reporust_rebootcancel

138,503 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
2 Years Ago
made black screenbacks all flat geo
2 Years Ago
merge from material biome improvements
2 Years Ago
asset zoo prep for props review
2 Years Ago
Merge from main
2 Years Ago
Fix container doors getting deleted when moving onto cargo ship
2 Years Ago
Adjust docked cargo position for better container access
2 Years Ago
Big crane refactor Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes Re-enabled the static crane on harbor_1 and converted it into this new crane type Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship
2 Years Ago
Use Continuous Speculative
2 Years Ago
Wheel terrain FX, borrowed from cars for the moment
2 Years Ago
Bike physics + visual fixes
2 Years Ago
More spawnable static props with "on" appearance - candle sets, individual candles, furnace large + small, electric furnace. Fixed "alwaysOn" static hobobarrel missing sounds and entity script. Manifest update.
2 Years Ago
Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
2 Years Ago
merge simple_upload -> full_server_demos
2 Years Ago
More stabilisation stuff
2 Years Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
2 Years Ago
Force update passthrough UI when switching between an input/output handle
2 Years Ago
Use async loading to load the menu+game+engine UI in parallel
2 Years Ago
Clamp angular velocity y
2 Years Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
2 Years Ago
▄▊▄▌ ▉▊▋▍▅▊▍▊▄▄▋▆▆▋▇▇▆▄▍▉▇ ▍▍ ▆▇██ ▌█ █▄▋▆██▇▌ ▊▋▆█▄█▍ ▅▌▅█▇▉█▍▋ ██▊▋
2 Years Ago
Fixed auxiliary outputs messing with how we calculate power drain
2 Years Ago
Merge from main
2 Years Ago
▍█▆▄▋▅▍▍▊▅▍▉ ▆▍▍▋▉
2 Years Ago
Fix container Ids Manifest
2 Years Ago
Compile fixes, player animator update
2 Years Ago
Merge from main (stomped animator changes, will need to be regenerated)
2 Years Ago
Merge from cine_anims
2 Years Ago
Compile fixes
2 Years Ago
talk_06 anim settings fix
2 Years Ago
Merge from main
2 Years Ago
Change blocksize convar from bytes -> MB
2 Years Ago
Add integral
2 Years Ago
Bike roll stabilisation work
2 Years Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
2 Years Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
2 Years Ago
codelock placement
2 Years Ago
Fixed memory cell power passthrough being showed on both outputs
2 Years Ago
tweaks to screw placement on texture group 03
2 Years Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
2 Years Ago
screen material
2 Years Ago
extra material screen and uploaded crate models
2 Years Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
2 Years Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
2 Years Ago
vm sks attachment and ironsights
2 Years Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
2 Years Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
2 Years Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
2 Years Ago
▌▇▊▋▄▆ █▌▋█▊ ▄▆▍ ▇▋▇█▍ ▆▇▇ ▅█▆ █▅▄▍▉▆ ▅▉▅▌█▅ ▍▉▌▍▆▄█
2 Years Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.