108,632 Commits over 3,867 Days - 1.17cph!
Partial night vision effect, pending additional features
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New cold, hot, hurt, and radiation screen effects
Hurt blood texture is properly red instead of pinkish red(?)
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bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
Daytime brightness tweaks
Only set targetId in death notifications if the killer was a player (previously included NPCs)
Baseline env changes with the new post stack
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initial swimming implementation
Added markers on post fx for frame debugger
Allow gestures to be used while mounted on Secretlab chair
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Bunker hatch rig / controller
Bunker hatch animations and door prefab setup
Updated bunker hatch textures with some polish
Fixed shots list not being refreshed when switching between demos that are on the same map
Better default name of a new shot (if the previously recorded shot ended with a number, increment the number)
Better input field handling for renames
Fixed debug camera resetting when switching between shots in the same demo while autodebugcam is turned on
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Fixed demo UI not scaling correctly based on the ui scale setting
Can no longer enable the cursor if in camera mode and UI is disabled
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Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
Sub exterior effects & organized the hierarchies
Nixed legacy self illumination on some splash/mist mats
pfx scene backup
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Animal attack calc/range tweaks
Merge from safezoneaggro fix
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