reporust_rebootcancel

139,333 Commits over 4,352 Days - 1.33cph!

2 Years Ago
updated terrain blend textures for both harbor monuments
2 Years Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
2 Years Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
2 Years Ago
merge from fix_backpack_ui_stuck
2 Years Ago
merge from static_props_02
2 Years Ago
cherrypicking 94300 - updated santa beard to use the newer burlap sack world model when dropped
2 Years Ago
merge from passthroughUI_delay_fix
2 Years Ago
updated terrain at the back of mills shipping co building
2 Years Ago
missing ladder segment on H2 S2P both Harbors
2 Years Ago
barge water culling volume water visibility fix
2 Years Ago
fixed harbor_grounds_a collider offset
2 Years Ago
Merge from media_projects/24_04
2 Years Ago
fix guid
2 Years Ago
Merge minigun compile fix
2 Years Ago
Fix attempt for ActualDeptOfFieldAperture server compile error
2 Years Ago
Enable r/w on swing bridge collision meshes
2 Years Ago
Another tugboat spawn change for harbor_2
2 Years Ago
Moved tugboat spawns in both harbors to the other side of the island
2 Years Ago
Fix minigun server compile
2 Years Ago
Shrink container spawn check slightly
2 Years Ago
Adjusted cargo dock position in harbor_2
2 Years Ago
icon, texture tweaks
2 Years Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
2 Years Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
2 Years Ago
Merge from media_projects/24_04
2 Years Ago
restored open/close sounds
2 Years Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
2 Years Ago
Clear any existing cargo containers on a ship when docking process begins
2 Years Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
2 Years Ago
Adjusted cargo ship docking position at harbor_1 so that the swing bridge can close Fixed the second static crane not swinging out of the way when the ship departs
2 Years Ago
Restored upkeep cost, moved detailed colliders to the Deployed layer
2 Years Ago
gibs
2 Years Ago
Fixed spawn.cargoshipdockingtest not working if more than one harbor is in the world
2 Years Ago
Made the docking test map smaller again
2 Years Ago
Remove prefab context scene camera as well
2 Years Ago
Removed TOD Sky stuff from Prefab_Context_scene. Keeping it very simple. Background is now black.
2 Years Ago
retro tc lods, collision, updated textures
2 Years Ago
Made Prefab_Context_scene darker so that models, colliders etc can be seen more clearly against the background
2 Years Ago
Make cargo ship door LODs dynamic
2 Years Ago
Extended crane arm cylinder length
2 Years Ago
balance
2 Years Ago
FishSwarm spawning is load balanced
2 Years Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
2 Years Ago
harbors S2P
2 Years Ago
tweaked grounds at harbor_1 for bridge pos
2 Years Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
2 Years Ago
Fixed harbor 1 to work with new path
2 Years Ago
Harbor_2: extended dock ladders and volumes lowered surface around swivel bridge by 1.25m on both harbor ground meshes touched up terrain accordingly
2 Years Ago
Fixed fish swarm spawning inside moonpools
2 Years Ago
Fixed corpses floating inside oil rig moonpool / tube