reporust_rebootcancel

139,514 Commits over 4,352 Days - 1.34cph!

2 Years Ago
fixed colliders of barges being too skinny
2 Years Ago
set up viewmodel renderer script with ammo belt materials included
2 Years Ago
Fix minigun belt lod glitch
2 Years Ago
merge from save248
2 Years Ago
missing material config effect specific to objects using Particle layer already in default state
2 Years Ago
Fixed left over volume under the ladder area of module_1200x1800_ladder_moonpool
2 Years Ago
merge from pie_menu_phrases
2 Years Ago
merge from tutorial_island
2 Years Ago
merge from toolcupboard_retroskin
2 Years Ago
added stairs near bridge on H2 to help getting up the dock
2 Years Ago
merge from save248 - staging wipe
2 Years Ago
network++ save++
2 Years Ago
fixed plywood mossy set having part. layer on by default
2 Years Ago
extended prevent building zone in both harbors with a bias towards the sea S2P
2 Years Ago
merge from Minigun_2024
2 Years Ago
Automatically upload procedural maps to our backend so that all Rust servers allow players to download maps instead of generating them on first join Downloading the maps is much faster and way less resource intensive Can be disabled by setting server.autoUploadMap to false
2 Years Ago
List pooling
2 Years Ago
Merge Main -> Bikes
2 Years Ago
Added a prefab information to CargoShipTest so it can appear localised and with an icon on the death screen It's currently missing an icon
2 Years Ago
minigun sounds
2 Years Ago
Fixed cranes picking up containers not properly aligning their coliders on the server, leading to flyhacks and bad movement
2 Years Ago
New sprint input networking. Rename smowmobile protobuf to smallVehicle since it's shared with bikes. Network++ Also fixed snowmobile not sending fuel fraction in save/load.
2 Years Ago
Merge from main
2 Years Ago
Minigun Ammo Backpack Textures
2 Years Ago
Fix some server/client stuff
2 Years Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
2 Years Ago
Fixed the find scrap tutorial step not working if player finds the hidden crate first
2 Years Ago
Merge from main
2 Years Ago
Smooth out jittery bike steering visuals
2 Years Ago
Merge from media_projects
2 Years Ago
Fix NRE when shooting players spawned from the console Add assertions when enqueueing writes so it's easier to identify where the problem was in the future
2 Years Ago
Prevent orbit strafe from breaking until rockets are emptied
2 Years Ago
Various lighting, material, occlusion, screen improvements. (WIP)
2 Years Ago
Slowed down rockets shot during orbit strafe
2 Years Ago
Don't show the minigun backpack model if the player has anything equipped in the backpack slot
2 Years Ago
Add viewmodel camera animation component to minigun viewmodel Zeroed out the camera transform so it's at 0,0,0 pos/rot
2 Years Ago
Added WearableWhileEquipped property to HeldEntity, allows us to add a piece of clothing onto the character whenever the player deploys that entity
2 Years Ago
Materials
2 Years Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
2 Years Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
2 Years Ago
Minor edit
2 Years Ago
Added lods to minigunammopack wearable
2 Years Ago
Sidecar bike steering adjustments
2 Years Ago
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2 Years Ago
Sidecar bike driving physics work
2 Years Ago
Merge from main
2 Years Ago
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)
2 Years Ago
Cherrypick 91693, 91692, 91667 from viewmodel_camera_anim (skips the changeset with LR anim changes, out of scope for this month)
2 Years Ago
Fixed errors when the TC is not associated to any building (spawned via command)
2 Years Ago
Prefab cleanup, fixed screens initialization