reporust_rebootcancel

130,635 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Scene cleanup & org.
2 Years Ago
Imported Legacy Furnace FBX, Textures and Materials Setup Basic Prefab for the Legacy Furnace
2 Years Ago
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2 Years Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
2 Years Ago
merge from main
2 Years Ago
3p m4 shotgun anim updates, setup override controller
2 Years Ago
mint and lavendar id_tags
2 Years Ago
Twitch Rivals hazmat variation
2 Years Ago
merge from BlackjackWhiteCardBackFix
2 Years Ago
Setup Legacy Furnace Folders
2 Years Ago
merge from water_junkpiles_boats
2 Years Ago
merge from junkpile_update_surroundings
2 Years Ago
merge from Twitch_Rivals_IV
2 Years Ago
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
2 Years Ago
Merge main -> RagdollRewrite2
2 Years Ago
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
2 Years Ago
Remove debug ray in TriggerParent
2 Years Ago
Added a Waypoint Race system Can be started via WayPointRace.startRace convar Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc) All vehicles within 20m of the starting waypoint will be considered participants Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat Added a helipad start point to craggy island with an example set of waypoints
2 Years Ago
Cherrypick 84867 (Editor only) - 'Add Parent GameObject' update
2 Years Ago
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target
2 Years Ago
Fixed second player to join a blackjack game getting a white rectangle instead of the standard card back image on their first round
2 Years Ago
2 Years Ago
Removed barren map from bundles - Barren retired
2 Years Ago
Added BR br_sphere purple, red and green prefabs
2 Years Ago
Yet another materials update commit
2 Years Ago
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from io_budget_health
2 Years Ago
merge from qol_hbhf_stacksize
2 Years Ago
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2 Years Ago
merge from audio_alarm_label_fix
2 Years Ago
merge from 3p hmlmg clipping fix
2 Years Ago
Added Cull mode option (default Off) to "Particles/Alpha Blended" shader
2 Years Ago
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2 Years Ago
Increase stacksize of hbhf sensor from 1 -> 5
2 Years Ago
m4 shotgun viewmodel - deploy update - removed pump movement in reload
2 Years Ago
disabled animator on 3p entity
2 Years Ago
set up attachment positions
2 Years Ago
Merge from main
2 Years Ago
Fix for waterguns not correctly applying the last burst of water.
2 Years Ago
merge from pipe_nre_fix
2 Years Ago
merge from boombox_network_loop_fix
2 Years Ago
merge from fix_turret_item_filter
2 Years Ago
merge from 0_cost_repair_fix
2 Years Ago
merge from building_skins_4 network++
2 Years Ago
Added a new item definition field - treatAsComponentForRepairs Our repair cost calculation will automatically substitute any items in the Component category with another resource, but some deployables have been using items in the resource category like CCTV cameras as a crafting cost By marking an item as treatAsComponentForRepairs, it will use the desired behvaiour even though it's in the wrong category resepair wise Applied to RF Broadcaster, RF Receiver, Targeting Computer and CCTV camera This should fix repair behaviour on Auto Turrets and Computer Stations Also fixed some rounding issues that could result in a repair csot of 0 for a given resource, the minimum repair cost for any ingredient will now be 1 This behavioiur should be consistent between the hammer and the repair bench
2 Years Ago
Label power input on audio alarm
2 Years Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
2 Years Ago
Remove log in IgnoreCollision trigger