reporust_rebootcancel

108,648 Commits over 3,867 Days - 1.17cph!

3 Years Ago
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3 Years Ago
Slightly better handling of swimming up into the moonpool (this needs more work, but it's a start)
3 Years Ago
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3 Years Ago
Cancel a gesture if a player changes equipped item
3 Years Ago
Fixed scrap heli damage texture, working now
3 Years Ago
Remove damage texture content from the scrap transport heli, since it was actually unused
3 Years Ago
Save on materials. Don't use a separate material anymore just to show full damage on gibs. Instead have the gibbable script apply the damage texture itself if it detects that a DamageRenderer is being used, reusing the shared material with instancing.
3 Years Ago
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI Added a button to copy the current phone's number into the clipboard
3 Years Ago
Fixed HAB not always showing damage texture correctly. Other minor damage tex edits.
3 Years Ago
Remove the "Cubicles" on Playground as a lot of them are missing prefabs and/or scripts
3 Years Ago
Fixing/improving some general issues with the vehicle damage texture systems.
3 Years Ago
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3 Years Ago
ai data for tube pieces
3 Years Ago
ai data for LShaped pieces
3 Years Ago
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3 Years Ago
merge from ai main
3 Years Ago
merge from submarine
3 Years Ago
Submarine gibs now show full damage on the damage texture
3 Years Ago
Changes to texture damage to make it more visible on the submarines
3 Years Ago
Adjusted sub damage protection + material edits
3 Years Ago
Add health-based damage texturing to both subs
3 Years Ago
Merge Main->Submarine
3 Years Ago
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3 Years Ago
For connect exceptions, show only the exception message in the console, not the whole stack
3 Years Ago
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
3 Years Ago
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
3 Years Ago
Missed file
3 Years Ago
Added AIInformationZone.Mege
3 Years Ago
AIInformationZone bounds encapsulation tests
3 Years Ago
cherrypicking 63086
3 Years Ago
Merge from render_scale
3 Years Ago
Added missing component on camera prefab
3 Years Ago
Merge from main
3 Years Ago
Catching if DLSS is not available
3 Years Ago
Updated reflex plugin
3 Years Ago
AI data for remaining modules.
3 Years Ago
cherrypicking 63064 63065 63066 63067 63068 63069
3 Years Ago
Added AI data to first half of module segments
3 Years Ago
merge from submarine main
3 Years Ago
viewmodel arms on dancing using humanoid tests
3 Years Ago
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3 Years Ago
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3 Years Ago
WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
3 Years Ago
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
3 Years Ago
Add a couple of additional null checks to modular vehicle conditional refreshes
3 Years Ago
Radio list changes
3 Years Ago
Merge from main
3 Years Ago
Applied new settings to large tiles variant as well
3 Years Ago
Speed up dance floor and sound light
3 Years Ago
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono