reporust_rebootcancel

108,634 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Set PlayerWalkMovement capsule rotation via transform instead of rigidbody, fixes jitter
3 Years Ago
New, axis-rotated capsule for PlayerWalkMovement when crawling. Rotating the axis was the only way to have the player be able to crawl under half-walls without also being able to see through walls at their head position. PlayerWalkMovement now also sets its rotation based on the player model's rotation, instead of staying at Quaternion.identity (since the capsule was always the same all the way around, it never needed to actually rotate before).
3 Years Ago
Fixed some inconsistent behaviour with the toggle play input on deployed boom boxes
3 Years Ago
No longer show health bar on new voice props entities if health is full
3 Years Ago
Updated PlayerModel collider for crawling.
3 Years Ago
Wearables that are marked to hide in Eyes view will no longer hide if the player dances while the debug camera is active
3 Years Ago
Missing codegen to fix defaults
3 Years Ago
Update radio list
3 Years Ago
Fixed microphone stand world model (use burlap sack)
3 Years Ago
Merge from main
3 Years Ago
Merge from voiceprops/dlc/radiolist
3 Years Ago
Increased the player's visibility culling radius for crawling
3 Years Ago
▍▌▉▌▉▅ ▄▍▌▆█ ▉█▆█▋▌▍▌ █▄▉ ▅▋▄▋▋▉▅█ ▌▆▉ █▌█ ▍▆▉▍▍▌ ▆▄█▄▄ ▋▄▍▋
3 Years Ago
more voiceprops viewmodel & item sounds voiceprops mixer dsp tweaks
3 Years Ago
merge from ai main
3 Years Ago
Added injureplayer and recoverplayer console commands, similar to kill vs. killplayer
3 Years Ago
airfield scene/prefab update
3 Years Ago
wounded anim updates
3 Years Ago
Added a new door frame to train_tunnel_stop_b_72m piece
3 Years Ago
Bypass tunnels / LODs and colliders / prefab setup
3 Years Ago
Merge from render_scale
3 Years Ago
Build fix
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
tweaks
3 Years Ago
Sleeper collider minor edit
3 Years Ago
Boar tweak
3 Years Ago
Set up an more accurate collider for sleepers using the new axis option
3 Years Ago
Allow player collider to be on a different axis. Set up the collider shape and size for crawling.
3 Years Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
3 Years Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
3 Years Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
3 Years Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
3 Years Ago
merge from save214_test
3 Years Ago
3 Years Ago
merge from main
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Added the large disco floor variant as a skin Repair bench will reskin an entire stack of items instead of reducing the stack to 1 (redirect issue) Moved colour gradients from DiscoFloor component to DiscoFloorColourLookup component
3 Years Ago
3 Years Ago
Full collection achievement implementation
3 Years Ago
Merge Main->NewWounding
3 Years Ago
If server saves while player is wounded, just have them die on load. They were getting stuck in wounded state forever.
3 Years Ago
Save BoomBox.BacktrackLength server convar Audio entities will now use the connected audio entity of any other audio entity they encounter when backtracking, should reduce hops and allow further chains of audio entities
3 Years Ago
Improved fix for picklechuting
3 Years Ago
Boom box decay while playing music now respects Decay.scale convar
3 Years Ago
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
3 Years Ago
Fixed power input slot name on disco ball
3 Years Ago
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
3 Years Ago
Revert the previous poisoning commit to prevent "pickle cave diving"