128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed faberge egg material import settings
                
                
                
                
             
         
        
            
            
            
                
                Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
                
                
                
                
             
         
        
            
            
            
                
                Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when using teleport2death if the player hasn't died yet
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bad weather probability increased, higher chance of rain, storms and fog
                
                
                
                
                    
    
        
            thumb_up
        
        94
    
    
        
            thumb_down
        
        83
    
 
                 
             
         
        
        
        
            
            
            
                
                Converted small streaks to 6P shading
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
87969 threadsafe_protobuf
                
                
                
                
             
         
        
            
            
            
                
                merge from ddraw_improvements
                
                
                
                
             
         
        
            
            
            
                
                 merge from Attack Helicopter
                
                
                
                
             
         
        
            
            
            
                
                 merge from threadsafe_protobuf
                
                
                
                
             
         
        
            
            
            
                
                attack heli turret reload sounds
additional movement/physics/explosion sounds for scrap transport heli and mini copter
misc polish on player heli sounds
                
                
                
                
             
         
        
            
            
            
                
                Medium core is 6P shaded
Atlas iteration
                
                
                
                
             
         
        
            
            
            
                
                New smaller mushroom atlas for better M/L difference
                
                
                
                
             
         
        
            
            
            
                
                Removed separate method for `VarString` and switched to bool overload for variable length vs fixed length
Added support for variable length on byte[] and all string methods
                
                
                
                
             
         
        
            
            
            
                
                Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
                
                
                
                
             
         
        
        
        
            
            
            
                
                Proof of concept done (it works); enabled on all alpha surfaces in Rust/Standard shader set
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added Minecart Planter Textures and Materials
Added Minecart Planter FBX and GIB FBX
Setup GIBS, LODS and Materials
Basic Minecart Planter Prefab Setup
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> threadsafe_protobuf
                
                
                
                
             
         
        
            
            
            
                
                Fix byte[] being read with uint length but being written with var int length
                
                
                
                
             
         
        
            
            
            
                
                Train tunnel terrain / topology check improvements
                
                
                
                
             
         
        
        
            
            
            
                
                added lods and gibs for single weapon rack version 2 
textures and materials 
prefab setup
                
                
                
                
             
         
        
            
            
            
                
                changed the decal type in roof.triangle.up
                
                
                
                
             
         
        
            
            
            
                
                Adding concrete_leaks_f thinner profile decal to work best when overlaps happen
                
                
                
                
             
         
        
        
            
            
            
                
                Setup Minecart Planter Folder Structure
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tunnel entrance terrain check tweaks
                
                
                
                
             
         
        
            
            
            
                
                subtracting 
87933 threadsafe_protobuf - investigating several issues
                
                
                
                
             
         
        
            
            
            
                
                Fixed brief mouse wheel input often being missed
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add ddraw.capsule
Add ability to specify rotation of ddraw.box
Add ability to overwrite distaneFade and zTest for most ddraw
Add "help" to ddraw to show the arguments in F1 console
                
                
                
                
             
         
        
            
            
            
                
                Finally a rolling smoke atlas that isn't garbage.
Scene backup.
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked shader changes from /main/mirror2023 and /main/forward-hair
                
                
                
                
             
         
        
            
            
            
                
                Added ability to override output depth via RUST_STD_DEPTH_OUTPUT
                
                
                
                
             
         
        
        
            
            
            
                
                TerrainPlacement cliff splat fix
                
                
                
                
             
         
        
            
            
            
                
                merge from threadsafe_protobuf
                
                
                
                
             
         
        
            
            
            
                
                 merge from teleporteveryone2me