reporust_rebootcancel

137,768 Commits over 4,352 Days - 1.32cph!

2 Years Ago
Remove unused feature
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
2 Years Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
2 Years Ago
Ye ole plugin switcheroo
2 Years Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
2 Years Ago
Final fixes
2 Years Ago
resized textures
2 Years Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
2 Years Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
2 Years Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
2 Years Ago
Fixed commits being missing after merging
2 Years Ago
network++
2 Years Ago
merge from full_server_demos
2 Years Ago
New merge attempt
2 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Years Ago
Don't record raknet packets used to establish a connection
2 Years Ago
Compile fix
2 Years Ago
▍▇▅▉█▋▆▋▇ ▊▉▍▋▊▋▅▍ ▊██▅▅▍██ ▉▆▄▄▅█ ▌▉ ▍▇▌ ▅▆█▌▍▌▊▌
2 Years Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
2 Years Ago
▌▅▇▊▊▆ █▋▌▅▉▌▍▊ ▍▊▆▅▇▍ ▊▅ ▆▄▄▍ ▌▉▍▍▍▌▍▌▍▊▌ ▉▋ ▉▌▋▇█▉▊▆▆▊▌▊▆▅▌▉▊▍▆▉▊█ ▌▋▍▅▋▌▄▊▇▌▋ █▌▄▍ ▌▌██▋▉▍▄ ▇▊▊▅▇▆ ▋▉ ▍▅▅ ▄▍█▆▌▌ ▅▉▇ ▄▌▌▇▋
2 Years Ago
▆▊▌▉▇▌ ▅▅▆▆▍▍ ▉ ▄█▉▅▄▆▍
2 Years Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
2 Years Ago
Checked in main
2 Years Ago
Removed some useless logs
2 Years Ago
player update. edited holster position for binoculars
2 Years Ago
merge from gnb_fix_mirror_fixes
2 Years Ago
merge from qol_pickafriend_color
2 Years Ago
merge from fix_pipe_tool_reconnect
2 Years Ago
merge from microphone_powerusage_fix
2 Years Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
2 Years Ago
final alignment to the structure to match welds moonpool and beams detailed greybox
2 Years Ago
Metal roof textures Update
2 Years Ago
▅ ▉▇▇▊▍ ▊▅▇▉ ▉█▉▄▌▉▄▇▍▇▊▅▆▉▍▍▆▋▇▆█
2 Years Ago
merged from keycard_color_fix
2 Years Ago
merge from wounded_map_fix
2 Years Ago
merged from workshoplightfix
2 Years Ago
merge from map_entity_load_fix
2 Years Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
2 Years Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
2 Years Ago
Merge from main
2 Years Ago
Moved NPC position a little lower to avoid floating
2 Years Ago
Tutorial NPC now looks at player when they are in range
2 Years Ago
▌▄▍▋▆█ ▆▄▌▅▊▄▆▋ █▄▍▌▊ ▋▄ ▆▆▇ ▋▅▍ ▇▍▊▍▋ ▌▆▆▌▍▆▊ ▊▍▊▅ ▄▇ █▄▆▆▆▄▍▍ ▊▉ ▊▌▉▄▄▉ ▍▄ ▆▅▍ ▆▄▉▊▄▋ ▆▍▋▇▅ ▅▄▇ ▄▊▄ ▋▉▍▋▆▋▉▍ █▅ ▉▅▍▉▍▌▇ ▅▄ ▊▊▅▇ ▋▍▌▅▉
2 Years Ago
Allow for custom camera far clip distance as well. Reduce to 0.5m for roadsign gloves, to not show the rear glove.
2 Years Ago
Allow custom pivot points for items in the skin viewer, to override the automatic pivot on a case-by-case basis. Set custom pivot point for roadsign gloves.
2 Years Ago
Set up skin scripts properly for things like roadsign gloves
2 Years Ago
WIP NPC "angry exit" controller state
2 Years Ago
Updated a few help prompts with new videos
2 Years Ago
Tweaked NPC controller with improved idle to talk anim blending. Added angry state for implementation