reporust_rebootcancel

140,410 Commits over 4,383 Days - 1.33cph!

2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
2 Years Ago
Added an automated error checker for conversations, looks for legacy conversation features and can automatically update them to the new system eg. converts a conversation node with a custom action "assignmission lumberjack" to the new AssignMission action with a proper reference to the lumberjack mission Updated all converations
2 Years Ago
Fixed dialogue graph nre when domain reloading Dialogue graph now persists through domain reloads Dialogue graph now zooms to fit all nodes whens opening
2 Years Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
2 Years Ago
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2 Years Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
2 Years Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
2 Years Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
2 Years Ago
Compile fix
2 Years Ago
2 Years Ago
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2 Years Ago
Fix for workshop normal issue
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Namespace fix
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Serialization fixes
2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
Removing UnityEngine.Profiling.Memory.Experimental references
2 Years Ago
Override throttle for crash
2 Years Ago
Stopped heli death until spinout starts
2 Years Ago
player update. exported/set up 3p smg animations
2 Years Ago
Fixed some bugs preventing spin out state after reaching monument position
2 Years Ago
merge from harmony2_3
2 Years Ago
Merge from non_los_chase
2 Years Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
2 Years Ago
Increase max range of random positioning
2 Years Ago
Ignore max distance check for subsequent spawn waves
2 Years Ago
Unpair all door controllers when TC is destroyed
2 Years Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
2 Years Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
2 Years Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
2 Years Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
2 Years Ago
Spinout no longer tied to death state
2 Years Ago
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2 Years Ago
Merge from unity_2022.3.24
2 Years Ago
more splats/terrain tweaks
2 Years Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
2 Years Ago
Swapped weakspot pools over to using GetList
2 Years Ago
Minigun plus ammopack world model
2 Years Ago
Merge main
2 Years Ago
Meta files
2 Years Ago
Code changes
2 Years Ago
CurrentVersion, ProjectSettings
2 Years Ago