reporust_rebootcancel

131,344 Commits over 4,262 Days - 1.28cph!

2 Years Ago
Server-side ragdolls now collide with the AI layer (horses etc)
2 Years Ago
Variant reductions on remaining shaders
2 Years Ago
- Fixed body position and rotation not being set correctly when player dies while mounted. - Only store bone names once. - Assign missing param.
2 Years Ago
Manifest, fixed twitch props using static lod
2 Years Ago
Merge from main
2 Years Ago
Initial gibs
2 Years Ago
Fixed rotation not animating properly
2 Years Ago
First pass art setup, icon
2 Years Ago
pinata
2 Years Ago
merge from pinata
2 Years Ago
sitem setups
2 Years Ago
Merge from main
2 Years Ago
pinata model and textures, materials, basic prefab
2 Years Ago
Fixed arrow tips appearing offset on legacy bow
2 Years Ago
Merge from main
2 Years Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
2 Years Ago
backup
2 Years Ago
Merge from dec_2023_redirects
2 Years Ago
Rivals desk is now a skin of the computer station
2 Years Ago
Legacy bow setup
2 Years Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
2 Years Ago
Subtract 90591
2 Years Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
2 Years Ago
Update hazmat and 2023 trophy id's
2 Years Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
2 Years Ago
Re-run codegen after merge
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Furnace
2 Years Ago
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2 Years Ago
tweak regular white and green bus variants
2 Years Ago
merge from qol_increase_amber_light_distance
2 Years Ago
merge from fix_radiation_bypassing_armor
2 Years Ago
merge from fix_oil_rig_radiation_alarm
2 Years Ago
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2 Years Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
2 Years Ago
texture sizes plugging some holes in the mesh
2 Years Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
2 Years Ago
melee holdtype - set new player mask
2 Years Ago
added new player loadout
2 Years Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
2 Years Ago
Nuked Rust/Standard-Indexed shader set
2 Years Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
2 Years Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
2 Years Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
2 Years Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
2 Years Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
2 Years Ago
2 Years Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
2 Years Ago
layer change
2 Years Ago
Fix typo causing all radiation to bypass armor