108,634 Commits over 3,867 Days - 1.17cph!
Can no longer throw cassette recorder while it's recording
Prevent jumpnig while crawling
Server-side check for interaction while crawling. Needs cleanup so code doesn't need to be duplicated
Added 1st pass standing to downed player anim
Allow crawling players to use doors, gates, and hatches
If there are UI actions on the thing being looked at, but none of them are currently available to be shown, don't return any of them. Previously if no options were available, the first option would be returned.
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binoculars only show nametag pips during the day
fixed invisible nametags at certain angles
reduced nametag pop-in delay
First pass animal attack dmg/rate tweaks
Unique flare mat for the lasers too.
Wall laser uses its own mats exclusively, instead of sharing some with the weapon addons.
Various texture optimizations.
Laser destination point lights hover slightly above the surface for better shading.
Tweaked laser colors for better consistency with other props.
Less hazyness in clear weather.
Chase state updated to return error when no move point found, also returns running or finished depending on navigator.
Updated human designs with chase->idle transition from error/finished events.
Reapplied Cargoship VAIZ setting.
Fixed bug with water SSRR
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movepoint updates to prefab
Added the stations and cctv setup to tunnel entrances
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
Replace wounded start anim so it shows crawl->incapacitated instead of stand->incapacitated
Updated disco floor gradient names
First batch of achievements
Movement input, jumping and ducking will now cancel a looping gesture
Fixed sound light ambient light re-enabling incorrectly (LOD issue)
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Added new UsableWhileWounded menu attribute and added it to the code generator
Don't show interaction if interaction is not possible
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Prevent interaction while crawling (will add special cases later)
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Can now insert cassettes into mailboxes
Added UI to explain how to finish recording a voicemail early
Fixed voices not always recording in voicemail
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call
Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory)
Fixed voicemail messages continuing to play if deleted while playing
Adding a future option to cancel any pending health when entering wounded state. Currently unused.
Fixed missing text in some languages on cassette recording UI