reporust_rebootcancel

131,071 Commits over 4,232 Days - 1.29cph!

2 Years Ago
First pass on overhauling the help away from a full screen input blocking modal into a side of screen popup Uses new TriggerTutorialPrompt volumes to pop up a specific text/image/video combo based on the players position as well as current mission and stage Updated the first mission with new trigger volumes
2 Years Ago
Replaced a few keywords with runtime branching (75% reduction in variants)
2 Years Ago
Add InputField & code to allow you to search keybinds in options menu Add padding to the bottom of keybinds so the search bar doesn't move around while typing
2 Years Ago
Cache sleep check, fix server call
2 Years Ago
No longer need to be currently spectating in order to run ToggleSpectateTeamInfo (will still only have an effect while spectating)
2 Years Ago
Re-enabled Tugboat deployment for the Twitch Rivals desk
2 Years Ago
Merge Twitch_Rivals_IV -> Main (desk updates)
2 Years Ago
Fixed chair collider width
2 Years Ago
Rebuild sign painting UI with flexbox, cleaned up the layout of things Changed brush size and opacity to be sliders Added tooltips to clear and save button explaining what they do, updated tooltips for undo/redo with their shortcut keys Fixed the preview camera not aligning with the right panel so there is never a weird gap
2 Years Ago
Update FP.Flexbox with a way to override the preferred width/height to nicely size images
2 Years Ago
Show the drone's ID when a drone is selected in your inventory Show `streamer mode` in the inventory panel if streamer mode is enabled
2 Years Ago
Basic GC buffer setting setup.
2 Years Ago
Fixed broken reference to priv.
2 Years Ago
Apply starting rotation Renamed shelter prefabs
2 Years Ago
Show server version in F8 panel
2 Years Ago
Fixed "Core/Foliage" shader not working with decals; only supports no-layers or layer0/default, for now
2 Years Ago
Swapped mesh colliders for primatives. Lowered shelter.
2 Years Ago
Hide compass when the map is open
2 Years Ago
Change the patrol heli crate from military crate model to elite / bradley crate model
2 Years Ago
Added new shader "Rust/Standard Packed Mask Blend" for testing
2 Years Ago
Add extra colors for industrial pipes - orange - light blue - purple - pink
2 Years Ago
Updated Prevent Building Bounds To Prevent Clipping Moved Storage Adaptor To A More Suitable Position
2 Years Ago
Additional explosion bounce and overlay tweaks
2 Years Ago
added collision to laptop screen back
2 Years Ago
reworked collision on twitch rivasl desk so it can be deployed on tugboats
2 Years Ago
Updated and Improved Legacy Furnace Icon to include VFX
2 Years Ago
merge from HABParentingFix
2 Years Ago
merge from exploit_clamp_max_fps
2 Years Ago
merged from TugboatPhysXErrors
2 Years Ago
merge from ExplosiveAmmoFix
2 Years Ago
Remove some debug draws in 90153
2 Years Ago
cherrypicking 90150 - Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now
2 Years Ago
Spawnable static props (torchholder_on, tunalight_on, fireplace_on, lab tables, catina chair)
2 Years Ago
Added kick and push cine gestures (from frontier bar door interaction). Added drink and chicken cine gestures - previously unlinked.
2 Years Ago
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now
2 Years Ago
Merge from main
2 Years Ago
Only do the checks while parented
2 Years Ago
A couple of small fixes
2 Years Ago
Reinstate 84733, let's try this again
2 Years Ago
Fix sprinkler wasting water when spreading water into non divisor of 15 (water per splash) Example: 4 planters = 20% waste 9 planters = 35% waste
2 Years Ago
Legacy furnace enabled state overhaul Legacy furnace texture size optimization.
2 Years Ago
Compile fix
2 Years Ago
Simplified BaseCorpse ClientInit, things seems to be stable now.
2 Years Ago
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
2 Years Ago
Introduced IsVisibleAndCanSeeLegacy, an old version of IsVisibleAndCanSee with prior behaviour. Applied it to ItemModProjectileRadialDamage to fix explosive ammo damage to construction
2 Years Ago
Manually add the CodeStripping scene to the build script process rather than the editor build settings
2 Years Ago
Save users.cfg after adding or removing ownerid / moderatorid
2 Years Ago
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips Added a PlayerIsInTutorial property to BaseTip for easy access Re-enabled how to shoot bows, build options, ore and tree minigame tips
2 Years Ago
Fixed airfield black tiles when running in low shader quality
2 Years Ago
Re-enable resource harvest multiplier for tutorial, set at x3 for now Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor