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139,316 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Moved tugboat spawns in both harbors to the other side of the island
2 Years Ago
Fix minigun server compile
2 Years Ago
Shrink container spawn check slightly
2 Years Ago
Adjusted cargo dock position in harbor_2
2 Years Ago
icon, texture tweaks
2 Years Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
2 Years Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
2 Years Ago
Merge from media_projects/24_04
2 Years Ago
restored open/close sounds
2 Years Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
2 Years Ago
Clear any existing cargo containers on a ship when docking process begins
2 Years Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
2 Years Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
2 Years Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
2 Years Ago
gibs
2 Years Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
2 Years Ago
Made the docking test map smaller again
2 Years Ago
Remove prefab context scene camera as well
2 Years Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
2 Years Ago
retro tc lods, collision, updated textures
2 Years Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
2 Years Ago
Make cargo ship door LODs dynamic
2 Years Ago
Extended crane arm cylinder length
2 Years Ago
balance
2 Years Ago
FishSwarm spawning is load balanced
2 Years Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
2 Years Ago
harbors S2P
2 Years Ago
tweaked grounds at harbor_1 for bridge pos
2 Years Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
2 Years Ago
Fixed harbor 1 to work with new path
2 Years Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
2 Years Ago
Fixed fish swarm spawning inside moonpools
2 Years Ago
Fixed corpses floating inside oil rig moonpool / tube
2 Years Ago
texture tweaks, combined mesh
2 Years Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
2 Years Ago
Fixed muzzle orientation again
2 Years Ago
Fixed attack prefab.
2 Years Ago
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2 Years Ago
minigun thickness
2 Years Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
2 Years Ago
merge from main -> full_server_demos
2 Years Ago
Prefab pooling
2 Years Ago
set up viewmodel rendererer script (and turned on)
2 Years Ago
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2 Years Ago
Ai usage accuracy tests
2 Years Ago
Now loads skins when spawning tool world models
2 Years Ago
player update nailgun set up in unity
2 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
2 Years Ago
Changed UI-Pixelate to additive blending
2 Years Ago
NPC flamethrowers don't hurt NPCs.