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135,213 Commits over 4,444 Days - 1.27cph!

2 Years Ago
Flag the most recent drop items as drops
2 Years Ago
Merge from main
2 Years Ago
updated vm surrender anim loop & transitions
2 Years Ago
Merge from fix_barricade_subway_entrance -> main
2 Years Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
2 Years Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
2 Years Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
2 Years Ago
Updated Vintage Wardrobe FBX and Prefab
2 Years Ago
Fix official servers tab not loading all servers when cache is turned off
2 Years Ago
Shadow cascade blending fallback when fov is low to prevent artifacts
2 Years Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
2 Years Ago
edited blunderbus viewmodel reload and admire anims
2 Years Ago
Added scaled crocodile rig and mesh
2 Years Ago
fix for decal trims on storage warehouse.
2 Years Ago
Added extra debug logs
2 Years Ago
updated 3p surrender anim loop & transitions
2 Years Ago
Cliff progress
2 Years Ago
Renamed wallpaper prefabs
2 Years Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
2 Years Ago
Reduced distance to kirb Clear hits list in between
2 Years Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Compile fix
2 Years Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
2 Years Ago
network++
2 Years Ago
merge from hood_and_cuffs
2 Years Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
2 Years Ago
washing line fbx fix 1.5m/3m
2 Years Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
2 Years Ago
added meta
2 Years Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
2 Years Ago
added collision to storage warehouse, reworked lod1, added dressing.
2 Years Ago
Renamed crcodile anims file
2 Years Ago
2 Years Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
2 Years Ago
Merge from main
2 Years Ago
turned default gutter material green for now (test)
2 Years Ago
re-saved fridge textures to 2k
2 Years Ago
Merge from fix_batching_rainbow_logs -> main
2 Years Ago
Merge from dismount_parachute_fix
2 Years Ago
Missed removing the old early exit
2 Years Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
2 Years Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
2 Years Ago
Try switching bikes to Continuous Speculative, let's see how it goes
2 Years Ago
Cherrypick all the code from the /prefabs subbranch
2 Years Ago
#if CLIENT for compile errors
2 Years Ago
Attempt #2 at converting prefabs
2 Years Ago
Merge main -> Bikes
2 Years Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
2 Years Ago
Update converter to only convert prefabs that are nested prefabs