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108,634 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Potential fixes for screenshot issues
3 Years Ago
Fixed cargo ship speaker using RendererLod rather than LodGroup and disappearing after the cargo ship starts moving
3 Years Ago
Fix dance floor achievement incorrectly requiring more than one player
3 Years Ago
Lower boom box decay rate (portable and deployed)
3 Years Ago
Fixed microphone stand not being set as default blueprint and not unlocking with dlc
3 Years Ago
Turned off train signal lights
3 Years Ago
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3 Years Ago
Wrap some exceptions in MicrophoneStandIOEntity
3 Years Ago
Skin bundle update
3 Years Ago
Merge from voiceprops/dlc (achievements)
3 Years Ago
Compile fix Another attempt fixing looping gestures not ending
3 Years Ago
Prevent all view direction change while incapacitated
3 Years Ago
Calling inure or injure_player console command when in crawling state now progresses to incapacitated state
3 Years Ago
Merge NewWounding->Main
3 Years Ago
Merge from voiceprops/dlc/achievements
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Adjust first-person crawling eye position
3 Years Ago
Fixed not being able to repair deployed boom boxes while they are playing
3 Years Ago
Reduce crawling player model collider depth from 0.75 to 0.2 to stop them being able to push other players
3 Years Ago
Cancel gesture via an RPC and not a signal
3 Years Ago
Better behaviour for held boom box and recorder tool when holding player sleeps
3 Years Ago
Merge from main
3 Years Ago
Remove a server side debug key accidentally left in
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Make it easier to push flip a rowboat over. It was really difficult for one person on flat ground.
3 Years Ago
Be more lenient with seat clipping checks, now finishing the check right at eye level. Fixes player hitting their head on the damaged floor above when riding a horse at Water Treatment
3 Years Ago
Merge from main
3 Years Ago
Add rifle ammo to my loadout
3 Years Ago
Removed the diesAtZeroHealth bool that I added some time ago for vehicle modules. Use a system similat to BasePlayer instead, just overriding the Die() method to not die. Everything that was currently using diesAtZeroHealth = false: - BaseVehicleModule now uses a blank Die() method instead. - computerstation.static, ReclaimBackpack, ReclaimTerminal, StaticRespawnZoneBandit, StaticRespawnZoneCompound, microphonestandio, and elevatorioentity were immortal so wouldn't take damage already. - StorageMonitor.deployed has been changed from DeployableGeneric protection to Immortal.
3 Years Ago
Now that wounding is single-stage again, Die() no longer needs the canBecomeWounded bool. Remove it.
3 Years Ago
Merge Main->NewWounding
3 Years Ago
Cherry pick everything (rip branch explorer)
3 Years Ago
Fixed not being able to place items in dropbox
3 Years Ago
updated crawl anims updated player animator - changed anims and speed values in crawling blendtree
3 Years Ago
default cassette music loops mixer dsp tweaks more dead air between remote phone rings
3 Years Ago
Merge from render_scale
3 Years Ago
Fixed assertion with texture lerping in post effects
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
added some requested cubes for map makers /modding/cubes
3 Years Ago
.dll update
3 Years Ago
Gave the player a smaller collider when on a horse that better fits their actual size when on the horse. Hopefully fixes my newer more zealous clipping checks from booting players off when it shouldn't
3 Years Ago
Fixed regression bug, clothing with move speed modifiers no longer affecting movement speed in water or on ladders
3 Years Ago
merge from render_scale
3 Years Ago
Tweaked bunker entrances volumes due to AH issues
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Get rid of "assigned but never used" warning on CLIENT
3 Years Ago
Fixed cargo ship often having no valid dismount point for the ship's microphone while it was moving. Keep the player parented to the ship while mounted, letting dismount attempts happen in local ship space.
3 Years Ago
Subtract 62752, will potentially cause issues at high client latency.
3 Years Ago
Default to rust radio on new boom boxes (held and deployed)