideRagdolls
2 Years Ago
Avoid the need for a new method
2 Years Ago
Add convar `cached_browser_expiry_days` (default 30) Reset the cached ping of a server every 30d to account for servers that change geographic location
2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
Better fix for ragdoll parenting. No more offset position.
2 Years Ago
Marked PTZ item as having condition, fixes camera getting repaired when being picked up Also allows PTZ camera to be repaired in the repair bench
2 Years Ago
Hook up new checkpoint models Move checkpoint models to Prefabs/Misc/WaypointRace
2 Years Ago
Fixed some cases where trophy displays wouldn't respect streamer mode
2 Years Ago
Added a few more texture optimization helpers (menu Tools/Textures)
2 Years Ago
Changed 6900 RGBA textures (normal maps included) to high-quality compression (for free)
2 Years Ago
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
2 Years Ago
Fixed ragdolls not teleporting when corpses do, causing stretching as they try to follow the corpse
2 Years Ago
Remove Standalone paltform override on 514 textures (preserved max size)
2 Years Ago
Manifest Set up material swaps Remove duplicated desk mesh Apply 180 degree starting rotation Apply LODs to light sources Pickup, repair Apply gib overrides
2 Years Ago
Disabled Crunch compression on all affected textures
2 Years Ago
merge from cached_server_browser_2
2 Years Ago
merge from Twitch_Rivals_IV
2 Years Ago
Fixed TextureEx GetSizeInBytes reporting (crunch was returning 0KB)
2 Years Ago
Add `cached_browser_enabled` convar Default cached browser as enabled Ensure the "cached browser button" is set to the convar
2 Years Ago
base gameplay pass
2 Years Ago
merge from WorldModelWeaponMass
2 Years Ago
merge from fix_industrial_deployable_filter
2 Years Ago
merge from building_skins_4
2 Years Ago
merge from job_system_convar
2 Years Ago
added collision to desk
2 Years Ago
prefab directory cleanup, rendered icon, added gibs, added lights and made screen materials
2 Years Ago
merge from main -> cached_server_browser_2
2 Years Ago
Compressed a few uncompressed textures to save 72 MB (did not touch that one capmask, Matt!)
2 Years Ago
merge folding chairs
2 Years Ago
wip twitch desk
2 Years Ago
Added prefab for ferry terminal glass_ground_b
2 Years Ago
Added 6 tiled glass cubes. Added an additional tiled rock cube (rock_03).
2 Years Ago
Set existing tiled cube materials to opaque rendering + enabled back face culling
2 Years Ago
Cherrypick #89900
2 Years Ago
Merge from main
2 Years Ago
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
2 Years Ago
Shelter ~ Moved to using proper model for the shelter Adjusted door fit Adjusted building priv area Tweaked socket deploy parameters
2 Years Ago
Add separate AuthResponse values for auth ticket cancled and already used
2 Years Ago
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2 Years Ago
Intermediate format adjustment
2 Years Ago
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
2 Years Ago
Terrain base pyramid texture block compression; saves ~80MB of VRAM (88% reduction)
2 Years Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
2 Years Ago
exported treadwater anims and added to player anim controller
2 Years Ago
Merged bunch of mats