reporust_rebootcancel

140,533 Commits over 4,383 Days - 1.34cph!

2 Years Ago
merge from fix_spawn_map_entities
2 Years Ago
merge from fix_safezone_backpack_drop
2 Years Ago
Changed wire culling to per-pixel; disabled by default on materials
2 Years Ago
player update. exported setup L96 rifle animation set. made L96 holdtype override controller for it too
2 Years Ago
Formatting changes
2 Years Ago
Added support for saving of database and removing items
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
2 Years Ago
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2 Years Ago
merge from qol_rotate_vending_machine
2 Years Ago
merge from tutorial_gun_unlock
2 Years Ago
restore 96033 mission_improvements_may_24
2 Years Ago
merge from mission_improvements_may_24
2 Years Ago
Compile fix
2 Years Ago
Item / ItemManager use pooling
2 Years Ago
Remove zones
2 Years Ago
subtract mission_improvements_may_24 - compile fix
2 Years Ago
merge from mission_improvements_may_24
2 Years Ago
merge from ai_zone_leak
2 Years Ago
merge from minigun_fixes_may_24
2 Years Ago
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2 Years Ago
Added profiling and stat command to investigate potential zone leaking.
2 Years Ago
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2 Years Ago
merge from patrol_helicopter_health_reset
2 Years Ago
Eliminated BaseCombatEntity.Hurt GC alloc
2 Years Ago
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
2 Years Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
2 Years Ago
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2 Years Ago
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
2 Years Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
2 Years Ago
Fixed reload option when selecting a minigun in the inventory not translating properly
2 Years Ago
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
2 Years Ago
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
2 Years Ago
S2P both stables and fishing villages
2 Years Ago
Fix 'Saved = true' being set for the new function
2 Years Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
2 Years Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
2 Years Ago
Script setup on tools
2 Years Ago
More map marker size adjustments
2 Years Ago
Remaining throwables w/ script setup
2 Years Ago
Fixed one of the cake candles getting blown out out when you run far
2 Years Ago
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards) Show an error toast in this case Toasts can now appear while the player is in a conversation
2 Years Ago
Shrink vending machine clusters that are too close to mission marker clusters
2 Years Ago
Conversation screen can now be closed with escape
2 Years Ago
Fix nexus map not filling the screen when zoomed out on ultrawide displays
2 Years Ago
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
2 Years Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
2 Years Ago
Fix client crash when loading clan score events
2 Years Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
2 Years Ago
Add `breakheld_almost` command to put the held item to 1 durability