108,453 Commits over 3,867 Days - 1.17cph!
Update icon script to match the increased alpha. Increased from original 215 to 230
Increase icon opacity to better work with the new look. Updated UI.VirtualItemIcon also.
A couple more icon prefabs updated
Remove the IconMaterial shader from item icons, take things back to natural colours
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More logical fix for the jacket. Fixed the jacket itself having the material from the red jacket skin instead of its default skin. Jacket and its icon are now both dark grey by default. Red skin (and others) will work as expected.
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LODs/COL for train_tunnel_stop_b
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Fixed jacket icon being the wrong colour. Icon is now red like the real thing.
Fixed that one noob-swallowing terrain trigger near the convoy mine.
Fix cycled binds not saving correctly
Add meta.reset_cycle to make a cycled bind reset its internal counter to the first command
Moving files from temp folders
Enabled missing red keycard compound in the north
merge from main - client only
Fix for Hapius Military Tunnel CullVolume NRE
LODs/COL for train tunnel stop module
Tunnel corridor and stairwell detail greybox complete
Move growable entity budgeted update into an ObjectWorkQueue
Use an ObjectWorkQueue to manage flame turret updates
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Fix team dock index not being set properly, fixes not being able to kick players from team
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Hapis: Various LOD improvements, especially on key cliffs and landmarks.
Too many other fixes to count (Thanks for all the bug reports!)
rename Compound to Outpost in help toast
Kill players who sleep while wounded
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