reporust_rebootcancel

108,407 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Server compile fix
4 Years Ago
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4 Years Ago
Update entity.uploadsign so it works with photo frames too
4 Years Ago
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▇▊▆▌▆▇▇▇▆▍▉▄▋ █▊▅▅▇ + ▆▌█▇▊
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4 Years Ago
Satdish island splatting
4 Years Ago
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4 Years Ago
Satdish island tunnel revamp, loot and other fixes
4 Years Ago
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4 Years Ago
Merge random_opt_2 -> experimental
4 Years Ago
Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
4 Years Ago
fixed vanilla gamemode spawn issues
4 Years Ago
Four way junction meshes, LODs, colliders and prefabs
4 Years Ago
Merge random_opt_2 -> experimental
4 Years Ago
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
4 Years Ago
initial outpost peacekeeper AI design
4 Years Ago
merge from main
4 Years Ago
merge from f1_tab
4 Years Ago
merged from skins_recently_used
4 Years Ago
BaseFollowPathState pathing optimisation.
4 Years Ago
AI data stats tool
4 Years Ago
Sat Dish exit road a notch longer for seamless connection with procroads
4 Years Ago
Relaxed the filter settings on Harbors as they would not find spots on custom maps due to the denser topologies (dropped cliffs/cliffside)
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
regrouping camper mat/textures, removing tmp mat/textures adding front/back parts
4 Years Ago
Re-organized autospawn monument folders to work for both procmap and custom map monument nodes Re-worked all custom maps Arid and Snow biome. Grass proportion greatly decreased Large and Medium size monument inserts spread less far, reducing the plains size around these monuments Ocean side spreads further away, this fixes underwater rock formations spawning in too little water depths Thinned out forest topologies to reduce coverage Swamps and Icelakes added into world_setup_v3 Removed some unused monument node prefabs (icelakes and swamps) as they are spawned using old method Tweaks to ocean material, namely opacity changes, felt too thin, also increased foam Stables Monuments dont export biome
4 Years Ago
Remaining SE splatting & height tweaks Road tunnel entrance placeholder biome tinting
4 Years Ago
SE beach fixes
4 Years Ago
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4 Years Ago
Fix water jug filling sounds always playing in first person for nearby players
4 Years Ago
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4 Years Ago
Coastline mini monument pass
4 Years Ago
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4 Years Ago
Fixed troublesome Z spots in road network Added biome tinting to road & tunnel network
4 Years Ago
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