108,634 Commits over 3,867 Days - 1.17cph!
Cancel pending poison damage when changing wounded state
Fix swimming and ladder climbing being extra slow
Add player.stopgesture_radius to cancel gestures on all players in the given radius
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
If a player is on a ladder when they become wounded, make them fall off
Can no longer record onto a cassette while it's playing
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
Fixed not being able to edit radio settings on held boom box while building blocked
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Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
Fix another NRE in GoToIncapacitated
Fixed error when using injure console command
Fixed not being able to crouch under half walls
Go directly to incapacitated if player dies from fall damage
Added support for animation going directly from standing to incapacitated (requested for fall damage)
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
Fixed issue with SSS effect causing blurring.
Trainyard AI prefab update
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward.
Switched trainyard spawners to use them.
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Underwater labs art - first pass, unoptimized
full manifest update - build server times?
Disco ball is now an IO entity and requires power to light up and spin
Fixed thrown cassette recorders not being deleted by entity.deleteby command
Merge from voiceprops/dlc
- Added the transitional animation for going from standing to crawling state
- Fixed going to wounding state while crouching not showing the correct animation
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Increase water factor when crawling, to account for the player's much lower head position
Can no longer gesture while on a ladder
Don't allow climbing ladders while crawling
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
Increase crawl speed by 20% (including animation speed)
Refactored laser light to use property blocks where possible
Fixed crawling weirdness when in water. Go to incapacitated state if crawling in deep water.
Colour new flare renderer on laser light