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139,935 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Minor edit
2 Years Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
2 Years Ago
Minor performance improvement for UpdatePushLiquidTargets (code review)
2 Years Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
2 Years Ago
Keep pedals flat as the pedal axle turns
2 Years Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
2 Years Ago
Materials
2 Years Ago
Added pedals to the pedal bikes and IK'd driver feet to them
2 Years Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
2 Years Ago
Added pedal bike and pedal trike to my test map
2 Years Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
2 Years Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
2 Years Ago
Enabled head clipping check on bikes
2 Years Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
2 Years Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
2 Years Ago
Air control improvements and refactoring
2 Years Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
2 Years Ago
pilot light on 3p flamer
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
merge from Minigun_2024
2 Years Ago
slightly increased AI flamethrower range
2 Years Ago
Fixed moonpool reflecting the sky
2 Years Ago
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2 Years Ago
Iterated on visual flame + smoke collision and behaviour
2 Years Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
2 Years Ago
Lowered delay on yellow fireball flames.
2 Years Ago
2 Years Ago
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2 Years Ago
fixed flamer collision
2 Years Ago
Fixed ground fire error.
2 Years Ago
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2 Years Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
2 Years Ago
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2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
Rebaked AO on the crane to make the inside slightly brighter
2 Years Ago
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2 Years Ago
Fixed splitter power distribution issue when not all outputs are used
2 Years Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
compile fix
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
merge from Minigun_2024
2 Years Ago
ai usage balance
2 Years Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
2 Years Ago
Harbor 1 and Harbor 2 scene2prefab
2 Years Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
2 Years Ago
Fixed minigun muzzle flash not emitting light
2 Years Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
2 Years Ago
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2 Years Ago
Check in helicopter revision