reporust_rebootcancel

138,643 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Added video header to Adobe building skin page. Updated existing image media assets.
2 Years Ago
Merge main -> Bikes
2 Years Ago
Some bike physics and visuals work
2 Years Ago
Crane visual work
2 Years Ago
Parent the containers to the ship
2 Years Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
2 Years Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
2 Years Ago
Harbor cranes now pick up container spawn points dynamically
2 Years Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
2 Years Ago
Merge from main
2 Years Ago
Source Updates - Hide Poncho Material and Texture change
2 Years Ago
Removed power consumption from splitters, root combiners and electrical branches
2 Years Ago
Fixed electrical lights requiring 1 power when off
2 Years Ago
player update. tamborine holdtype updated with latest idle pose
2 Years Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
2 Years Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
2 Years Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
2 Years Ago
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2 Years Ago
Fixed memory cell draining battery on both sides instead of from the active output
2 Years Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
2 Years Ago
player update. trumpet entity edited so the trumpet is placed correctly and its holdtype updated with latest idle pose
2 Years Ago
Scene2Prefab Added docking path to harbor 1
2 Years Ago
player update. exported updated homing missile launcher anim set and holster position updated on its entity
2 Years Ago
Make the UI designer screen larger to fit the extra states on. Update bradley scientist AI design with recall states/events.
2 Years Ago
Update state for recalling scientists
2 Years Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
2 Years Ago
Merge from main
2 Years Ago
merge from tutorial_island
2 Years Ago
small oilrig scene progress S2P
2 Years Ago
small oilrig prefabs update colliders update
2 Years Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
2 Years Ago
Destination assigning
2 Years Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
2 Years Ago
S2P harbor_1 for testing
2 Years Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
2 Years Ago
Legacy wood building skin video header
2 Years Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
2 Years Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
2 Years Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
2 Years Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
2 Years Ago
Delete TutorialHelpModalStageWidget component, no longer used
2 Years Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
2 Years Ago
Brutalist church progress
2 Years Ago
small oilrig sat tubes flow wip
2 Years Ago
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2 Years Ago
player update. homing missile launcher anims exported and set up
2 Years Ago
Merge from main
2 Years Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu