reporust_rebootcancel

131,480 Commits over 4,262 Days - 1.29cph!

2 Years Ago
Merge from main
2 Years Ago
Fix compile errors in WorldItem.Server (from merge?) and BackpackInventoryPanel (from me)
2 Years Ago
backup
2 Years Ago
Merge from dec_2023_redirects
2 Years Ago
Rivals desk is now a skin of the computer station
2 Years Ago
Legacy bow setup
2 Years Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
2 Years Ago
Subtract 90591
2 Years Ago
Combine all bone pos data into one parent ScraptableObject as it was getting out of hand with all the mounted poses. Refactoring etc.
2 Years Ago
Update hazmat and 2023 trophy id's
2 Years Ago
Fix ItemIcon.cs compile error after refactor of input keys on item move to an enum
2 Years Ago
Re-run codegen after merge
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Furnace
2 Years Ago
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2 Years Ago
tweak regular white and green bus variants
2 Years Ago
merge from qol_increase_amber_light_distance
2 Years Ago
merge from fix_radiation_bypassing_armor
2 Years Ago
merge from fix_oil_rig_radiation_alarm
2 Years Ago
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2 Years Ago
tweaks and polish fixed wrong mat for cover on bus distant lods
2 Years Ago
texture sizes plugging some holes in the mesh
2 Years Ago
hatchet entity - removed offsets, set to use prop bone instead of hand
2 Years Ago
melee holdtype - set new player mask
2 Years Ago
added new player loadout
2 Years Ago
made a new 2handed explosive override controller and linked it to explosive timed entity prefab
2 Years Ago
Nuked Rust/Standard-Indexed shader set
2 Years Ago
Reduced Rust/Standard further down to ~0.04% variants compared to main (broke global rendering and mirrors for now)
2 Years Ago
exported/setup 2handed explosive player update anims and made a new holdtype for it
2 Years Ago
exported player update rifle anims after idle pose change and updated the lr300 holdtype override controller
2 Years Ago
Increase culling distance of amber light from 65m -> 150m (this light is only seen on oilrig & excavator) Increased LOD settings of light to prevent it going lowest LOD until 120m away
2 Years Ago
exported player update 1handed explosive animation set and linked to holdtype grenade override controller
2 Years Ago
2 Years Ago
Play radiation alarm once the radiation value is above the threshold instead of at the threshold (meaning radiation > 0)
2 Years Ago
layer change
2 Years Ago
Fix typo causing all radiation to bypass armor
2 Years Ago
bus LODs and art prefab updated art in prefabs removed temporary versions of the bus
2 Years Ago
merge form chainsaw_reload_fix2
2 Years Ago
merge from planter_splash_los_fix
2 Years Ago
merge from shot_through_fix
2 Years Ago
merge from legacybow
2 Years Ago
merge from sign_paint_improvements
2 Years Ago
Merge from Main
2 Years Ago
Added bone position data for all 31 mounted poses, and updated the others.
2 Years Ago
merge from fix_wall_connect_tcs
2 Years Ago
merge from hide_ddraw
2 Years Ago
merge from legacy_shelter
2 Years Ago
merge from save244
2 Years Ago
merge from main
2 Years Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls