reporust_rebootcancel

140,169 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Fixed components being flipped upside down when placed on walls facing south/north
2 Years Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
2 Years Ago
Fix compile error from namespace
2 Years Ago
merge from effects_pooling_warmup
2 Years Ago
merge from sprinkler_drain_fix
2 Years Ago
merge from cabooselights_fix
2 Years Ago
merge from reduce_server_tags/compact
2 Years Ago
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2 Years Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
2 Years Ago
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2 Years Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
2 Years Ago
set up vm minigun to use viewmodel renderer
2 Years Ago
set up vm paddle to use viewmodel renderer
2 Years Ago
Weapon rack setup for new size
2 Years Ago
Zones positions now properly follow parent
2 Years Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
2 Years Ago
fixed scale issue on military flamethrower.worldmodel
2 Years Ago
Update reduce_server_tags/compact
2 Years Ago
Merge from main -> reduce_server_tags
2 Years Ago
Increase performance when updating zone scores
2 Years Ago
Fixed problem causing zones to spawned when they shouldn't be
2 Years Ago
Merged main into io_entity_snapping/fixes/2
2 Years Ago
merge from fluid_push_perf_improvement
2 Years Ago
merge from electricity_powerfixes/2/counter
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from chicken_costume_block_prompt_fix
2 Years Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
2 Years Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
2 Years Ago
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2 Years Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
2 Years Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers
2 Years Ago
Modify the map marker for the cargo ship so players can tell if it has already docked The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
2 Years Ago
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
2 Years Ago
Apply to chicken corpses as well
2 Years Ago
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
2 Years Ago
wip tests
2 Years Ago
Set home position of scientists
2 Years Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
2 Years Ago
merge from main
2 Years Ago
messing around
2 Years Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
2 Years Ago
Adding missing shaders
2 Years Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
2 Years Ago
Increase move point terrina placement distance check
2 Years Ago
merge from nexus
2 Years Ago
sks prefab setup progress
2 Years Ago
Coastal cliff whitebox progress / added more slope and bend pieces