reporust_rebootcancel

108,603 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main/Workcart
4 Years Ago
Train tunnel topology map tweaks
4 Years Ago
Increased train tunnel nobuild volumes slightly
4 Years Ago
Improved gib positioning for conditional models on building blocks (particularly stone foundation)
4 Years Ago
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4 Years Ago
Added placeholder explosion effect to work cart destruction
4 Years Ago
Hurt trigger setup
4 Years Ago
Fixed location of npc blocking slot machine
4 Years Ago
Compile fix
4 Years Ago
Add rottingflies.hide admin convar to disable flies pfx
4 Years Ago
Add hurt trigger speed-based damage multiplier to the work cart
4 Years Ago
Increased proximity warning max dist from 250m to 325m
4 Years Ago
Update the dashboard monitor when the trains comes back alive from repair
4 Years Ago
Work cart is now repairable (even from destroyed state)
4 Years Ago
Fixed duplicate gibs on workbench tier 1 and 2
4 Years Ago
Static elevators now default to the go to top/bottom option (can still go floor by floor by opening the full interact menu) Fixed go to top/bottom using the same description phrases as the single floor option
4 Years Ago
Support an optional icon on monument map markers + add train icon on train tunnels
4 Years Ago
Subtract icon change commits, return all item icons to their previous appearance.
4 Years Ago
Fix incorrect gib offset calculation on entities with multiple gibbable components on child objects that are moved/rotated
4 Years Ago
Added some cracking noises while train barricades are being damaged by ramming, to give some outside indication that something is happening. Converted TrainBarricade script into an entity itself.
4 Years Ago
Extend the bounds to render for train tunnel maps because tunnels under the ocean were getting cut off (need to confirm if it's enough though)
4 Years Ago
Added IsAtAStation bool to BaseTrain
4 Years Ago
Smoother operation at junctions for trains running in reverse
4 Years Ago
Fixed work carts snapping to the wrong track if input was changed right after taking a side track at a junction
4 Years Ago
merge back
4 Years Ago
merge in
4 Years Ago
train barricade update
4 Years Ago
Fixed edge case that could cause a tunnel entrance not to connect to its train station correctly
4 Years Ago
merge from random_opt_2
4 Years Ago
improved stairs collider on the entrance
4 Years Ago
merge in
4 Years Ago
code cleanup
4 Years Ago
Added office and break room signs Added them to the train stops Sign texture tweaks
4 Years Ago
Train tunnel entrances no longer spawn on roads that start or end at mining quarries, water wells or swaps
4 Years Ago
Barricade train tunnel cells no longer spawn right next to each other
4 Years Ago
merge in
4 Years Ago
Made tunnel dweller AI not suck
4 Years Ago
Stag - idle & walk updates, prefab update & anim controller walk speed changed
4 Years Ago
Fixed negative scale values on lights
4 Years Ago
Tunnel stop sign tweaks
4 Years Ago
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4 Years Ago
merge from Workcart
4 Years Ago
Set dressing stairwells
4 Years Ago
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4 Years Ago
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4 Years Ago
merge in
4 Years Ago
Added backlit signs to stops Tweaked sign materials
4 Years Ago
Disabled long flares on all corridor/stairwell lights Reduced LOD distance on fill lights