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140,283 Commits over 4,383 Days - 1.33cph!

2 Years Ago
manifest
2 Years Ago
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2 Years Ago
greatly reduced AO factor on logistics warehouse garage door
2 Years Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
2 Years Ago
merge from animal_ground_range_increase
2 Years Ago
merge from GetConnectionsWithin_perf_improvement
2 Years Ago
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2 Years Ago
merge from tutorial_double_harvest_ping_fix
2 Years Ago
merge from filterSpectateMapTeamID_default
2 Years Ago
merge from cui_scrollablecontainers_54
2 Years Ago
merge from patrol_heli_floor_clip
2 Years Ago
Merge from main
2 Years Ago
Scanner mission wip tests
2 Years Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
2 Years Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
2 Years Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
2 Years Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
2 Years Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
2 Years Ago
Truck models progress .
2 Years Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
2 Years Ago
Merge from main
2 Years Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
2 Years Ago
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2 Years Ago
merge from cargo_junkpile_fix
2 Years Ago
merge from cargo_restart_bug
2 Years Ago
merge from fix_stash_reveal_inconsistant
2 Years Ago
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2 Years Ago
Fix having to run 3m away from stash and return to reveal the stash
2 Years Ago
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2 Years Ago
Missing files
2 Years Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
2 Years Ago
vm anim export update + some anim events
2 Years Ago
viewmodel prefab updates
2 Years Ago
added effects to effects folder (taken from SAR for now)
2 Years Ago
player update. exported/set up mp5 anim set
2 Years Ago
Red & Green Industrial Light source item
2 Years Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
2 Years Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
2 Years Ago
some biome touch
2 Years Ago
junkpile layering issue
2 Years Ago
Merged main
2 Years Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
2 Years Ago
Reinstate changes
2 Years Ago
Overwrite my changes
2 Years Ago
merge from wr_dead_area_fix
2 Years Ago
Merge main
2 Years Ago
merge from io_entity_snapping/fixes/2
2 Years Ago
merge from tc_reskin_shotguntrap
2 Years Ago
merge from military_flamethrower_worldmodel_scale_fix
2 Years Ago
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