reporust_rebootcancel

138,495 Commits over 4,352 Days - 1.33cph!

1 Year Ago
Tried to fix broken swing bridge animation
1 Year Ago
Fixed weird cargo movement bug
1 Year Ago
Added cargoship save support Ran protobuf
1 Year Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
1 Year Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
2 Years Ago
Set up proximity manager for harbor 2 First pass swing bridge
2 Years Ago
Harbor 1 ladder and parent triggers
2 Years Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
2 Years Ago
Initial docking path for harbor_2
2 Years Ago
First attempt at spawn near for docking command
2 Years Ago
Item setup
2 Years Ago
fixes
2 Years Ago
Merge from main
2 Years Ago
updates
2 Years Ago
Moon pool crane textures
2 Years Ago
Merge from main
2 Years Ago
Fixed fuel generator aux inputs draining power
2 Years Ago
Cargo decides what harbor to dock at based on spawn distance
2 Years Ago
Cargoship now moves around the island anti-clockwise
2 Years Ago
Re-added cargo notifier to harbor2 Scene2Prefab
2 Years Ago
Rounded upkeep timer minutes
2 Years Ago
baseline
2 Years Ago
merge from main
2 Years Ago
Changed upkeep timer format
2 Years Ago
player update. CNY spear entity edited so it sits in the player hands correctly
2 Years Ago
Added container drop off ground decals in both harbors
2 Years Ago
refraction material
2 Years Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
2 Years Ago
Check scientist target move distance is within a suitable distance from bradley
2 Years Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
2 Years Ago
fixed clipping issue
2 Years Ago
▉▌██▌▍▍▉▋▆▄ ▋▍█▆ ▇▅▊▊▋▆▅ ▉▆▋▌▉▅ ▋▊▄▊▉▊▋▊ ▉▄ ▅▍ ▇▅▉▇▅▊▋ ▊▉▌█ ▋▄▊██▇
2 Years Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
2 Years Ago
CanSeeTarget can now take a source position offset, used to check move points.
2 Years Ago
ao on tools
2 Years Ago
moon pool crane texturing
2 Years Ago
Refactor
2 Years Ago
Remove now unused LOS offset code
2 Years Ago
AIInformationZone LOS improvements for GetBestMovePointNear
2 Years Ago
enabled material setup on AC unit prop for testing
2 Years Ago
snow effect material config setup
2 Years Ago
snow effect material config
2 Years Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
2 Years Ago
made black screenbacks all flat geo
2 Years Ago
merge from material biome improvements
2 Years Ago
asset zoo prep for props review
2 Years Ago
Merge from main
2 Years Ago
Fix container doors getting deleted when moving onto cargo ship
2 Years Ago
Adjust docked cargo position for better container access
2 Years Ago
Big crane refactor Split out the existing crane into three separate classes - HarborCrane, HarborCraneContianerPickup, HarborCraneStatic Implement new variety of crane that can be preset to a specific extension/height and will eventually support parenting Add this re enabled static crane into the HarborProximityManager so it rotates out of the way when the boat passes Re-enabled the static crane on harbor_1 and converted it into this new crane type Added a 4th crane to harbor_1, this new crane can pickup and drop containers on the opposite side of the cargo ship