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129,858 Commits over 4,232 Days - 1.28cph!

2 Years Ago
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2 Years Ago
Merge main -> MoreDroppedItemFixes
2 Years Ago
Fix fish trophy remembering incorret animation state when pooled
2 Years Ago
vm legacy bow - base rig and anim file
2 Years Ago
HelpModal & HelpModal.Widget like the Figma mockup.
2 Years Ago
Fixed rocking chair audio not working for non local players
2 Years Ago
Updated colliders on the two rocking chair variants, including the metal parts
2 Years Ago
Full convex collider set for rocking chair
2 Years Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
2 Years Ago
Swapped rocking chairs to convex colliders
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Ensured player pose stays at default in rocking chair
2 Years Ago
Quick test from earlier
2 Years Ago
Merge from main
2 Years Ago
merge from global_networked_bases
2 Years Ago
merge from rail_network_link
2 Years Ago
Force disable GNB because of issues with mirrors
2 Years Ago
merge from main -> gnb
2 Years Ago
Attempt to fix client / server terrain mismatch where rail connects to monuments
2 Years Ago
powerplant 2.0 greybox canditate progress
2 Years Ago
merge from main
2 Years Ago
updated jog SE anim
2 Years Ago
exported updated unarmed crouch anims and set to 50 frames in length
2 Years Ago
merge from turret_interference_optimization
2 Years Ago
Some cleanup/refactor.
2 Years Ago
exported new player rifle attack and aimed attack anims
2 Years Ago
merge from base_decor_DLC
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Faster distance check
2 Years Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
2 Years Ago
Start with caching the list of nearby turrets so we don't need to do a spherecast every time we want to update interference
2 Years Ago
Fix torches in holders continuing to lose condition even after they are extinguished
2 Years Ago
Fixed an extra set of arms appearing during some gestures in the mirror
2 Years Ago
Fixed push animation getting cancelled by movement
2 Years Ago
Merge my player eyes fix -> base_decor_DLC
2 Years Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
2 Years Ago
Fixed player head appearing distorted in mirrors while dancing
2 Years Ago
Fixed rocking chair gibs using wrong materials.
2 Years Ago
Fixed a couple of shader compile warnings, one of them important
2 Years Ago
Update player eyes properly while they're looking in a mirror
2 Years Ago
Fixed mirrors not rendering the inside of caves and others (Blend4Way, SnowArea)
2 Years Ago
Fixed tunnel hurt trigger damaging players at the sides
2 Years Ago
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
2 Years Ago
Revert corrupted train tunnel entrance
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from rail_network_link
2 Years Ago
Increased the size of terrain collision triggers near the entrances in an attempt to fix Terrain Violation
2 Years Ago
fix rocking chair creak sound gain curve
2 Years Ago
Fixed leaking lights in train_tunnel_stop_a_36m Moved metro map prop in train_tunnel_stop_b_72m because it was overlapping some signs