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108,525 Commits over 3,867 Days - 1.17cph!

4 Years Ago
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4 Years Ago
Move life story update into an ObjectWorkQueue
4 Years Ago
Exterior lighting backup
4 Years Ago
Have the workcart slow down more quickly of its own accord when not in use. So if players jump off it doesn't end up a million miles away from them
4 Years Ago
Fix workcart occasionally getting "stuck" and having to reverse before going forward when using entity spawn (static collision bug)
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Comments, cleanup
4 Years Ago
Fix workcart headlights being in the wrong place/angle
4 Years Ago
Fill light LOD/occlusion setup progress Fixed some of the objects with negative scale Removed some unused prefabs
4 Years Ago
Smoother horse movement when traversing bumpy terrain
4 Years Ago
T-junctions LODs and COL Tweaked some LOD4 meshes to reduce pop-in
4 Years Ago
fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
4 Years Ago
lunar + skins approval
4 Years Ago
Fixed stairwell variant b never spawning
4 Years Ago
progress on stairwell and entrance meshes
4 Years Ago
added ai.designing convar toggle
4 Years Ago
merge from main
4 Years Ago
Train tunnels use "Darkness" environment type
4 Years Ago
Climate now works without biome map (falls back to temperate climate, for test scenes) Added "Darkness" environment type (disables directional light, makes skybox completely black) A single environment volume can now have multiple environment types
4 Years Ago
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4 Years Ago
Fixed AmbientLightLOD not properly preserving light intensity
4 Years Ago
cherrypicking 58646
4 Years Ago
Make a new prefab variant of the lift entity (will swap the visual once on workcarts branch)
4 Years Ago
Fix broken prefab
4 Years Ago
More refactoring, just place a static elevator block at every floor
4 Years Ago
Shared spline data now also looks in the autospawn folder. Updated autospawn train prefab spline data.
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Save/Load fixes Fixed incorrect floor position at top floor
4 Years Ago
One icon that I missed on the crafting screen
4 Years Ago
Icon appearance changes: - Let icons show at full opacity everywhere EXCEPT the belt (stands out too much when the inventory isn't open). This helps a lot with the "washed out" look. - Belt icons set to 90% opacity. - Updated some icons that I'd missed, that aren't linked to any icon prefab - Rebuilt all loot panels; even ones that linked to the icon prefab didn't update until their prefabs were regenerated
4 Years Ago
Change delivery fee to be per purchase instead of per quantity - each time you click Buy you will be charged one delivery fee no matter what quantity specified Immediately reset order quantities to 0 after clicking Buy
4 Years Ago
Compile fix
4 Years Ago
More static elevator work Added an ElevatorStaticFloor Trigger that designates a floor Static elevators now find all of the floor triggers beneath them and use them as floors, instead of requiring elevator blocks every 3 units Floor triggers can be placed at arbitrary heights
4 Years Ago
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4 Years Ago
Improving spline indexing
4 Years Ago
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4 Years Ago
- Removed deferred mesh decal script from corridor_straight_a_9m as it was generating a bunch of NREs due to having no renderer. - Darkened WorkCart cabin glass albedo, you could hardly see out of it - Fixed Shared Spline Data not saving changes to the prefab when it changed. Unity pls stop introducing new systems for saving prefab changes
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Disable RichText markup in server browser button
4 Years Ago
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4 Years Ago
Removed built in water visibility trigger from sewer_drainwall_ pieces, for mappers
4 Years Ago
cherrypicking 58642
4 Years Ago
merge from lunar_near_year_2021
4 Years Ago
Reduced gong crafting cost