reporust_rebootcancel

108,639 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Further improvements for the hurt filter
3 Years Ago
fx scene sub stuff
3 Years Ago
craggy debug biome painting
3 Years Ago
climate color grading improvements
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Prefab and scene updates for transitional pieces (doors)
3 Years Ago
Added transitional pieces (doors)
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
wip water treatment plant ai
3 Years Ago
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder Added AudioInterceptComponent.debugChannels to print out audio info
3 Years Ago
Merge from main
3 Years Ago
Added 45 and 90 degree corner tubes to underwater labs
3 Years Ago
Fixed dungeon block volumes in 45 degree corner tube prefabs
3 Years Ago
Added more underwater labs to dungeon_base_test scene
3 Years Ago
merge from main
3 Years Ago
Updated cinematic anim controller + avatar. Added dialogue clip.
3 Years Ago
Hatch tube 45 and 90 degree left and right variants, including convex volumes and prefabs
3 Years Ago
Roughly keep track of peak audio level to better handle differing volume between stations, or Unity's thing of including the volume level falloff from distance in the data
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Laser beam NRE fix
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Make laser beam update a work queue and clamp its allowed time
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
merge from 360_stairwell_fixes_2
3 Years Ago
merge from main
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
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3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
3 Years Ago
Ensure BaseEntity exists on BoomBox when changing flags
3 Years Ago
merge from main
3 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
3 Years Ago
Hurt overlay vignette fix
3 Years Ago
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3 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
3 Years Ago
Remove corridor tubes that don't lead to any rooms
3 Years Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
3 Years Ago
Made module volumes thinner
3 Years Ago
merge from main
3 Years Ago
Moonpool shared prefab - contains water surface, volume and effects Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool' Removed previous volume test mesh
3 Years Ago
merge from /player eyes gesture fix
3 Years Ago
Disable rotation on sound light since it has no valid placement and confusing
3 Years Ago
Reduced boombox condition loss
3 Years Ago
Added detailed volume triggers to all underwater lab segments (initial version for testing purposes, some tube_50 volume triggers are still missing)
3 Years Ago
Water carving now uses the exact shape of the player capsule collider everywhere rather than approximating some things with the axis-aligned (!) bounding box Disabled autocrouch when swimming / admin flying since it would glitch out the capsule collider when swimming underneath something with a water carving volume Environment volumes now allow using a custom collider (like a mesh collider) for their trigger (any custom collider on the game object will be used, if there is none the default box collider will be added)
3 Years Ago
Underwater lab monument prefabs are no longer using Scene2Prefab