reporust_rebootcancel

140,351 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Implemented "force the cliffs to spawn at the highest available Y position"
2 Years Ago
Fixed "cliff scaling doesn't always obey the min/max values"
2 Years Ago
Merged main into /electricity_power_fixes/2
2 Years Ago
ProceduralMapRoad spawns roadside monuments
2 Years Ago
PlaceMonumentsRoadside fixes & improvements
2 Years Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
2 Years Ago
merge from mission_improvements_may_24
2 Years Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
2 Years Ago
merge from harbor_build_topology_fixes
2 Years Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
2 Years Ago
merge from oil_flames
2 Years Ago
merge from electricity_power_fixes/2
2 Years Ago
merge from editor_loadouts_build_fix
2 Years Ago
Checked in main
2 Years Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
2 Years Ago
player update mp5 anim set edits and pistol revolver holster position edited
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
manifest
2 Years Ago
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2 Years Ago
greatly reduced AO factor on logistics warehouse garage door
2 Years Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
2 Years Ago
merge from animal_ground_range_increase
2 Years Ago
merge from GetConnectionsWithin_perf_improvement
2 Years Ago
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2 Years Ago
merge from tutorial_double_harvest_ping_fix
2 Years Ago
merge from filterSpectateMapTeamID_default
2 Years Ago
merge from cui_scrollablecontainers_54
2 Years Ago
merge from patrol_heli_floor_clip
2 Years Ago
Merge from main
2 Years Ago
Scanner mission wip tests
2 Years Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
2 Years Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
2 Years Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
2 Years Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
2 Years Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
2 Years Ago
Truck models progress .
2 Years Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
2 Years Ago
Merge from main
2 Years Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
2 Years Ago
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2 Years Ago
merge from cargo_junkpile_fix
2 Years Ago
merge from cargo_restart_bug
2 Years Ago
merge from fix_stash_reveal_inconsistant
2 Years Ago
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2 Years Ago
Fix having to run 3m away from stash and return to reveal the stash
2 Years Ago
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2 Years Ago
Missing files
2 Years Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
2 Years Ago
vm anim export update + some anim events