126,618 Commits over 4,109 Days - 1.28cph!
Reinstate changes that
80221 merge ("merge from gameplay_metrics") accidentally stomped. Client and Server ValidDismountPosition calls now match exactly again.
Also using discards ("_") instead of creating a Collider for some TestNoClipping calls.
Merge from nuclear_missile_silo
Add 'radial_menu_mode' convar
Add option to change radial menu from hold to toggle mode so it works on trackpads
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Fix pumpkin being equipped on head when you right click it from inventory
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Added a detailed exterior culling volume / this will cull the exterior of silo when you are inside the tunnels
Accidently put #if UNITY_EDITOR instead of reverse
Only developers & admins can use 'graphics.itemskins' to disable workshop skins
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Updated elevator cabin mesh to support the new buttons
Moved a few props that you could get stuck on
Moved ground_junk_straight_b and ground_junk_straight_c props to the caboose folder since those prefabs were made specifically for the Caboose and didn't work with culling volumes due to using LODGroup
Created new variants of the ground_junk_straight_b and c and added RendererLOD to them
Replaced the old prefabs in the scene with the new ones
Replaced some other props that used LODGroup
Scene2prefab
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unlock_all_skins disabled by default
convar no longer saved (so it resets to false default)
Tweaked radio tower mesh
Added ladder trigger to the radio tower
Scene2prefab
Add menu option for to toggle using steam nicknames for friends
Tweaks to the underground lighting.
New worklight fixture to further highlight the warhead + surrounding tweaks.
Disabled all light occludees because cull volumes handle it.
Blanket increased light LOD distances also because the cull volumes will handle that.
Changed bulletin board glass material to a decal to fix lighting glitches
Fix escaping in JSON serialization
Finished splitting off all large culling volumes
Scene2prefab
Merge from main (previous attempt failed to include a few moves)
merge from nuclear_missile_silo
Fixed terrain poking through garage door
Added road connection near garage door
Scene2prefab
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resized building skin atlases to 2048 max.
enabled crunch compression
higher quality conditional wall corner meshes
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors).
s2p.
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
Added Scientist.NVGM loadout.
Set spawners to equip it.
merge from main/scientist_nvgm
merge from antihack_cycle_exception
fixed some triangle roofs offsets
triangle foundation prefab invalid string fix
brutalist skin roof conditionals models and setup
Fixed height gap on foundation wall headstone
fixed a gap over the door on wall.doorway
fixed a gap over the window frame on wall.window
wrong gibs on wall.left and wall.right fixed
fixed some SG issues on ramps
removed corner meshes on foundations, was ugly
, might rework or use the regular wall ones when improved.
fixed incorrect prefab link for spiral stairs landings pieces
Some attack heli new UI hooked up.
Fixed NRE on first frame re turret client tick.
Media greybox scene tweak