reporust_rebootcancel

108,405 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position. BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.
4 Years Ago
Refactored facing direction override support down from NPCPlayerNavigator to BaseNavigator. BaseFollowPathState now sets navigator direction for look at points.
4 Years Ago
utils update
4 Years Ago
Changed candy materials to use standard shader so that we have no materials using forward opaque path
4 Years Ago
Added support for path reversing to AIMovePointPath and BaseFollowPath state. Added support for waypoint look-at points to BaseFollowPath.
4 Years Ago
Allow deployable placement inside watch tower
4 Years Ago
Modified a few shaders so that all pass types are in the same order for all shader lods.
4 Years Ago
Support transparent / grabpasses correctly, correctly calculating spherical harmonics in world space.
4 Years Ago
merge from main
4 Years Ago
merge from satchel_skin_split
4 Years Ago
merge from aimcone_fix
4 Years Ago
Desert mini monuments pass
4 Years Ago
Removed Procmap road materials albedo tint (broke monument roads matching)
4 Years Ago
▌▅▅▊█ ▍▅▉▄▍▊▆▊▇▇.▇▌▇▇▉▊██▇▊▍▅█▍▄▋▌▆ (▊▍▊▍▍▄▅▆▉▅▅▄▉ ▍▋█▊▇▌▇▌▋█ ▋▋▍█▌ ▊▊▍▆▋ ▄▄█ ▋▇▍▇▆▆ ▅▆▆▇▅▍▇ ▍▆▋▌▉ ▇▌█▍ ▆▄▉ ▇▊▌ ▆▍▇█ ▍▇▋▆█) ▉▅▉▊▆██▋██▋▇▆▇▅▊▆▍▋▅▌▋▍▊▆▄▆▄▋ ▄▄▅ ▄▇▇█ ▋▅▆█▋▆▄▌▍▉▍▊▅▋▋█▄▄ ▉▋▅▍█▆▅ █▍ ██▉▇▍▍▋▍▄ (▋▆█▉▋▅ ▊▋▄ ▊▍▄▇▊▅▍ / ▋▊▆▌▊ ▍▇▇▇ ▉▇█ ▅▄▊▇ ▌▊▊▋▊▍▍▄▆ ▋▅█▉ ▍▅▌▇▇▅ ▇▉▅█▋▍▅ ▆▅▋▆▉▄▄▉ ▆▋▍█▆▌▊▅▉▍▌ ▌▋▇██ ▄▌▍▇▌▊▅ ▍▌▉▋▌▇▍▆▅█)
4 Years Ago
▇▌██▍ ▄▊▄▍▉▍█▍▌▊.▋█▋▇▅▉▅▆▄▉▇▆▌▊▆▇▊▌ (▉▉▊▅▆▌▉▉▆▊▄▉▊ ▊▋▇▉▆▇▊▊▉▅ ▉█▌▊▌ ▌█▊▆▆ ▊▇▆ ▄▉▅▌▋▊ ▆▉▅▉▍▊▉ █▅▄▍▄ ▅▍▇▄ ▋█▅ ▋▊▌ ▍▌▆▍ ▆█▇▍▄) ▉▌▄▇▊▇▍▌▍▇▇▆▊▆▆▉▇▌▄▌▋▋▄▍█▉▇▆▄ █▄▅ ▆▄█▅ ▅▊▋▊▋▊▅█▆▉▇▉▍█▌▊▇▄ ▇▌▌▄▍▄▄ ▊▋ ▉▇▆▄▉▋▄▇▋ (▄▇▄▄▉▉ ▊▌▆ ▋▆▊▉▇▋▅ / ▊▊▇▄▋ ▋▊▅▌ ▊▅▍ █▋▋▍ ▄▅▉▍▄▆▆▆█ ▄▋▆█ ▅▄▍▉▌▍ ▅▋▆▍▇▋▍ ▆▍█▊▇▉▍▇ ▉█▋▌▅█▇▅▊▋▍ ▇▊▊▉▅ █▉▌▊▅▋▅ ▅▅▄▄▇▋▋▊▆▇)
4 Years Ago
▌▉▋▅▉▅▆▉ ▌▆▅▋▇ ▆▍▅▄▅▇▋▇▍ ▄▊█▊ ▇▆▇█▍▇▇▉▆▉▇▉ (▊▄▋▍▄▍▍▋▇▋▆ ▇▄▍▌█▇ ▌█▄▊▌▌▄▆▇▆▋)
4 Years Ago
Lower AO factor on rock formations materials, match shore wetness from cliffs Shrunk rock formations' terrain splat set radius S2P Stables to update materials Fixed sand dunes material being funky Sat Dish road goes off at an angle to avoid intersections
