128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Restored Assets\Prefabs\Misc\Recycler.meta
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from aux2/diversuit-merge (diversuit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix "Native Collection not disposed" error (forgot to dispose a NativeArray)
Fix compilation error on client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile errors in Custom\StandardWithTwoDecal shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from diversuit/shader-merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changeset merge from shader-improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported unarmed player climb up and down rope in ferry terminal branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from aux2/ferry_merge (ferry_terminal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ferry_terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pump model to the pumpjack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated tugboat door mesh
Tugboat interior mesh update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked:
83634 Fixed forward shaders sampling light proxy volume (not used)
83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ferry_terminal/shader-merge4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changeset merge from shader-improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                going through lists of checks for brick skin release
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken atmospheric scattering on glass and other semi-opaque materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed forward shaders sampling light proxy volume (not used)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                disabling crunch compression on building parts texture atlases
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabling crunch compression on building parts texture atlases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor `InstancedEntityRenderScheduler` into `InstancedEntityScheduler` and `InstancedRenderScheduler`
First cleanup of code
 
                
                
                
                
                
             
         
        
            
            
            
                
                All instanced rendering commands restricted to admins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix windmill scale being wrong as we weren't taking the full scale of individual MeshRenderers into account
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                3p torch, melee override updates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry picked 
83457 => Fixed deferred decal lighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked 
78436 => Possible fix for vehicle window shader bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                caves modules re-lighting (and fixing some OP lights along the way)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Cliff_LOD shader pragma
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied 
83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied 
83295 without water5 => Fixed post-merge shader errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied 
83356 => Removed unused and broken dependencies from RustStandardShaderGUI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked 
83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ambient lighting reapplied (based on 83385)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaks to lighting prefab (floating prefabs)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added some off lights to balance lit one on buildings