reporust_rebootcancel

131,081 Commits over 4,232 Days - 1.29cph!

2 Years Ago
merge from /scan_test
2 Years Ago
merge from fix_map_compass_visible
2 Years Ago
merge from bandage_revive
2 Years Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
2 Years Ago
Add breathe layer
2 Years Ago
Update hand hold blend trees
2 Years Ago
Add left/right hand hold layers
2 Years Ago
Slight change to buoyancy shouldSleep rule
2 Years Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
2 Years Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
2 Years Ago
Add a ray check like DroppedItem has
2 Years Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
2 Years Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
2 Years Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
2 Years Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
2 Years Ago
Merge from reduce_warning_spam (editor only)
2 Years Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
2 Years Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
2 Years Ago
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2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
Applied new lighting/fx to desk.
2 Years Ago
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2 Years Ago
merge from DisableNonMovingItem
2 Years Ago
merge from fix_sprinkler_waste_water
2 Years Ago
merge from fix_server_save_ownerid
2 Years Ago
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2 Years Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
2 Years Ago
Applied lighting to desk
2 Years Ago
▆▋▌▊▅▅▇▊ ▉▊▄▍▋▆ ▋▆▆█▍. ▌█▇▅▊▉▋ ▋▄▅▇▄▉ ▇▋█▍▍▅ ▍▊▋ ▋▌▌▊ ▇██▋▉▍▆▅▍ █▌-▊▅ ▅▇▇▇▉▅▉ █▊▄▌ ▌▇▅▉▆▄▊▉▆.
2 Years Ago
Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
2 Years Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
2 Years Ago
Keep store item elements all the same height
2 Years Ago
Switch item store to use flex columns instead of grid layout Hide footer of store item elements if they're blank
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)
2 Years Ago
Fixed dropped item container showing `james` when in streamer mode
2 Years Ago
CardPlayerData missed commit
2 Years Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
2 Years Ago
trophy 2023 lods gibs and icon
2 Years Ago
trophy render setup
2 Years Ago
Show the "in cart" tag when items are in the cart
2 Years Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
2 Years Ago
More improvements to "What fields is unity serializing"
2 Years Ago
Gray out non-tradable/marketable items you already own cause there's no point buying more Don't allow adding non-tradable/marketable items to your cart more than once
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Put items you already own last If you already own an item, show a tag on the UI with how many you own
2 Years Ago
Order limited item store items by name to match Steam Order general store items by item ID descending to show newest first
2 Years Ago
legacy bow entity updates
2 Years Ago
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled