reporust_rebootcancel

139,430 Commits over 4,352 Days - 1.33cph!

2 Years Ago
merge from fix_connect_localhost
2 Years Ago
merge from fluid_splitter_fix
2 Years Ago
merge from ioentities_handles_naming
2 Years Ago
merge from disable_Easter2024
2 Years Ago
disable easter event Update menuvideo Update gameui
2 Years Ago
lowered both harbors by 1m S2P
2 Years Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
2 Years Ago
extended monument topology on H2 to prevent seaweed poking
2 Years Ago
Harbors terrain heightmap fixes
2 Years Ago
Merge from 24_04
2 Years Ago
Reserialize every material in the project (1527 changed materials)
2 Years Ago
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
2 Years Ago
Fix progress bar not working
2 Years Ago
Fixed door controller deployement overlapping issues
2 Years Ago
Fixed sprinkler deployement overlapping issues
2 Years Ago
Merge from main
2 Years Ago
Fixed snapping issues with components facing down (sprinkler, igniter...)
2 Years Ago
Merged main into io_entity_snapping/fixes/2
2 Years Ago
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
2 Years Ago
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
2 Years Ago
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
2 Years Ago
Various sidecar bike physics work. Should also be useful if we do a quad bike.
2 Years Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
2 Years Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
2 Years Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
2 Years Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
2 Years Ago
Bike stat tweaks
2 Years Ago
Fixed rotation on hanging ladder on rotating crane
2 Years Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
2 Years Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
2 Years Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
2 Years Ago
Heavy Scientist viewmodel setup (for Paddy)
2 Years Ago
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2 Years Ago
Flamejet concept
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Fixed "Snow Effect" material config
2 Years Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
2 Years Ago
network++
2 Years Ago
merge from optimize_rpc_src_connection_2/refactor_2
2 Years Ago
LOD & fixes
2 Years Ago
merge from fix_hover_loot_backpack_vending
2 Years Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
2 Years Ago
merge from fix_backpack_hover_attachments
2 Years Ago
merge from WorldModels
2 Years Ago
merge from ui_pool_max_list_size
2 Years Ago
merge from server_hidden_stashes
2 Years Ago
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2 Years Ago
Fixed the remaining IO entities handles naming inconsistencies
2 Years Ago
Merged main into ioentities_handles_naming