128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
        
            
            
            
                
                merge from map_team_bags_fix
                
                
                
                
             
         
        
            
            
            
                
                Scrap heli don't parent ragdolls
                
                
                
                
             
         
        
            
            
            
                
                Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
                
                
                
                
             
         
        
            
            
            
                
                Added server sync ragdoll save/load methods
                
                
                
                
             
         
        
        
        
            
            
            
                
                Comment on ragdollmode convar. Ragdoll corpseJoint made readonly.
                
                
                
                
             
         
        
            
            
            
                
                Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
                
                
                
                
             
         
        
            
            
            
                
                Manifest, adding the new corpse type
                
                
                
                
             
         
        
            
            
            
                
                Sync ragdoll limb pos more frequently: 10 times per second instead of 5
                
                
                
                
             
         
        
            
            
            
                
                Added smooth interpolation for all ragdoll limb sync
                
                
                
                
             
         
        
            
            
            
                
                Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55)
Updated waypoint map marker sprite to be properly centred
                
                
                
                
             
         
        
            
            
            
                
                new upgrade sounds are quieter and voice limited more strictly to prevent overlap
                
                
                
                
             
         
        
            
            
            
                
                Move team member map markers to render above sleeping bags
                
                
                
                
             
         
        
            
            
            
                
                Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
                
                
                
                
             
         
        
        
            
            
            
                
                Fix double pool free, go back to using pooled lists
                
                
                
                
             
         
        
            
            
            
                
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                 resolved floor triangle gibs r/w errors
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building_skins_3
                
                
                
                
             
         
        
            
            
            
                
                Copy over shaders from original `global_networking` branch to fix indirect rendering
                
                
                
                
             
         
        
            
            
            
                
                Enable GPU instancing on more building mats
Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
                
                
                
                
             
         
        
            
            
            
                
                Art test scene WIP/backup
                
                
                
                
             
         
        
            
            
            
                
                Only display outline collider warning message if not found at all.
                
                
                
                
             
         
        
            
            
            
                
                Enable GPU instancing on building skins
Only use highest LOD rather than rendering them all at once (as we don't support LODs yet)
Automatically disable normal MeshRenderers in the prefabs we convert
                
                
                
                
             
         
        
        
            
            
            
                
                Added missing rack config for candy cane club
                
                
                
                
             
         
        
            
            
            
                
                Setup custom render bounds for SMG.
                
                
                
                
             
         
        
            
            
            
                
                Fix an accidental offset in mp5 world model prefab.
                
                
                
                
             
         
        
            
            
            
                
                Fixed several issues with ragdoll position sync. No more glitching now
                
                
                
                
             
         
        
            
            
            
                
                add ClientTurnSpeedOverride fore testing/debugging
                
                
                
                
             
         
        
            
            
            
                
                updated bear anim meta files with correct settings and removed sleep-1 anim as it  isnt needed
                
                
                
                
             
         
        
            
            
            
                
                Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
                
                
                
                
             
         
        
            
            
            
                
                worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate")
Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
                
                
                
                
             
         
        
            
            
            
                
                HideInInspector HipFudge to make it clear it is not currently used, but keep values.
                
                
                
                
             
         
        
            
            
            
                
                Removed all the old LagyAss related code to eliminate it from animation appearance
                
                
                
                
             
         
        
        
            
            
            
                
                Properly fixed non readable meshes being added to server bundles without reserializing assets
Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
                
                
                
                
             
         
        
            
            
            
                
                Fix disabling team leader markers not properly disabling the makers on the compass
                
                
                
                
             
         
        
            
            
            
                
                All joint positions now have regular sync to client
                
                
                
                
             
         
        
            
            
            
                
                Merge from camper_respawn_option_fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtract 
82913, was going to be a problematic merge with SleepingBagButton changes on main