108,407 Commits over 3,867 Days - 1.17cph!
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Update entity.uploadsign so it works with photo frames too
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Satdish island tunnel revamp, loot and other fixes
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Merge random_opt_2 -> experimental
Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
fixed vanilla gamemode spawn issues
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Four way junction meshes, LODs, colliders and prefabs
Merge random_opt_2 -> experimental
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
initial outpost peacekeeper AI design
merged from skins_recently_used
BaseFollowPathState pathing optimisation.
Sat Dish exit road a notch longer for seamless connection with procroads
Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)
regrouping camper mat/textures, removing tmp mat/textures
adding front/back parts
Re-organized autospawn monument folders to work for both procmap and custom map monument nodes
Re-worked all custom maps Arid and Snow biome. Grass proportion greatly decreased
Large and Medium size monument inserts spread less far, reducing the plains size around these monuments
Ocean side spreads further away, this fixes underwater rock formations spawning in too little water depths
Thinned out forest topologies to reduce coverage
Swamps and Icelakes added into world_setup_v3
Removed some unused monument node prefabs (icelakes and swamps) as they are spawned using old method
Tweaks to ocean material, namely opacity changes, felt too thin, also increased foam
Stables Monuments dont export biome
Remaining SE splatting & height tweaks
Road tunnel entrance placeholder biome tinting
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Fix water jug filling sounds always playing in first person for nearby players
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Coastline mini monument pass
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Fixed troublesome Z spots in road network
Added biome tinting to road & tunnel network
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