4 Years Ago
▋▍▇▋▊ █▇▉▉█▊▅ ▍▆▉▌▅▌▆▍ ▅█ ▋ ▍▇█▊▍▌▌, ▆▌▉▉▉ █▊▆ ▇▌▆█▍▋ ▍▍▊▊▄ ▅▌ ▄█▄▍ ▇▆ ▇█▆ ▋▇▋▋▆ ▌▉█▋▄▅ ▍▉▇▋▊▉▄▄▇▋▍▌▋ ▍▆█ ▉▉ ▅▆ ▆▋▄▄ ▌▊ / ▅█▄█ ▆▍▄ (▍▍▉ ▄▆▇▌▅▇ ▅█▌█ / ▄▋▍█▍▌▉ ▌▍▅█▇ ▌▄▇▉▍▌ ▉▄▌▋▄▋▇▇)
4 Years Ago
▆▊▊ ▉▅▉▌▄█ ▄▍▇ ▆▋▌▆▋▆ ▆▉ ▍▅▉▊▆ ▋▌▇▉▄▌ ▉▅█▅█▌
4 Years Ago
▋▇▍▇ ▋▋█▉▇ ▋▆▉▉ ▆▅▊▇▊
4 Years Ago
Fix items losing their skin when their stack is split (eg. satchel charge skins)
4 Years Ago
▊▋▉ ▍▌▍▉▉ ▄▍▋▄▅▅ ▋▇█ ▇▅█ ▉█▄▉▍▌▆▉ ▋▊▋▋▍█▅▇▇ ▉▊▉▅▇ ▊▆▌ █▆▊▋▉ ▇▆▉▆▅▆ ▋▍▄ ▄▋▄ ▌█▆▍▄ ▋▄█▄▍▋▉▆ ▆▌ ▋▋█▉ ▊▋▅▆▉▆
4 Years Ago
Loot & cover point pass Terrain bug fixes
4 Years Ago
▊▅ ▅█▍ ▆# ▊▉▌▆ ▆█ ▌▅▇▅▊▅ ▅▊▇'▍ ▋▌▋▉▉ ▆▅▄▄▆▅▇█▆ ▋▅ ▇
4 Years Ago
▅▌█ ▆█▇▅▄▋ ▌▉▊▅ ▊▊ ▉▆▉▄▆ ▅▋▉▉▊ ▍▊▊ ▍▆▊▄▋▇ ▄▅▌█▅ ▌▌█ ▍▍▆▌▆ ▉█▅▄
4 Years Ago
▉▉▋▄▄█ ▋▉▉▉
4 Years Ago
Various southern polish
4 Years Ago
▉▄▇ ▊▅▋▌▉▇▋ ▇▇▄ ▄ ▉▊▍▊▍▅ ▋▍▄ █▇ ▍▄▋▄▌▉▆▉▆▄ ▄▇█▊▅▉ ▊▅▉▊▅ ▆▉▅▋▊ ▉▅▍▍▉▍▌▇▅ ▊▄█▉ ▆▅ ▋▋ ▄▉▆ ▉▄▌▉▅▋█▌ ▅▋▉▊▆▅ ▄▄▉▆█
4 Years Ago
Miltun surroundings splats
4 Years Ago
NetWrite rewrite to reduce overhead
4 Years Ago
▍▅▆▍▋ ▄▉▄▍ -> ▊▅▍▍██▋▋▌
4 Years Ago
█▌▉▋ ▇▆▄▉▌▇▇
4 Years Ago
Allow wielding items while siting on the sofa
4 Years Ago
profiling fix for GroawbleEntity.Server
4 Years Ago
twitch drop skin approval, updated revolver icon generation to remove clipping
4 Years Ago
▇▊▋▍▉▋▆▉▇▌█▄▉ ▌▍▊▊▋ & ▋▄▋▄▊
4 Years Ago
▌▇▄▋▄▌▌ ▄▆█▊▇▌▇▆▄▅_▄▋▊▉▋▉▇█▅▇ ▆ ▉▉ ▆▌▍▄▌▊▍ ▆▄▄▊▅▄▉ (▍▆▅▇▆ ▊▊█▊▅▅▄▌ ▋▆▌▉▊█ ▊▆▌▇▌ █▊ ▄▍)
4 Years Ago
Use cached node lookups in TechTreeData
4 Years Ago
4 Years Ago
Upgrade to SQLite 3.34.0 (need someone else to build for macOS though)
4 Years Ago
More miltunnel surroundings
4 Years Ago
▅▇▅▆ ▍▋▊▉▇▌ ▉▌▄▋▇▊▆▋▉▍▊▄
4 Years Ago
Facepunch.Sqlite changes to remove most allocations
4 Years Ago
more path wip
4 Years Ago
Terrain around miltunnels
4 Years Ago
wip BaseFollowPath state and supporting functions for AIMovePointPath
4 Years Ago
▉▌▊▅▊ ▇█▄▋▄▌▍.▊▅▌▉▅▊█▍▍▌█▅ ▆█▄▋▆▌ (▌▊ ▅▋▊▅) ▍▅▄▆█▌▅ ▅▉▊ ▄▆ ▄▄▆▄▍ ▋▋▋▇▉▌ ▅▇▊▋▌▆ ▅▌ ▌█▋▉▄ ▊▅▉ ▅▊▆▉▉▇▌▊ ▆▊▋▋█▍▍▋
4 Years Ago
AIMovePointPath debug render fix
4 Years Ago
Converter copies over path nav mode. Debug draw waypoint lookat points when an AIMovePointPath is selected. More useful move/path point debug drawing.
4 Years Ago
skin approval